I wanted to play with some SSP-only mods, so that means a new map & base build... I decided to try a new method to reduce lag in the main base area. Basically, I put the bare minimum of machinery here, and put the rest in various locations out of render range of the main house and each other, then linked them with TP pipes and Thaumcraft portals, so it still works/feels like it's all in the same place (well, mostly... the unfortunate side effect of TP pipes is that RedPower suffers a lot with the inability to maintain item coloring between areas. And they're expensive.).
Anyway, on to the screenshots.
Main house from the outside. You can see the shop through the windows (nice ocean view from the crafting area!). The wheat/flax farm on the roof is from very early in the map, and will soon be replaced by a computer/control room.
Shop area. There are half-slabs in front of the project/auto-crafting tables to allow access to the request and crafting pipes. Most of the auto-crafting is done in the factory area, but this table is handy for one-off runs of random stuff. The relay & sorting machine are the manual input and configuration for sending stuff to the factory for processing. The gold chest is the default route for Logistics Pipes, and all of the processed stuff that doesn't go to the warehouse ends up there. Standing on the pressure plate in front of the right-most project table opens access in the wall to an MFSU for charging equipment.
BC assembly table and portal area, and assembly table power system. Not in the main shop area, since I didn't want combustion engines anywhere near the logistics pipe hub and other important/fragile stuff. Still haven't gotten around to setting up an automatic refueling for it, since it still hasn't used up the fuel I put in for initial testing.
Basement with machinery. Aside from a CASUC breeder in a sub-basement (which doesn't run often) and the above assembly table (which doesn't run often, either), this is it for mechanicals in the main house. Left is the main interconnect for all of the remote areas, and right is a geothermal power station. Still haven't used up all the lava below the base, but when it's gone I'll probably replace it with a small reactor if the output from the breeder isn't enough (unlikely... There are no IC2 machines here, so the only power usage is charging equipment). Once the power storage fills up, there's an enforced 60-second shutdown of the geo-gen. Quick on/off cycles generate lots of lag. The epic kludge in the far corner is the only way I could come up with to have a sorting machine here put stuff in the correct machines on the other side of a TP pipe.
My breeder (Neutral 6/48 CASUC). The only way to get the required 1.2 buckets/sec is to have both a 1 sec timer and a 5 sec timer giving you the occasional extra bucket. I'm being a cheap bastard and using the same deployer/filter setup on both timers, but the timing is VERY close, and not something I'd try if you try to build this in SMP... Haven't had any drama from it in SSP yet, though. Automatically shuts down after 5000 seconds to allow for cell swap. It will maintain heat when switched off, so it can be started stopped at will if you don't mind a smoking reactor sitting around in your basement (or it can be once the reactor redstone bug is fixed, anyway)
Some other non-functional areas of the main house:
Still to come: factory, warehouse, thaumatorium, and
frame quarry The Great Evil Lag Monster From Hell.