Biome Generators
Have you ever wondered why GeoGens work just as well in snow biomes as in the nether?
Or perhaps you agree that a watermill in the desert would be useless.
Well now they are!
With Biome Generators!!!
Information:
Edits the tileentitybasegenerator.class to make generators have "good" and "bad" biomes
in it's good biome, a generator outputs +25% energy
in it's bad biome, the output is halved
in a biome that is not good or bad, the output is unchanged
these are configurable
Lists of good/bad biomes:
Solar Generator:
Good: none
Bad: ice plains, ice mountains, frozen ocean, frozen river, taiga, taiga hills, swampland
Wind Generator:
Good: beach, extreme hills, extreme hills edge
Bad: forest, forest hills, jungle, jungle hills, taiga, taiga hills
Water Generator:
Good: ocean, river
Bad: desert, desert hills, swampland, frozen ocean, frozen river
GeoGenerator:
Good: nether, desert, desert hills
Bad: ice plains, ice mountains, frozen ocean, frozen river, taiga, taiga hills
Generator:
Good: secret (feel free to decompile the code, but if you do don't share what you learned)
Bad: none
Also compatible with ExtraBiomesXL!!! (everything should be self explainitory, if you're not sure, drop me a pm)
Downloads:
Universal:
http://www.mediafire.com/?v2d1t2ti07anli9
API (for coders):
(works for all versions)
http://www.mediafire.com/download.php?ahor09fp0003t9y
Older Versions
http://www.mediafire.com/?ny31b2fnai0hz
How to Install:
Correctly install: Industrialcraft 1.112, and F4113nC0r3 3.0.0 or higher
Next put .zip file into mods folder (or drag and drop all the files into minecraft.jar)
Done!!!
Change Log:
http://f4113n.x10.mx/phpbb/viewtopic.php?f=12&t=9
Hope you like it!!!
F4113nb34st