Have you ever wondered why GeoGens work just as well in snow biomes as in the nether?
Or perhaps you agree that a watermill in the desert would be useless.
Well now they are!
With Biome Generators!!!
Edits the tileentitybasegenerator.class to make generators have "good" and "bad" biomes
in it's good biome, a generator outputs +25% energy
in it's bad biome, the output is halved
in a biome that is not good or bad, the output is unchanged
these are configurable
Lists of good/bad biomes:
Bad: ice plains, ice mountains, frozen ocean, frozen river, taiga, taiga hills, swampland
Good: beach, extreme hills, extreme hills edge
Bad: forest, forest hills, jungle, jungle hills, taiga, taiga hills
Good: ocean, river
Bad: desert, desert hills, swampland, frozen ocean, frozen river
Good: nether, desert, desert hills
Bad: ice plains, ice mountains, frozen ocean, frozen river, taiga, taiga hills
Good: secret (feel free to decompile the code, but if you do don't share what you learned)
Also compatible with ExtraBiomesXL!!! (everything should be self explainitory, if you're not sure, drop me a pm)
API (for coders):
(works for all versions)
How to Install:
Correctly install: Industrialcraft 1.112, and F4113nC0r3 3.0.0 or higher
Next put .zip file into mods folder (or drag and drop all the files into minecraft.jar)
Hope you like it!!!