BUG: Batpack and Armor

  • I noticed something odd about my armor I was wearing just now.

    For the durability of my armor remaining, it would seem I have a VERY low protection rating. A set of Iron armor would never look like this.

    Removing and re-equiping the armor had no effect, but removing the batpack increases the protection rating to a more normal value. Is this intended? Is the batpack supposed to make your armor less effective? From the wiki I just assumed that it would not provide the protection wearing a chest piece would. As it stands, wearing any armor with a batpack is pretty pointless.

    EDIT: Additionally, I noticed that charging the batpack increases the protection value. Now I know this has to be a bug.

    Charged Batpack:

    No Batpack:


    Installed Mods:

    Display Spoiler

    ModloaderMP Unofficial v2
    Forge 1.0.6
    BetterBlocks 3.7
    Buildcraft 2.1.0
    Mystic Ruins v03
    RedPower Wiring/Logic 1.6
    WirelessRedstone - Chicken Bones' Fork

    Modloader.txt:

    Display Spoiler

    Sep 2, 2011 9:08:06 PM ModLoader init
    FINE: ModLoader Beta 1.7.3 Initializing...
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Adding mods from C:\Users\Aaron\AppData\Roaming\.minecraft\mods\BetterBlocks 3.7 (Minecraft 1.7.3).zip
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Zip found.
    Sep 2, 2011 9:08:06 PM ModLoader addMod
    FINE: Mod Loaded: "BetterBlocks v3.7" from mod_BetterBlocks.class
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Adding mods from C:\Users\Aaron\AppData\Roaming\.minecraft\mods\buildcraft-client-A-core-2.1.0.zip
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Zip found.
    Sep 2, 2011 9:08:06 PM ModLoader addMod
    FINE: Mod Loaded: "mod_BuildCraftCore 2.1.0" from mod_BuildCraftCore.class
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Adding mods from C:\Users\Aaron\AppData\Roaming\.minecraft\mods\buildcraft-client-B-builders-2.1.0.zip
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Zip found.
    Sep 2, 2011 9:08:06 PM ModLoader addMod
    FINE: Mod Loaded: "mod_BuildCraftBuilders 2.1.0" from mod_BuildCraftBuilders.class
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Adding mods from C:\Users\Aaron\AppData\Roaming\.minecraft\mods\buildcraft-client-B-energy-2.1.0.zip
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Zip found.
    Sep 2, 2011 9:08:06 PM ModLoader addMod
    FINE: Mod Loaded: "mod_BuildCraftEnergy 2.1.0" from mod_BuildCraftEnergy.class
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Adding mods from C:\Users\Aaron\AppData\Roaming\.minecraft\mods\buildcraft-client-B-factory-2.1.0.zip
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Zip found.
    Sep 2, 2011 9:08:06 PM ModLoader addMod
    FINE: Mod Loaded: "mod_BuildCraftFactory 2.1.0" from mod_BuildCraftFactory.class
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Adding mods from C:\Users\Aaron\AppData\Roaming\.minecraft\mods\buildcraft-client-B-transport-2.1.0.zip
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Zip found.
    Sep 2, 2011 9:08:06 PM ModLoader addMod
    FINE: Mod Loaded: "mod_BuildCraftTransport 2.1.0" from mod_BuildCraftTransport.class
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Adding mods from C:\Users\Aaron\AppData\Roaming\.minecraft\mods\Mystic_Ruins_v03.zip
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Zip found.
    Sep 2, 2011 9:08:06 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/mysticores/Treasureiron.png,30). 82 left.
    Sep 2, 2011 9:08:06 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/mysticores/Treasuregold.png,54). 81 left.
    Sep 2, 2011 9:08:06 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/mysticores/Vines.png,76). 80 left.
    Sep 2, 2011 9:08:06 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/mysticores/Vinesstrand.png,38). 129 left.
    Sep 2, 2011 9:08:06 PM ModLoader addMod
    FINE: Mod Loaded: "mod_MysticRuins 1.7.3" from mod_MysticRuins.class
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Adding mods from C:\Users\Aaron\AppData\Roaming\.minecraft\mods\RedPowerCore-1.6.0.zip
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Zip found.
    Sep 2, 2011 9:08:06 PM ModLoader addMod
    FINE: Mod Loaded: "mod_RedPowerCore 1.6.0" from mod_RedPowerCore.class
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Adding mods from C:\Users\Aaron\AppData\Roaming\.minecraft\mods\RedPowerLogic-1.6.0.zip
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Zip found.
    Sep 2, 2011 9:08:06 PM ModLoader setupProperties
    FINER: LogicID set to 116
    Sep 2, 2011 9:08:06 PM ModLoader setupProperties
    FINER: IRPartsID set to 1004
    Sep 2, 2011 9:08:06 PM ModLoader setupProperties
    FINER: ScrewdriverID set to 1006
    Sep 2, 2011 9:08:06 PM ModLoader setupProperties
    FINER: EnableSounds set to true
    Sep 2, 2011 9:08:06 PM ModLoader addMod
    FINE: Mod Loaded: "mod_RedPowerLogic 1.6.0" from mod_RedPowerLogic.class
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Adding mods from C:\Users\Aaron\AppData\Roaming\.minecraft\mods\RedPowerWiring-1.6.0.zip
    Sep 2, 2011 9:08:06 PM ModLoader readFromModFolder
    FINER: Zip found.
    Sep 2, 2011 9:08:07 PM ModLoader setupProperties
    FINER: WiringID set to 117
    Sep 2, 2011 9:08:07 PM ModLoader setupProperties
    FINER: InsWireID set to 118
    Sep 2, 2011 9:08:07 PM ModLoader setupProperties
    FINER: CableID set to 119
    Sep 2, 2011 9:08:07 PM ModLoader setupProperties
    FINER: RPPartsID set to 1005
    Sep 2, 2011 9:08:07 PM ModLoader setupProperties
    FINER: AlternateRecipe set to false
    Sep 2, 2011 9:08:07 PM ModLoader addMod
    FINE: Mod Loaded: "mod_RedPowerWiring 1.6.0" from mod_RedPowerWiring.class
    Sep 2, 2011 9:08:07 PM ModLoader readFromModFolder
    FINER: Adding mods from C:\Users\Aaron\AppData\Roaming\.minecraft\mods\WirelessRedsone Client 1.7.3.4.zip
    Sep 2, 2011 9:08:07 PM ModLoader readFromModFolder
    FINER: Zip found.
    Sep 2, 2011 9:08:07 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/gfx/remoteOn.png,61). 127 left.
    Sep 2, 2011 9:08:07 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/gfx/remoteOff.png,62). 126 left.
    Sep 2, 2011 9:08:07 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/gfx/sniffer.png,91). 125 left.
    Sep 2, 2011 9:08:07 PM ModLoader addMod
    FINE: Mod Loaded: "mod_WirelessRedstoneMp Beta 1.7.3.4" from mod_WirelessRedstoneMp.class
    Sep 2, 2011 9:08:07 PM ModLoader readFromClassPath
    FINER: Adding mods from C:\Users\Aaron\AppData\Roaming\.minecraft\bin\minecraft.jar
    Sep 2, 2011 9:08:07 PM ModLoader readFromClassPath
    FINER: Zip found.
    Sep 2, 2011 9:08:07 PM ModLoader addMod
    FINE: Mod Loaded: "mod_IC2 v0.90" from mod_IC2.class
    Sep 2, 2011 9:08:07 PM ModLoaderMp Log
    FINE: ModLoaderMP Beta 1.7.3 unofficial Initialized
    Sep 2, 2011 9:08:07 PM ModLoader AddAllRenderers
    FINE: Initialized

  • Im pretty sure neither jetpacks nor batpacks function as armor, and do not actually effect how much reduction you get.(have you actually tested the damage?) They actually have such a large value simply to make the armor bar work as a very useful *power bar* until (hopefully) such a time as we have a *real* power bar.

  • Sadlys, the "render armor bar" functions is entirely independant from the "calculate armor for damage" code.
    Jetpacks & Batpacks do not work as armor (though they get damaged if you get damaged, but they will not absorb any damage) and will immensely bug the armor bar. Ignore it if you're wearing any of them

  • Sadlys, the "render armor bar" functions is entirely independant from the "calculate armor for damage" code.
    Jetpacks & Batpacks do not work as armor (though they get damaged if you get damaged, but they will not absorb any damage) and will immensely bug the armor bar. Ignore it if you're wearing any of them

    I'm sorry (maybe ?...) to tell you that batpack do influence damage taken...
    I haven't tried whit armor (without chest) and depleted batpack, but taking a minium falling damage (4 meters) whit full batpack and little damaged iron set do 0 hearth while ,if i remove the batpack, it does half of a hearth ... (tried a couple time in a row, so no, the armor didnt took enough damage to change any value)

    EDIT : Tried first scenario and gave me no fall damage, so i guessed that means that batpack has a fixed armor value ^^