[Addon v1.112]BiomeGeneratorsv3.0.0

  • Biome Generators


    Have you ever wondered why GeoGens work just as well in snow biomes as in the nether?


    Or perhaps you agree that a watermill in the desert would be useless.


    Well now they are!


    With Biome Generators!!!


    Information:


    Edits the tileentitybasegenerator.class to make generators have "good" and "bad" biomes


    in it's good biome, a generator outputs +25% energy


    in it's bad biome, the output is halved


    in a biome that is not good or bad, the output is unchanged


    these are configurable


    Lists of good/bad biomes:


    Solar Generator:
    Good: none
    Bad: ice plains, ice mountains, frozen ocean, frozen river, taiga, taiga hills, swampland


    Wind Generator:
    Good: beach, extreme hills, extreme hills edge
    Bad: forest, forest hills, jungle, jungle hills, taiga, taiga hills


    Water Generator:
    Good: ocean, river
    Bad: desert, desert hills, swampland, frozen ocean, frozen river


    GeoGenerator:
    Good: nether, desert, desert hills
    Bad: ice plains, ice mountains, frozen ocean, frozen river, taiga, taiga hills


    Generator:
    Good: secret (feel free to decompile the code, but if you do don't share what you learned)
    Bad: none


    Also compatible with ExtraBiomesXL!!! (everything should be self explainitory, if you're not sure, drop me a pm)


    Downloads:


    Universal:


    http://www.mediafire.com/?v2d1t2ti07anli9


    API (for coders):


    (works for all versions)


    http://www.mediafire.com/download.php?ahor09fp0003t9y


    Older Versions


    http://www.mediafire.com/?ny31b2fnai0hz


    How to Install:


    Correctly install: Industrialcraft 1.112, and F4113nC0r3 3.0.0 or higher
    Next put .zip file into mods folder (or drag and drop all the files into minecraft.jar)


    Done!!!


    Change Log:


    http://f4113n.x10.mx/phpbb/viewtopic.php?f=12&t=9


    Hope you like it!!!


    F4113nb34st

  • Minecraft has crashed!
    ----------------------


    Minecraft has stopped running because it encountered a problem.





    --- BEGIN ERROR REPORT afe97ee4 --------
    Generated 8/28/12 11:52 PM


    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (x86) version 6.1
    Java: 1.7.0_06, Oracle Corporation
    VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: GeForce 6600 LE/PCIe/SSE2 version 2.1.2, NVIDIA Corporation


    java.lang.NullPointerException
    at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:356)
    at cpw.mods.fml.common.Loader.modInit(Loader.java:273)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:628)
    at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:223)
    at net.minecraft.client.Minecraft.a(Minecraft.java:429)
    at net.minecraft.client.Minecraft.run(Minecraft.java:738)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT a18228c1 ----------


    it`s from [Addon v1.97]F4113nC0r3v1.3.0 ?


    i tried it only with [Addon v1.97]AdvGenerators²v1.2.0 and still crash :(

  • This mod looks great. Would it be alright if I could add it to Shrine runner as I think it will help with the dificulty I am aiming for?

  • Looks great! When i update my server modpack to 1.3, can i have permission to include this?

    Ephesians 4:29
    Let no corrupting talk come out of your mouths, but only such as is good for building up,
    as fits the occasion, that it may give grace to those who hear.


  • Looks great! When i update my server modpack to 1.3, can i have permission to include this?

    If mod owners make the a mod that is SSP and SMP then why server owners want to get permission to use that mod ? if he made it SMP in the first place ?( except the fact that is nice thing to ask :)

  • ok so F4113nCOr3_client-1.3.1 works so that it`is good :D but BiomeGenerators is not :(


    --- BEGIN ERROR REPORT 134cdf7c --------


    Generated 8/30/12 5:09 PM


    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (x86) version 6.1
    Java: 1.7.0_06, Oracle Corporation
    VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: GeForce 6600 LE/PCIe/SSE2 version 2.1.2, NVIDIA Corporation


    java.lang.NullPointerException
    at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:356)
    at cpw.mods.fml.common.Loader.modInit(Loader.java:273)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:628)
    at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:223)
    at net.minecraft.client.Minecraft.a(Minecraft.java:429)
    at net.minecraft.client.Minecraft.run(Minecraft.java:738)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 71f55b88 ----------

  • Make the solar panels work better in snow biomes... They don't like heat, but are atually more efficient when cold.


    Remember, it's not light->hot water->steam->energy, it's light->pushes electrons->energy

    Age: 16. Favourite school subject: Physics/Chemistry.


    The IC2 forums could really use a lot more of [REDACTED], [DATA EXPUNGED] and ████████.


    I'm in a so called "after-school". It's freaking fantastic and nowhere near as boring as normal school!

  • Make the solar panels work better in snow biomes... They don't like heat, but are atually more efficient when cold.


    Remember, it's not light->hot water->steam->energy, it's light->pushes electrons->energy


    Well this is minecraft not real life so he has plans to make different type of solar generators and other type of generators:thumbup: but making only one type and changing it from hot weather to cold is not a good idea :thumbdown:


    And yes i know that solar generators work more efficiently in cold weather but there different from the other ones.



    http://howsolarworks.1bog.org/…nt-types-of-solar-panels/


    http://www.keenforgreen.com/b/solar-energy-cold-weather

  • where as techically, solar panels work better in cold rather than heat, I figured that not many people know that off the top of their head without researching it and people would get confused if their desert solar farm didn't work

  • Well, now i got the same problem i had with your core mod, Biomegenerators file is corrupt. (Unexpected end of file).
    Fallencore 1.4 is fine now, SKMC launcher can open it normally.