Bug: geothermal generator only running one tick per replacement

  • I made a geothermal generator and put it on my power grid. I fueled it with BC fluid pipes and it seemed to be working fine. I changed some stuff with my power grid (specifically, I added a second line (splitting right at the back of the MFE) from the (supplementary) power generation area heading past my solar panels to my MFSU and I broke the old one that went through my MFE, split (other side goes to LV transformer powering my LV stuff), and ran to the MFSU. I didn't like that it drained my MFE to fill the MFSU but still wanted both: the MFE for my macerator, furnace, extractor, compressor, and recycler; the MFSU for my Mass Fab). when i tried to turn the geothermal generator back on (i THOUGHT it had simply run out of lava since i had turned the redstone engine off. the face was dark.), i found that, despite it having lava, it would not generate power. i doublechecked this by making an EU-reader. sure enough, it read 0 over several hundred ticks. i tried breaking (with a wrench of course) the geothermal and replacing it, but it still only generated a few EU on being placed (and given lava) after which it IMMEDIATELY shut off. i used a teleport tether to make sure it wasn't on a chunk boundary (which, initially, it was) but it STILL wont start up. I'm not sure what to do at this point. Ive even tried reloading the world. i want my fricking 20 EU/t LOL.


    to review: I gave it lava, gave it somewhere to put the power, made sure its not on a chunk boundary, reloaded my world, it still doesn't stay on.

  • 3 questions


    1. Could you post some pictures of your setup?
    2. Failing the above, what wire type are you using/how much of it is connected together?
    3. Are you currently using Tekkit? (sorry, it's got to be asked for some bugs)

    Is the answer to this question no?


    Quote

    Hey don't take it so hard. Ignorance is part of this generation it seems. -the wise words of XFmax-o-l

  • 1. I could if I hadn't dismantled my setup and substituted it with a pnumatic generator+steam engine setup... I suppose I could recreate it or use a backup save file (coincidentally I backed up soon after finding this bug)...
    I will edit this post once I have screenshots
    EDIT: 3 screenshots. one with the generator as the focus, one of the wireing from the top, one of the wiring from the bottom (with some of the stone stripped away since the other 2 screenshots





    note: the thing touching the corner of the LV transformer (which is on the left) is the MFE. hopefully the MFSU isnt too hard to recognize. same with the geo (ITS THE THING WITH THE LAVA PIPES GOING INTO IT :D )


    2. Since I don't have screenshots yet and might not be able to get good ones since my setup is kinda irregular...: gold 2Xins cable, 3 units/blocks/meters between the geo and the MFE, 3 or 4 more between the MFE and the MFSU,... so about 5-7 units MAX not counting branches. there were 2-3 T-intersection branches. I realize branches cut power in half but even so id still 3-5 EU per packet by the time it gets to the MFSU.


    3.I'm using Technic (not tekkit... so its the ssp version of IC2)

  • 3 more questions


    1. Have you tried to make it work using lava buckets or cells yet?


    2. Are your solar panels currently outputting anything into the mfe?


    3. Is the power going into an input side of the mfe?


    4. (I lied) is the lava storage indicator (the square between the input and output slots in the center) currently containing lava?

    Is the answer to this question no?


    Quote

    Hey don't take it so hard. Ignorance is part of this generation it seems. -the wise words of XFmax-o-l

    • Official Post

    1. I dont think so, but its irrelevant.
    2. Nope, the Goldcable-Energyloss is too high.
    3. Nope, its an Outputside (dont ask how i can see that).
    4. Its currently not full, but filling up.

  • 1. I dont think so, but its irrelevant.
    2. Nope, the Goldcable-Energyloss is too high.
    3. Nope, its an Outputside (dont ask how i can see that).
    4. Its currently not full, but filling up.

    1. If the problem was somehow with buildcraft I don't think that's irrelevant
    2. I assumed that, to the op, fix your cable use, solars can use tin cable
    3. wat
    4. Interesting, op, your thoughts?

    Is the answer to this question no?


    Quote

    Hey don't take it so hard. Ignorance is part of this generation it seems. -the wise words of XFmax-o-l

    • Official Post

    1. If the problem was somehow with buildcraft I don't think that's irrelevant
    2. I assumed that, to the op, fix your cable use, solars can use tin cable
    3. wat
    4. Interesting, op, your thoughts?

    It was irrelevant to this specific Problem, as he connected the Generators to the Outputside of the MFE. If it wouldnt be that, then either the Recycler would explode, because it has most likely no Transformerupgrade, as there is a LV-Transformer right next to it, or the Outputfacing would go straight into a Sandstoneblock, what is very productive.

  • can we drop the sarcasm? i have all my power generation on one side, all of the usage on the left, and its always been like that. it was working. the geothermal is the ONLY exception.

    1. yes. i spawned some in with NEI when i lost lava when i tried to reset it. still doesnt work
    2. not sure 1EU/t... but how is that relevant?
    3. yes. its the side OPPOSITE the brown spot on the MFE.
    4. yes. i checked that before calling it a bug. the horizontal red meter next to that also turns all red. i assume thats like the capacitor in an electric furnace/macerator/etc





    1. If the problem was somehow with buildcraft I don't think that's irrelevant
    2. I assumed that, to the op, fix your cable use, solars can use tin cable
    3. wat
    4. Interesting, op, your thoughts?

    1.
    2. one of the panels is powering the mfe. one is to far, as mentioned. i checked. my MFE is recieving 1 EU/t during the day.
    3. wrong. its an input. otherwise i would have noticed my solar(s) & (coal powered) generator not filling it
    4. how can you tell its filling not full? you're right (i think...) but how can you tell?

    • Official Post

    4. how can you tell its filling not full? you're right (i think...) but how can you tell?

    Look at that small piece of Lava in the Pipe right in front of your Geothermal Generator. You see that there is some Lava missing, or? This Lava went into your Geogenerator, otherwise the Pipe would be completly full.

  • I considered that but for some reason thought you had a different way to tell. Don't ask why...


    Anyone know what I can do about this other than my (preferably temporary) solution of steam engines+pneumatic generator?
    EDIT 1:
    NOTE: i actually DO have a tansformer upgrade on my recycler thus it WONT blow up with the MFE output facing it. my MFE is facing the right way. that is not the problem.


    to clarify what happens when i give the geothermal fuel: it turns on, then turns off approx. 1 frame later. during that moment, the EU reader DOES detect output energy.

    Edited 2 times, last by macks2008: added everything beyond (and including) the line "EDIT 1:" ().

  • nope. when you mentioned that i thought i might have made such a huge derp but NOPE. MFE is empty and still nothing. im convinced its a coding bug.
    it was working and then it stopped working and didnt start again.
    its not the MFE being full.
    its not the MFE being backwards.
    its got lava in its gauge.
    it would be producing enough voltage (20 EU packets) to reach the MFE... if it would work.
    it turns on but doesn't stay on for more than 1 or 2 ticks.


    i think its a bug
    objections, alternate possibilities?

  • i think its a bug
    objections, alternate possibilities?

    Technic being Technic... Yeah, I have nothing, although "it's a Technic problem" is the response you are likely to receive if it's not possible to reproduce using IC2 and Buildcraft

    Is the answer to this question no?


    Quote

    Hey don't take it so hard. Ignorance is part of this generation it seems. -the wise words of XFmax-o-l

    Edited once, last by CrafterOfMines57 ().

  • yeah i understand. i dont know when it started so i cant really reproduce it. i just know it was working one time, i changed stuff with my wiring, and it stopped working.


    it looks like its stopping cause it thinks it has nowhere to send the power. im gonna try putting it right next to my storage unit and see if that fixes the issue... if it doesnt, ill just use steam engines combined with pnumatic generators (which convert BC energy to IC² energy (don't know how to get the "²"? turn num lock on, hold alt, and hit 2>5>3 on the number pad XD)). the pros of that are: it works, and i can teleport my energy through the aditional pipes addon. Cons: more steam engines, more space consumption, and the geo-gen (what i like to call geothermal generators) becomes a pointless inventory hog... I might just spawn in the ingredients and throw it out if i cant find a use for it.


    EDIT #2: (which i almost COMPLETELY forgot to add... and then forgot to post for a few days... too many tabs im jumping between i guess): i tried putting my geo-gen next to one of the storage units (the MFSU, which i had moved back slightly...) and suddenly it started working... maybe it was a quirk that the generator did not realize the energy would make it to the MFE and thus it turned off?
    what would be really helpful (not necessarily in this case) is a block (like the EU-detector cable... edit #3: or maybe more like a small power storage I'm thinking the max storage should be about 5 seconds at maximum achievable packet size 2048 isn't it? maybe I ought to just start a suggestion thread rather than edit this post again... DONE: Link HERE) that would log the EU packets (EVERY individual packet not just the total) passing through it for the last X-number of ticks (where X is defined in the config file). im not quite sure it would help in this particular case but it's just a thought...

    Edited 3 times, last by macks2008: 2nd edit: new information; solved issue... sorta --- 3rd edit: adjusted packet logger suggestion and referred to a new thread i made devoted to it ().