Only problem I had to face was accessing the internal CardWrapperImpl to read the NBT data used by the information panel. I also included two demo programs - energyarray and reactorcontrol - which can read energy and energy array cards, or reactor cards.
[Addon v1.118+] [SSP/SMP] Nuclear Control v.1.6.2b/e
- Shedar
- Closed
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Only problem I had to face was accessing the internal CardWrapperImpl to read the NBT data used by the information panel. I also included two demo programs - energyarray and reactorcontrol - which can read energy and energy array cards, or reactor cards.
API has a CardHelper with static method: -
Thanks! But I still have to override it in order to capture the data.
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Hi!, I have this problem (or similar) when I open my world
If you place 3 monitors, and extend the upper one, sometimes when you load the world the mod confuse the connection between monitor and extension.
Sometimes, I have to dismantle the extension because it is connected to the bottom monitor instead of the upper one (not mixed as the pic, connected but with the other monitor).
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Hi!, I have this problem (or similar) when I open my world
If you place 3 monitors, and extend the upper one, sometimes when you load the world the mod confuse the connection between monitor and extension.
Sometimes, I have to dismantle the extension because it is connected to the bottom monitor instead of the upper one (not mixed as the pic, connected but with the other monitor).
Thank you for report, I'll look into it. -
Thank you for report, I'll look into it.
Today, I return from the nether and I get this
and originally it was like this
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This case is intedned. I don't save screen config. The reason for this decision was huge partially loaded screen, which will draw information on loaded part. As side effect - you can't predict screen configuration in ambiguous builds.
Maybe I'll change my decision and will save screen params to prevent random configuration changes. -
bug @ [MC 1.4.5] IC² v1.110 SSP/SMP
place fresh Industrial Information Panel + Reactor Sensor Location Card = error
Codejava.lang.IncompatibleClassChangeError: Expecting non-static method ic2.api.IC2Reactor.getEUOutput()I at shedar.mods.ic2.nuclearcontrol.ItemCardReactorSensorLocation.update(ItemCardReactorSensorLocation.java:56) at shedar.mods.ic2.nuclearcontrol.TileEntityInfoPanel.d(TileEntityInfoPanel.java:640)
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1.4.3 is not compatible with ic2 1.110.
1.4.4 will be added in a hour or two -
v.1.4.4
- IC2 1.110 compatibility update
- Liquid Sensor Kit (tested with BC tanks, Railcraft Iron tanks, Coke Oven, water tank). Thanks to CovertJaguar for help.
- Additional API interface IPanelMultiCard (allows to have multiple types of card with different settings in one item)
- Remote Thermal Monitor uses external power sources before internal (you can use emergency batteries in the charge slot)
- Remote Thermal Monitor works fine with one solar (doesn't require additional energy on start)
- Update notifications added. If you don't like it - set LogOnly=true in the modstats.cfg -
Awesome! Thank you for the liquid sensors! Now I really need to get my information room sorted. I've got a ton of reactors and tanks that need monitoring!
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I installed 1.4.4, but I don't see the liquid sensor kit. I don't even see it in the cfg file.
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I installed 1.4.4, but I don't see the liquid sensor kit. I don't even see it in the cfg file.
It shouldn't be in config. I reuse item ids from another kit and card. But it is strange if you don't see it in game. -
It shouldn't be in config. I reuse item ids from another kit and card. But it is strange if you don't see it in game.Using latest NEI, and when searching for either "sensor", "liquid", or "kit" it doesn't show up. Whats the recipe?
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Using latest NEI, and when searching for either "sensor", "liquid", or "kit" it doesn't show up. Whats the recipe?
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Bah....nevermind. It's there, forgot that the Sphax texture hasn't been updated to include this, so the texture is missing. My bad
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I'm sorry if this has been resolved, I saw some posts on it before but never saw a resolution. I run a Tekkit server with numerous worlds, which I use multiverse for. I have a resource world where I require my
players to make quarries so as to not mess up my regular world. My
players can place Thermal Managers and Industrial Information
Panels in the resource world, and they will save their settings,
although in my regular world, the changes only appear to be made
server-side. If player a makes the changes, and player B comes and looks
at it, it looks as though the changes weren't made.IC2 Version - industrialcraft2-1.97-mcpc1.2.5-r7
Nuclear Control Version - mod_IC2NuclearControl-1.1.10b-mcpc-r1
Tekkit Server version 3.1.2This has been driving me nuts, messing with multiverse, trying other plugins like multiworld, myworlds etc, with some differing results. Thanks!
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I'm sorry if this has been resolved, I saw some posts on it before but never saw a resolution. I run a Tekkit server with numerous worlds, which I use multiverse for. I have a resource world where I require my
players to make quarries so as to not mess up my regular world. My
players can place Thermal Managers and Industrial Information
Panels in the resource world, and they will save their settings,
although in my regular world, the changes only appear to be made
server-side. If player a makes the changes, and player B comes and looks
at it, it looks as though the changes weren't made.IC2 Version - industrialcraft2-1.97-mcpc1.2.5-r7
Nuclear Control Version - mod_IC2NuclearControl-1.1.10b-mcpc-r1
Tekkit Server version 3.1.2This has been driving me nuts, messing with multiverse, trying other plugins like multiworld, myworlds etc, with some differing results. Thanks!
try r9 build of ic2. If it willn't help, then I can't help you. -
industrialcraft2-1.97
try r9 build of ic2. If it willn't help, then I can't help you.
Would you happen to have a direct link? I'm showing 1.90 to 1.103 here http://wiki.industrial-craft.n…_for_Minecraft.C2.A01.2.5 -