I've talked to Kinniken and it sounds like creating industrial cultures for Millenaire is absolutely possible (and he's all for it.) He said there's no real documentation but he'd gladly answer any specific questions I have. Would anyone be interested in this/interested in helping me out with it?
Millenaire Integration
- Monoxide
- Closed
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Hey man I love the Idea. If you created it I would definitely use it.
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nobody here? The old thread have few ideas...
[Idea] Civilisation (cities in minecraft!)I think rob the IC Village is only a little Problem:
SSP, you chose your gameplay
friendly SMP, all people are good
PVP/big SMP, the village will get robbedLike it that they need help for industrialize.
some ideas:
They don't
* ... do the elementary stuff. vanilla blocks can only obtain by trading.
example
** ... harvest wood (-> need massive coal support from the player)
** ... farm vanilla wheatThey can
* learn other Millenaire things. The player must teach it to the people.Power supply:
One central power plant? Must the Player buy land and build a power station and do the wiring manually? btw Energy-O-Mat
I think Millenaire can't connect the houses by itself.
One generator in every House?Villages
*agriculture booze (one farm can only gain one sort of crops <-possible? problem seedbags have only one ID)
*industrial mining (gains slowly resources? processes and craft stuff)Stage
1. wood/cobble cubes
* few vanilla items
2. stone brick houses
* generator/LV
* bronze tools
3. bricks (<-expensive, but its the building material of industrialisation in England)
* wind
* composite vest
4. clearstone, slabs, glass
* solar panels/MV
* electrical tools
5. +construction foam
* high end techIf Railcraft installed:
Lonely fabric with Blast Furnace and Coke Oven. -
I haven't forgotten about this, I just have a full plate right now. (School, tutoring 3 students, and hired to program an MMO engine)
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I can't really decide if I want to mod vanilla NPC villages to trade IC2 items, or Millenaire which has more realistic if sometimes frustrating trading system.
Not sure about Temdur_XXIV's ideas, but the point about people robbing the Village needs consideration. In a normal Millenaire village, anything of value is keep in locked chests. You can't locks IC2 technology scattered around the village. Even in single player some would simply steal it. We probably need an IC2 hook to allow machines to be locked to the village (or implement fake machines).
I'd say the first thing we need is the sprites for the new villagers. Perhaps new building materials, as IC2 just has CF and some re-enforced stone/glass.
Anyway ideas for what the villagers could trade:
buy ingots : sell ore
farm/buy rubber resin : sell rubber
buy scrap : sell UU
farming IC2 crops, when you provide a small supply of seed bags.
The usual tools and weapons, just the basic stuff though. -
In singleplayer it is their choice.
You can steal timber frames and sell it back. In the same village. It is a Millenaire "problem" not ours.Don't like new Block ID's. Only CF and Reinforced Stone look awful. Build with the available (vanilla) materials. If you had good reasons i can't say no.
What guys live in the villages? What Buildings are there?
Politician (Major)
Scientist (UU Matter)
Miner (Cooper+Iron/Tin+Gold/Redstone) split it into three people, everyone is specialist <- you must support the village massive before the miner seek redstone
Crop Farmer
Rubber Farmer
Supermarket
Management (useless people, had no task, but work in nice buildings)
Police/Sheriff
...Why you are not sure about the ideas, tell me fabricator?
Good too know, monoxide.