So this is my second reactor layout it is somewhat efficient and never meltsdown
It requires:
4
7
17
4 (Chambers)
Desgin: = Nothing
Link:
http://www.talonfiremage.pwp.b…l102i32iokhwp6pf6raw0pgjk
So this is my second reactor layout it is somewhat efficient and never meltsdown
It requires:
4
7
17
4 (Chambers)
Desgin: = Nothing
Link:
http://www.talonfiremage.pwp.b…l102i32iokhwp6pf6raw0pgjk
This is my Reactor and it has a 0.5%-Chance to blow up on Chunkload.
:Uranium Cell: :Uranium Cell: :Water Cell: :Water Cell:
:Water Cell: = Waterbucket (8 per 0.550secs)
And btw, why are there Biocells in your Reactor?
How do you calculate chance of blowing?
How do you calculate chance of blowing?
Due to it being a CASUC-Design, i have engineered my own Version of a Bucketrefillingsystem (My next one gets better). And i just calculated with the actual number of Chunkloads and the Fact that it blew up at the 15th Cycle.
I just got almost completely offtopic idea. How about using framed hot reactor to evaporate whole lakes of water !!! Fully automatic !!!!!!!1!
I just got almost completely offtopic idea. How about using framed hot reactor to evaporate whole lakes of water !!! Fully automatic !!!!!!!1!
Well if you heat it some more, it can evaporate whole lake in a moment. Neat! But actually, quite messy.
Or as a weapon !!! Attach that sweetheart to some serious frame spammer and send it to your neighbor !!
Or as a weapon !!! Attach that sweetheart to some serious frame spammer and send it to your neighbor !!
i once saw a youtube video where someone build a nuclear rocket with a RP2 computer to program the coordinats for it, but i can't find it now. you mean something like this?