I feel silly. When I made the test instance, I added the wrong version. The original problem WAS on 0.7.11b though. The non-experimental version works, but not every time. Seems to not work on world create, but if I close and reopen, replace all the stuff, the refinery starts behaving once I configure its GUI. Works fine from then on.
Yeah, that's just weird. I have no idea what's going on there.
Different topic, feels like it's more balanced now, I like the 3 UU/Oil cost. Seems like a good baseline.
Mhm, it worked all right. Glad you like it.
Edit: Saw you said you needed some possible textures, thought I'd give it a go for you because of the derp on my part. The first texture is idle, second is electrolyzing, and the third is delectrolyzing.
Excellent, thank you kindly. I really like the look, definitely want to use them. Is a Creative Commons-Attribution license good enough for you, do you want to be credited under a name other than this one, and do you want a link to a specific profile/website of yours other than the IC2 forum profile?
Your Addon makes Liquid Transposers from Thermal Expansion not extracting Lava Cans from Forestry. Please fix this, it is really annoying.
I don't touch lava cans, and the only thing I do with liquid transposers is use their API. If there's a bug, it's not in my code. For what it's worth, I just tested lava cans in my test world and they worked just fine (after I eventually remembered the LTs need power).
OK, about the electrolyzer stack bug, take a look at this screenshot of the creative inventory:[...]
Notice anything weird? Check it out on your world! Does it happen to you?
It does not, but that's an interesting thing to find out. It looks like your version somehow has a canonical stack of size 64. This is very impressive given that nothing should be messing with my ItemStacks, and they're initialized with a stack size of 1.