1. Forum
  2. Wiki
  3. Bugtracker
  4. Blog
  5. Members
    1. Recent Activities
    2. Users Online
    3. Team
    4. Search Members
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Forum
  • Pages
  • More Options
  1. IC² Forum
  2. Forum
  3. IndustrialCraft²
  4. Industrial Engineering
  5. Electric Engineering
IC2 Experimental builds (jenkins):
v2.0/2.1/2.2 / 2.3 / 2.5 / 2.6 / 2.7 / 2.8 (For Minecraft 1.6.4/1.7.2/1.7.10 / 1.8.9 / 1.9.4 / 1.10 / 1.11 / 1.12)
IndustrialCraft² recent version: v1.117!

Wind control rods

  • baturinsky
  • September 7, 2012 at 6:11 AM
1st Official Post
  • baturinsky
    Coal Miner
    Reactions Received
    10
    Posts
    425
    • September 7, 2012 at 6:11 AM
    • #1

    Has anyone tried it - control windmill effective height dynamically, by adding or removing blocks depending on electric output. Frames, pistons, deployers, may be even just a flowing water will do. Theoretically, tthis can allow to make engines work always at around, say, 4.5 eu/t, regardless of weather.

    • Quote
  • GregoriusT
    inactive IC² and GT Dev
    Reactions Received
    184
    Posts
    6,253
    Location
    not here anymore
    • September 7, 2012 at 7:22 AM
    • Official Post
    • #2

    Interessting Idea. One could use your Batboxcircuitry to messure the EU/t and then move Frames closer to the Windmills if there is a Storm. I think it would work.

    • Next Official Post
    • Quote
  • SpwnX
    Now busy with GTNH
    Reactions Received
    9
    Posts
    5,044
    Location
    Somewhere on Brazil
    • September 8, 2012 at 6:04 AM
    • Official Post
    • #3

    That would be interesting, but how we detect when its generation goes higher than 5 EU/t ?

    I could use flowing water as temporary obstacles.

    rVhj4Q

    We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

    • Previous Official Post
    • Quote
  • baturinsky
    Coal Miner
    Reactions Received
    10
    Posts
    425
    • September 8, 2012 at 8:31 AM
    • #4

    We can group windmills, so a group outputs over 500 eu/t if there is a dangerous wind. Then we pass it through MFSU. If MFSU is full (for more than few seconds), then windshield is raised.

    Of cause, with some splitology this can be made working with more than 500 eu/t, and/or with just a batbox instead of mfsu.

    • Quote
  • Two
    Builder
    Reactions Received
    4
    Posts
    255
    • September 8, 2012 at 10:24 AM
    • #5

    You can easily build a wall with a cobblestone generator and some pistons, by having one piston behind the generator push the blocks away on top of some other pistons facing upwards, which then push the cobblestone into said wall.

    But how to destroy it once you want to get rid of it?

    • Quote
  • baturinsky
    Coal Miner
    Reactions Received
    10
    Posts
    425
    • September 8, 2012 at 10:32 AM
    • #6

    I think just a piston by itself will do, because it is 2 blocks when extended, and one if not. But water is, probably, better.

    • Quote

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
Powered by WoltLab Suite™