can somebody write the server ip
>Implying there is only one server ip
No seriously, it's been a while since I have seen a post this incoherent.
can somebody write the server ip
>Implying there is only one server ip
No seriously, it's been a while since I have seen a post this incoherent.
Alter the GT Cloaking Device to be more useful by using reflection on the vanilla Invisibility potion, as in alter the color of the Invisibility potion to be 0 while the Cloak wearer has the device on, and change it back to 8356754 when the device is detected to be off.
EDIT: I have yet to test my no swirl invisibility potion in SMP (or out of MCP) yet, but I can confirm that this method has worked perfectly for my MCP testing so far.
Sorry for asking that, but i've read tons os pages on the support session looking for any link that could help me...but there are tons of pages. =/
Industrialcraft Minecraft 1.5.2 link?
2nd one from the bottom... first page. ಠ_ಠ
Why is this in the suggestion section?
Wasn't there a thing called banhmmaer used against annoying Spambotty Tekkitians?
Yes, but that was Alblaka's rule, and Alblaka isn't exactly here right now to enforce it. I fully understand Greg's case right now, it's a simple solution to a simple problem with possible side effects for like 5 people out there, I mean who the hell puts "tekkit" in their filepath? Although the reddit post is right, when your mod errors, it really likes to point towards RedPower as creating an exception.
It's only affecting people using custom packs, and Greg won't give them permission because they're not the Technic team.
I will admit that *gasp* I am using the technic launcher *end gasp*, Industrial War went to a custom modpack mainly because formerly it was a .minecraft download off-site which is even worse, and FTB simply wasn't feasible because RP (which will most likely be dropped if we update to 1.5.2) has draconic redistribution policies. Other than RP (and Optifine) all other mods, I believe, allow for modpack permission. So if we wanted more or less legal mass distribution technic was the only option. In a way it does act as a stupidity filter though, it keeps the people who can't read installation to #5 from joining the server.
There were no 1.4.7 versions in the older versions area of the post so I assumed that the most recent version of Gregtech was for 1.4.7.... if that is not true could someone please tell me otherwise. Any help would be appreciated....
1.4.6 == 1.4.7
Search on your mod or we could edit your mod through the open source part of it. Your Go
or we could edit your mod
we
I do not think that word means what you think it means, "we" implies you would be a person attempting to remove the code, and based off your post, you don't seem intelligent enough to be making such a threat. Would you mind telling me your plan exactly to remove code from Greg's mod?
EDIT: And if you knew anything at all about how Technic Launcher (or Greg's code) works, you would know that Greg is lenient on his code to detect Technic, there are quite obvious ways around it.
Well actually I think java can hurt allocating to much ram from the GC but I'm no expert. Mine is 128 for a 106 listed mods on the client.
Yeah, a few months back I found out that it is possible to give MC too much memory, the launcher wouldn't even start for me.
Yeah, I like how your English language ability determines how well you can program. Because, of course Greg's from the same nation that they are >.>
It's kinda hilarious to think about, actually. A game from Sweden. Mod devs from France, Germany, and Brazil. And yet, they want to patronize people on their English speaking ability?
I want to see how well they handle German or Portuguese, and watch how butthurt they get when they balls it the fuck up...
Nope, Greg is obviously Russian
Nethermaster wrote:Actually, he's russian. You were close though.
Two things:
So if once I get my eclipse set up to mod IC2 and GregTech if I were to make a recipe change to GregTech's matterfab would it work?
I plan on adding a harder "core block"
It depends on how you plan on making the change.
Second:
What could my core block contain?
I'm thinking palladium because I'm also going to use this core block in a particle accelerator. Any ideas anybody?
Do you have any ideas on how you are going to do a GUI (if you are doing one, it sounds like it), GUIs can be more complex than you might realize.
Truly all I have ever wanted in IC2 teleporters is some way for them to store energy, that way I can hook them up to an E-net and not have to make each teleporter have its own MFSU (What if I want to power it with something like a GT AESU?). I can understand that it might be part of the cost of having a teleporter, but I think the advanced machine block in the recipe could be changed to an MFSU to compensate for this.
@EVERYONE:
How come GameRegistry.addSmelting(Block.obsidian, ObsidianIngot, 0.0F);
doesn't work? It won't accept a block as an input???
If I'm correct, I believe the first parameter must be an integer, so Block.obsidian.blockID should work.
@Above looks like a problem I have seen with the code doors before, can someone on blue destroy the door that should be at X -2771, Y 26, Z 2825?
EDIT: According to Pker, door has been destroyed, try to log again dimix.
updateIcons is what's used in 1.5 versions to pass textures onto items.
Ah, thank you, I have yet to update any of my 1.4.7 mods to 1.5 and as such did not know about this.
Display MoreIf I were making an item called "DarthCrystal"
in the crafting recipe it's 8 rose red dye around a diamond, how would I make the dye red color?
I have:
GameRegistry.addRecipe(new ItemStack(DarthCrystal, 1), new Object []{"###", "#D#", "###", '#', Item.dyePowder, 'D', Item.diamond});
how do I get a specific color of dye. For some reason I have a feeling it will require metadata maybe? or am I just stupid lol.
Thanks in advance
instead of Item.dyePowder, you want "new ItemStack(Item.dyePowder, 1, 1)" for Rose Red.
QuoteDisplay More
public class ItemEmeraldPickaxe extends Item
{
public ItemEmeraldPickaxe(int par1)
{
super(par1);
this.setMaxStackSize(1);
this.setCreativeTab(CreativeTabs.tabTools);
}
@SideOnly(Side.CLIENT)
public void updateIcons(IconRegister reg)
{
this.itemIcon = reg.registerIcon("gtsolararrays: EmeraldPickaxe");
}
}
I have no clue what updateIcons does, if it's not necessary, remove it, and you should probably be extending either ItemPickaxe or ItemTool. When you are extending those classes, if you read through them, it should be obvious what methods you need to override. Also, I can probably answer your API question sometime tomorrow.
Okay, the next Version will forcefully disable SecretRecipeHiding. These stupid Bugreports about missing Recipes are far too much.
Have you considered just making a GregTech bug report thread, and including a list of commonly reported things that are not actually bugs?