HAYO CORP: Nuclear Power (FREE: Reactor Blueprints)

  • What should We make next? 72

    1. Cheaper? (13) 18%
    2. Higher Eu output? (40) 56%
    3. more Eff? (28) 39%
    4. Breeders? (17) 24%
    5. HAYOish designs? (considering that everything HAYO Corp makes is rather HAYOish you need to come up with a good idea) (8) 11%
    6. Mk-1 to Mk-5? (4) 6%
    7. More HAYOish text? (yes i will rewrite everything if that is what you want) (9) 13%

    HAYO
    The HAYO CORP. has HAYOish news for you!

    Like many of you already noticed the Hayo Corp relaesed new Reactor Components,
    But we don't Have any Blueprints and a Reactor Planner, so this Extremely HAYOish tech you gave us is useless, you say?
    Well OUR Slav.... *uhh* freely Scientist made some Blueprints only for you!

    ...

    HAYO

    our special Reactor Blueprints will work best with our other Products.
    (rumors about reactors exploding are only rumors no reactor ever did that)
    "Normal" Reactors no special HAYO:

    Display Spoiler


    Mark I-EA-6 the Efficient

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    Data Sheet:
    Efficiency: 6 /HAYOish 6 that's nearly 7!
    Heat: 504
    Cooling: 508
    Eu/t:180Eu/t
    Eu Total 36.000.000eu
    Cycles:Infinite
    Cooldown:0sec
    Note: You should consider using one Thick Neutron Deflector, else one of the would vanish at half the cycle


    Mark I-EA-4 The Beast

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    http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplan…gigg1zl73grp1q8
    Data Sheet:
    Efficiency:4
    Heat:640
    Cooling:664
    Eu/t:320Eu/t
    Eu Total: 64.000.000eu /WHOOPING 64 MILLION EU!
    Cycles:Infinite
    Cooldown:0sec


    Mark-1-EA-5.5 The New Kid

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    http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplan…w8yzucexg0qn8cg
    Data Sheet:
    Efficiency:5.5
    Heat:576
    Cooling:588
    Eu/t:220Eu/t
    Eu Total: 44.000.000eu
    Cycles:Infinite
    Cooldown:0sec


    Mark I-EE-3 The Cheap

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    Data Sheet:
    Efficiency:3
    Heat:48
    Cooling:50
    Eu/t: 30Eu/t
    Eu Total: 6.000.000
    Cycles:Infinite
    Cooldown:0sec
    Note: you wont need the containment plates.


    Mark I-EA-4 The Portable Beast

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    Data Sheet:
    Efficiency:4
    Heat:160
    Cooling:168
    Eu/t: 80Eu/t
    Eu Total: 16.000.000
    Cycles:Infinite
    Cooldown:0sec
    Note: you wont need the containment plates.


    Mk-1-EA-4.33 The maintance free

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    http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplan…gokgj7hcbjor3sw
    Data Sheet:
    Efficiency:4,33
    Heat:560
    Cooling:560
    Eu/t: 260Eu/t
    Eu Total: 52.000.000
    Cycles:Infinite
    Cooldown:0sec


    high output for a 4 chamber reactor but low eff
    Mk-1-EE: EU spammer

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    http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplan…eaig8nmgke41s00
    Data Sheet:
    Efficiency:3
    Heat:288
    Cooling:292
    Eu/t: 180Eu/t
    Eu Total: 36.000.000
    Cycles:Infinite
    Cooldown:0sec



    "Special" with mental incapability’s...

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    Introducing the Upgradeable Reactor!
    Our scientist thought how stupid it is to change the layout of the components every time you want an upgrade...
    that's why we invented the U-Reactor

    first step would be the BEAST.
    when this thing is not enough upgrade to:

    U-1:

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    http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplan…6a2a4287saj785c
    Efficiency:4
    Heat:240
    Cooling:244
    Eu/t: 120
    Eu Total: 24.000.000
    Cycles:Infinite
    Cooldown:0sec


    U-2:

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    http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplan…lwpxwr85mqze0ao
    Efficiency:4
    Heat:320
    Cooling:328
    Eu/t: 160
    Eu Total: 32.000.000
    Cycles:Infinite
    Cooldown:0sec


    U-3:

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    http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplan…2t003usnrx56dq8
    Efficiency:5
    Heat:480
    Cooling:488
    Eu/t: 200
    Eu Total: 40.000.000
    Cycles:Infinite
    Cooldown:0sec


    U-4: (yes not much different)

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    http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplan…k4iayiu9ff2fqww
    Efficiency:5.5
    Heat:576
    Cooling:576
    Eu/t: 220
    Eu Total: 44.000.000
    Cycles:Infinite
    Cooldown:0sec

    "GLOW Reactors: Energy so efficient and green, it GLOWS"

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    The first one is a single-dual-cell hybrid:
    GLOW-1-EA-5.67: HYRBID

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    http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplan…zcymn9wu7n532hg
    Data Sheet:
    Efficiency:5.67
    Heat:474
    Cooling:456
    Eu/t: 170Eu/t
    Eu Total: 34.000.000
    Cycles:Infinite
    Cooldown:0sec
    Uranium-cell per cycle: 6
    Maintenece: 16 copper

    GLOW-1-EA-5: the true GLOW

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    http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplan…kaxbg82h3q23pzo
    Data Sheet:
    Efficiency:5
    Heat:420
    Cooling:420
    Eu/t: 175Eu/t
    Eu Total: 35.000.000
    Cycles:Infinite
    Cooldown:0sec
    Uranium-cell per cycle: 7
    Maintenece: 0



    "BREEDERS:"

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    Presenting the Extreme Temperature Breeder:
    BMk-1-92

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    http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplan…4w4izuewp8xw17z
    Melting: 81600
    Maximum Eff: 92 Enriched Uranium Per Cell
    Recharge Per Uranium: 92
    at Heat: 81000
    Heating Config: http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplan…1xplcd6v008lq27
    for this reactor you will need a good working isotop and Uranium Cell replacing system otherwise it will loose its temperature.
    Total Heat: 60000

    CRCS BREEDERS:
    BMk-x-93

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    >HAYO.corp MAINFRAME cluster 13:\point13\sec-rom\Laboratorys\PhD.DR.Dachauer\MEYH system 1 v9.1.blueprint<
    Melting: 91.800
    Maximum Eff: 93 Enriched Uranium Per Cell
    Recharge Per Uranium:93
    at Heat: 90.000
    No Heat management apart from the cooling cell swapper, it will truly hold its temperature infinitly
    Total Heat: 60.000


    BMk-x-336

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    >HAYO.corp MAINFRAME cluster 13:\point13\sec-rom\Laboratorys\PhD.DR.Dachauer\MEYH system 2 v3.9.blueprint<
    Melting: 95.000
    Maximum Eff: 336 Enriched Uranium Per Cell
    Recharge Per Uranium:84
    at Heat: 84.000
    No Heat management apart from the cooling cell swapper, it will truly hold its temperature infinitly
    Total Heat: 240.000


    MOAR ARE IN WORK
    stay tuned

    Change the scheme, alter the mood. Electrify the boys and girls if you'd be so kind.

    [b][i][u][url=' [url='http://forum.industrial-craft.net/index.php?page=Thread&threadID=7745']HAYO CORP: Nuclear Power (FREE: Reactor Blueprints)

    Edited 49 times, last by skavier470: MOAR (May 2, 2013 at 11:50 AM).

  • "Extrem Highend-reactors"

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    we heard your demand for a MASSIVE power output from our Nuclear Reactors!
    (for that we invented a new extremely HAYOish type of Reactor)

    THE C.S.C.R.
    Closed System Coolingcell Reactor


    CRCS Gen.2

    As they are now you can't set them up and run them.
    They are supposed to work with a Timing© system and a C00ld0wn® (optionally for auto mode a Cell swapper)
    the Timing© system consists of a Timer and a RS-latch.
    With Redpower 2 it’s very easy to do, just hook a timer (set to safe timings) to a RS-Latch and watch the magic.


    Now the spicy part:
    C00ld0wn®
    these are to get the 60k cooling Cell (Every Cooling cell will work even LZH-Condenser you just need to change the Timing©)
    cooled before they Melt.

    CRCS Mk-1-EB-3.93

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    Data Sheet:
    Efficiency: 3.93
    Heat: 596
    Inside Cooling: 376
    Eu/t: 295Eu/t
    Eu Total: 59.000.000
    CRCS Info:
    C00ld0wn®: 220 HEAT
    C00ld0wn® Towers: 1*Rev.2a
    Timing©: 1070s


    CRCS Mk-1-EA-4.5

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    Data Sheet:
    Efficiency:4.5
    Heat:800
    Inside Cooling:488
    Eu/t: 360Eu/t
    Eu Total: 72.000.000
    CRCS Info:
    C00ld0wn®: 312 Heat
    C00ld0wn® Towers: 1.5*Rev.2a
    Timing©: 490s


    C00ld0wn® REV.2a-4///240/60

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    C00ld0wn®:240
    Per Cell:60
    Cell count:4
    Chambers: 5


    C00ld0wn® REV.2a-8///480/60

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    C00ld0wn®:480
    Per Cell: 60
    Cell count: 8
    Chambers: 5


    C00ld0wn® REV.2e-6///568/95

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    C00ld0wn®:568
    Per Cell:95
    Cell count:6
    Chambers: 6


    C00ld0wn® REV.2e-4///376/94

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    C00ld0wn®:376
    Per Cell:94
    Cell count:4
    Chambers: 3


    C00ld0wn® REV.2e-2///184/92

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    C00ld0wn®:184
    Per Cell:92
    Cell count:2
    Chambers: 0


    well Casucs are dead...
    that's true but with our new components we have managed to build a better more efficient Reactor,
    using HAYOish LSH-Condensators:
    (ALL of these Extremly HAYOish designs can also be made with Coolant Cells)
    CRCS Reactors:

    Display Spoiler


    CRCS MK-1-EA-5.78

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    Data Sheet:http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplan…xyrktzj4akyfu2o
    Efficiency:5.78
    Heat:8496
    Cooling:0
    Eu/t: 3120Eu/t (IT kills even the old CASUCs!)
    Eu Total: 624.000.000 (more than you ever wanted!)
    Cycles:Infinite
    Cooldown:0sec


    CRCS MK-1-EA+5.67

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    Data Sheet:http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplan…p8ykw52uzds4veo
    Efficiency:5.67
    Heat:9120
    Cooling:0
    Eu/t: 3400Eu/t (IT kills even the old CASUCs!)
    Eu Total: 680.000.000 (more than you ever wanted!)
    Cycles:Infinite
    Cooldown:0sec


    CRCS MK-1-EA-5.49

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    Data Sheet:http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplan…4hvhfl371yhkydc
    Efficiency:5.49
    Heat:11390
    Cooling:0
    Eu/t: 4360Eu/t (IT kills even the old CASUCs!)
    Eu Total: 872.000.000 (more than you ever wanted!)
    Cycles:Infinite
    Cooldown:0sec



    /////////////////////PHYSICS and stuff\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

    I Took some infos from this thread:
    [1.106] Reactor Components Summary
    Hope you, Mortaneus, don't mind if I just save it here too.

    Its basicly all numbers from this Thread:
    Tutorial: Nuclear Engineering, How to blow up your Nuker with style...

    Theoretical Reactor Physics:

    Uraniumcells

    Basic Cell
    0 Adjacent = 5 eu/t, 4 heat/second= 1.25 Eu/Heat= Eff: 1
    1 Adjacent = 10 eu/t, 12 heat/second= 0.8333 Eu/Heat= Eff: 2
    2 Adjacent = 15 eu/t, 24 heat/second= 0.625 Eu/Heat= Eff: 3
    3 Adjacent = 20 eu/t, 40 heat/second= 0.5 Eu/Heat= Eff: 4
    4 Adjacent = 25 eu/t, 60 heat/second= 0.416 Eu/Heat= Eff: 5

    Dual Cell
    0 Adjacent = 20 eu/t, 24 heat/second= 0.833 Eu/Heat= Eff: 2
    1 Adjacent = 30 eu/t, 48 heat/second= 0.625 Eu/Heat= Eff: 3
    2 Adjacent = 40 eu/t, 80 heat/second= 0.5 Eu/Heat= Eff: 4
    3 Adjacent = 50 eu/t, 120 heat/second= 0.416 Eu/Heat= Eff:5
    4 Adjacent = 60 eu/t, 168 heat/second= 0.357 Eu/Heat= Eff: 6

    Quad Cell
    0 Adjacent = 60 eu/t, 96 heat/second= 0.638 Eu/Heat= Eff: 3
    1 Adjacent = 80 eu/t, 160 heat/second= 0.5 Eu/Heat= Eff: 4
    2 Adjacent = 100 eu/t, 240 heat/second= 0.416 Eu/Heat= Eff:5
    3 Adjacent = 120 eu/t, 336 heat/second= 0.357 Eu/Heat= Eff: 6
    4 Adjacent = 140 eu/t, 448 heat/second= 0.312 Eu/Heat= Eff: 7

    the more Eu/per heat the better...
    more Eff=more energy from one uranium


    Heat Exchangers

    Basic - Store: 2500 - Core Transfer: 4 - Side Transfer: 12
    Reactor - Store: 5000 - Core Transfer: 72 - Side Transfer: 0
    Component - Store: 5000 - Core Transfer: 0 - Side Transfer: 36
    Advanced - Store: 10000 - Core Transfer: 8 - Side Transfer: 24


    Heat Vents

    (Heat Storage: 1000)
    Basic - Self Cooling: 6 - Reactor Transfer: 0
    Reactor - Self Cooling: 5 - Reactor Transfer: 5
    Overclocked - Self Cooling: 20 - Reactor Transfer: 36
    Advanced - Self Cooling: 12 - Reactor Transfer: 0
    Component - (special) Cools 4 on each adjacent


    Reactor Plating

    Basic - HullMax: +1000 - Blast Reduction: 5%
    Heat-Capacity - HullMax: +2000 - Blast Reduction: 1%
    Containment - HullMax: +500 - Blast Reduction: 10%


    Neutron Reflectors

    Basic - Pulses: 10k
    Thick - Pulses: 40k


    Condensators

    RZH - Heat Absorbtion: 20000 - Refill Amount: 10000/redstone
    LZH - Heat Absorbtion: 100000 - Refill Amount: 5000/redstone, 40000/lapis

    GUIDE FOR CRCS/CSCR Reaktors.
    It cover not only the Basics but also the History and gives example on how to set up.



    Starting Blueprints to build your own Reactor!

    Maybe you already saw it, but if not here:
    Our Maddest Scientist build a Modul that produces 80 cooling on an 2*4 square!
    and you can add more modules on the top or bottom to make it even more powerful!

    Display Spoiler

    Change the scheme, alter the mood. Electrify the boys and girls if you'd be so kind.

    [b][i][u][url=' [url='http://forum.industrial-craft.net/index.php?page=Thread&threadID=7745']HAYO CORP: Nuclear Power (FREE: Reactor Blueprints)

    Edited 9 times, last by skavier470 (May 2, 2013 at 11:51 AM).

  • I think you have to remember that the components get processed starting in the upper left to right, then the next line down, left to right.

    In your Mark I-EA-4, since it's the easiest to diagnose/explain:
    In a reactor that adds 160 heat to the hull, the first overclocked vent will remove 36 heat from the hull, the next one will remove 36 heat from the hull and so on... after the 4th overclocked vent there is only 16 heat left in the hull. The 5th one removes that 16 heat. The 6th one has no heat to pull from the hull. BUT: In your design you also have advanced heat exchangers. They're going to remove 8 heat from the hull on their own, again in order from left to right, line by line. So actually by the time you get to line 5 column 3, the 5th overclocked heat vent... there is 0 heat left in the hull because prior to it you have 4 overclocked heat vents (remove 36 each * 4 = 144) and 2 advanced heat exchangers (remove 8 each * 2 = 16). So the only cooling that the 5th and 6th overclocked heat vents do is from whatever heat happens to get transferred into them by that last advanced heat exchanger.

    So that could be why you're seeing strange "bugs".

  • yea i know this, this one of the main reason why i can build this design
    but the bugs are that the advanced heat switches start to melt after a while, also
    The Beast is using up his uranium more than double the speed it should

    Change the scheme, alter the mood. Electrify the boys and girls if you'd be so kind.

    [b][i][u][url=' [url='http://forum.industrial-craft.net/index.php?page=Thread&threadID=7745']HAYO CORP: Nuclear Power (FREE: Reactor Blueprints)

  • There's a known bug involving the dual and quad uranium cells. Since they are ticking two and four times as fast, they are also burning out two and four times as fast. It's been reported, acknowledged, and fixed in a hopefully soon to be released fix.

  • yes i know that too, or more now after i have talked too talon :D

    Change the scheme, alter the mood. Electrify the boys and girls if you'd be so kind.

    [b][i][u][url=' [url='http://forum.industrial-craft.net/index.php?page=Thread&threadID=7745']HAYO CORP: Nuclear Power (FREE: Reactor Blueprints)

  • HAYO
    its again time for a reactor update!

    we heared your demand for a MASSIVE power output from our Nuclear Reactors!
    (for that we invented a new extremly HAYOish type of Reactor)

    THE C.S.C.R.
    Closed System Coolingcell Reaktor

    Display Spoiler


    Data Sheet:
    Efficience:6
    Heat:4704
    Cooling:180
    Eu/t: 1680Eu/t (where are getting close again HAYO)
    Eu Total: 336.000.000 (more than you ever wanted!)
    Cycles:Infinite
    Cooldown:0sec
    Note: it uses the Coolingcells to store energy, you will need cooling reactors and something to swap all Coolingcells every 170 seconds else they will melt and your Reactor will for a big nice HAYOish Hole.

    Cooling Reactor Mk X-00

    Display Spoiler


    Cooling: 336
    Coolingcells:8

    Maybe you already saw it, but if not here:
    Our Madest Scientist build a Modul that produces 80 cooling on an 2*4 square!
    and you can add more modules on the top or bottom to make it even more powerfull!

    Display Spoiler

    ....

    HAYO

    Edit: made a mistake it is 170 seconds of uptime not 130

    Change the scheme, alter the mood. Electrify the boys and girls if you'd be so kind.

    [b][i][u][url=' [url='http://forum.industrial-craft.net/index.php?page=Thread&threadID=7745']HAYO CORP: Nuclear Power (FREE: Reactor Blueprints)

    Edited once, last by skavier470 (September 20, 2012 at 2:52 PM).

  • I am working on semi cheap-cheap reactors who will have massive eu output but only eff of 1-3,
    also for your first reactor i would recommend The portable Beast,
    because when you want to upgrade to a high expensive or medium expensive reactor you can take the components.
    even though it is not that cheap,

    Change the scheme, alter the mood. Electrify the boys and girls if you'd be so kind.

    [b][i][u][url=' [url='http://forum.industrial-craft.net/index.php?page=Thread&threadID=7745']HAYO CORP: Nuclear Power (FREE: Reactor Blueprints)

  • I am working on semi cheap-cheap reactors who will have massive eu output but only eff of 1-3,
    also for your first reactor i would recommend The portable Beast,
    because when you want to upgrade to a high expensive or medium expensive reactor you can take the components.
    even though it is not that cheap,

    Thanks it looks good. So do we still put it in water of 25 blocks around it if I recall 3x3? or is that over and done with?

    Check out Our Brand New GT New Horizons Server .:Here:.
    Check out Our Brand New GT New Horizons Let's Play Series .:Here:.

  • no you dont have to, the reactor wont cool by itself.
    but make sure you apply redstone to the reactor to turn it on

    Change the scheme, alter the mood. Electrify the boys and girls if you'd be so kind.

    [b][i][u][url=' [url='http://forum.industrial-craft.net/index.php?page=Thread&threadID=7745']HAYO CORP: Nuclear Power (FREE: Reactor Blueprints)

  • with efficencie 6 maybe
    overall probably not

    Change the scheme, alter the mood. Electrify the boys and girls if you'd be so kind.

    [b][i][u][url=' [url='http://forum.industrial-craft.net/index.php?page=Thread&threadID=7745']HAYO CORP: Nuclear Power (FREE: Reactor Blueprints)

  • Rework of the Melting Reactors
    The Beast and
    The Efficient

    both wont melt and you can run infinite cycles.
    next update will be bugdet reactors with medium-high output low-medium cost and low eff
    for those who are drwoning in their uranium cells

    Change the scheme, alter the mood. Electrify the boys and girls if you'd be so kind.

    [b][i][u][url=' [url='http://forum.industrial-craft.net/index.php?page=Thread&threadID=7745']HAYO CORP: Nuclear Power (FREE: Reactor Blueprints)

    Edited once, last by skavier470 (September 22, 2012 at 3:16 AM).

  • i tested it in my minecraft world
    after one cycle (wit quadcell one fourth. of a normal one)
    there was no heat in reactor and all vents where okay,
    so it would withstand infinite cycles,

    Change the scheme, alter the mood. Electrify the boys and girls if you'd be so kind.

    [b][i][u][url=' [url='http://forum.industrial-craft.net/index.php?page=Thread&threadID=7745']HAYO CORP: Nuclear Power (FREE: Reactor Blueprints)

  • CASUC SUPREME:

    well Casucs are dead...
    thats true but with our new componets we have managed to build a better more effiecient Reactor,
    using Hayoisch LSH-Condesators:

    Supreme MK-1-EA-5.78

    Display Spoiler


    Data Sheet: http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplan…rf9qb0fyqq3zv9c
    Efficience:5.78
    Heat:8496
    Cooling:0
    Eu/t: 3120Eu/t (IT kills even the old CASUCs!)
    Eu Total: 624.000.000 (more than you ever wanted!)
    Cycles:Infinite
    Cooldown:0sec

    Supreme MK-1-EA+5.67

    Display Spoiler


    Data Sheet:http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplan…rf9qb0fyqq3zv9c
    Efficience:5.67
    Heat:9120
    Cooling:0
    Eu/t: 3400Eu/t (IT kills even the old CASUCs!)
    Eu Total: 680.000.000 (more than you ever wanted!)
    Cycles:Infinite
    Cooldown:0sec

    HA those IDIOTs from Solary CORP. (subsidary company of HAYO CORP.) will stop laughin at us whe they see these babys...
    DID we killed the solars now??

    Change the scheme, alter the mood. Electrify the boys and girls if you'd be so kind.

    [b][i][u][url=' [url='http://forum.industrial-craft.net/index.php?page=Thread&threadID=7745']HAYO CORP: Nuclear Power (FREE: Reactor Blueprints)

    Edited once, last by skavier470 (September 23, 2012 at 12:42 PM).