The Currency System

  • The present currency system really needs work with only one coin. On a server that used these as currency I quickly filled my chest with the credits :Industrial Credit: . It would be nice if they stacked up to 100+.


    It would also be great if their were like cents and notes. So 100 copper coins(I guess) makes 1 Industrial credit and then 100 :Industrial Credit: makes a gold coin. 100 of these would make 1 iridium coin. This would allow you to have 100 iridium coins or 100,000,000 copper coins in one stack.


    Another thing could be that the coins could be found in chests and be traded for emeralds with villagers. Maybe a few copper coins could be droped by monsters aswell


    Thankyou, if you have any more ideas post them. :)


    ~~ Stegarex

  • Your idea is alright in principle, it's kind of like the Millenaire system, but I don't think that Minecraft base code allows for stacks of above 64, other than that I think your idea is alright but the one problem I see is the possibility of downgrading, the current coins can be used to regain some of the refined iron that goes into making them, so would these new coins do the same? If they do then I could just use a few UU-Matter to make enough for one iridium coin and downgrade it to copper for whatever the copper equivalent of 100,000 copper coins would be when crafted, allowing for much cheaper UU-Matter copper

    Is the answer to this question no?


    Quote

    Hey don't take it so hard. Ignorance is part of this generation it seems. -the wise words of XFmax-o-l

  • Remove ability to craft any coin, only make admins in servers able to produce these coins (After all these coins are totally useless in singleplayer). I don't really understand why you could make the coins in the first place, in the economy sense thats reallyyyyy baddddd.

  • Yes, the only way to get coins should be through killing monsters, finding them in chests and trading with villagers. This would eleminate the problem of downgrading. Maybe this could be toggled in a config file.

  • I think good natural currency system is uranium-based. 1 Uranium Block = 9 Uranium Ingots = 72 Near-Depleted Uranium Cells, all stackable.


    I kind of like industrial credits more than using uranium because they literally serve no other purpose than trading, on the other hand I need that uranium for nuclear reactors

    Is the answer to this question no?


    Quote

    Hey don't take it so hard. Ignorance is part of this generation it seems. -the wise words of XFmax-o-l

  • The fact that uranium "money" can be converted to energy without loss (unlike IC coins, that convert to useful thing at a loss), is a very good thing for money. Means it has guaranteed value.
    Also, it can be converted to many other things by mass fabricator, giving idea of those thing's cost.
    Uranium is "natural" money because it has big range of denominations, bigger than any other stuff in IC2.
    And it is only finite resource in IC2. So no one can make money out of thin air (and water and sun) indefinitely.


    Only drawback of uranium as money is that even lowest denomination (NDUC) has too great value to pay for small things. So it can be used in conjunction with coins, roughly 4000 coins = 1 NDUC

  • I just try to mostly use UU-Matter for currency because while it isn't exactly rare like uranium, nobody is not going to accept a sufficient amount of UU-Matter in a trade and I like the variability of it in that it can become practically anything. While UU-Matter can't be used to produce energy directly, I prefer it due to the way that as you gain more and more power generation you start accumulating more wealth

    Is the answer to this question no?


    Quote

    Hey don't take it so hard. Ignorance is part of this generation it seems. -the wise words of XFmax-o-l