Craftguide updated to 1.4.6 (the better NEI)

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    Oh, I thought that by the title of the thread that the OP made a CraftGuide plugin for IC2. IC2 used to have a CraftGuide plugin, indeed, one built right into the mod. It was rubbish, and when I made a bug report about a messed up recipe, I got brushed off by a IC2 dev. No biggy, the plugin was faulty before they integrated it, and honestly, I thought they had the guy who made it working on it still. Guess not.
    Now while CraftGuide is nice(it helps when you want to find crafting recipes without needing to look outside the game), it's kind of outdated. NEI is somewhat complex, and while I have yet to find a way to go back one recipe lookup step and not just look at what a ingredient in the craft can be used for(my failing, not ChickenBones), it's easier to use(yes, easier, in CraftGuide it's hard to figure out how to turn off one type of recipe, and if something you also want to look up uses a disabled recipe type, you have to go through it's hellish GUI to turn back on that kind of recipe). One can even imprint a crafting recipe into a crafting table with it(not sure about Project Tables, but then again, one can save a crafting recipe in a project table and output it to other ones just fine with that new feature).

    Yes, one can use NEI to cheat. But if you have cheats enabled(which I always do because I have yet to find a way to turn off mob griefing and keeping my inventory without "cheats"), you could give yourself any item and change game modes as well without NEI. So NEI doesn't really allow cheating, Vanilla does. It just makes it easier. Not a big deal to me.

    In a nutshell, this whole thread is a waste of forum data space in my opinion. Yes, CraftGuide is updated. If you prefer CraftGuide to NEI, go ahead and use it. Keep in mind that Many mods have NEI add ons now, even if they are kind of faulty(IC2 has one built in as well, but IIRC some burn values are messed up), and CraftGuide isn't as well supported as NEI, because many mods use Different Crafting Systems, so one can't just insert CraftGuide and see how to craft everything in a complex setup.(point in case, place CraftGuide in a FTB setup and try to find every recipe for every time in CraftGuide. You'll be missing some Forestry Recipes at the very least)


    Tl;Dr? I believe OP lied to me with his thread name. There is no CraftGuide IC2 add on in this thread, so in my frank and honest opinion, OP failed to deliver what his thread name promised.

    Apprentice Redstoner, Professional Slacker

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    Oh, I thought that by the title of the thread that the OP made a CraftGuide plugin for IC2. IC2 used to have a CraftGuide plugin, indeed, one built right into the mod. It was rubbish, and when I made a bug report about a messed up recipe, I got brushed off by a IC2 dev. No biggy, the plugin was faulty before they integrated it, and honestly, I thought they had the guy who made it working on it still. Guess not.
    Now while CraftGuide is nice(it helps when you want to find crafting recipes without needing to look outside the game), it's kind of outdated. NEI is somewhat complex, and while I have yet to find a way to go back one recipe lookup step and not just look at what a ingredient in the craft can be used for(my failing, not ChickenBones), it's easier to use(yes, easier, in CraftGuide it's hard to figure out how to turn off one type of recipe, and if something you also want to look up uses a disabled recipe type, you have to go through it's hellish GUI to turn back on that kind of recipe). One can even imprint a crafting recipe into a crafting table with it(not sure about Project Tables, but then again, one can save a crafting recipe in a project table and output it to other ones just fine with that new feature).

    Yes, one can use NEI to cheat. But if you have cheats enabled(which I always do because I have yet to find a way to turn off mob griefing and keeping my inventory without "cheats"), you could give yourself any item and change game modes as well without NEI. So NEI doesn't really allow cheating, Vanilla does. It just makes it easier. Not a big deal to me.

    In a nutshell, this whole thread is a waste of forum data space in my opinion. Yes, CraftGuide is updated. If you prefer CraftGuide to NEI, go ahead and use it. Keep in mind that Many mods have NEI add ons now, even if they are kind of faulty(IC2 has one built in as well, but IIRC some burn values are messed up), and CraftGuide isn't as well supported as NEI, because many mods use Different Crafting Systems, so one can't just insert CraftGuide and see how to craft everything in a complex setup.(point in case, place CraftGuide in a FTB setup and try to find every recipe for every time in CraftGuide. You'll be missing some Forestry Recipes at the very least)


    Tl;Dr? I believe OP lied to me with his thread name. There is no CraftGuide IC2 add on in this thread, so in my frank and honest opinion, OP failed to deliver what his thread name promised.

    You can enable cheats for a short while by turning off cheats --> opening to LAN and setting to cheats --> do whatever you want --> turn it back off.

  • Tl;Dr? I believe OP lied to me with his thread name. There is no CraftGuide IC2 add on in this thread, so in my frank and honest opinion, OP failed to deliver what his thread name promised.


    The title says: "Craftguide updated to 1.4.6". There is nothing in there promising anything but that CC has been updated to 1.4.6, which is the case. There is no refunding for over-creative imagination.

  • Just tried this out.
    Cons:
    Search has some really nasty lag when you type into it
    Closing the craftguide window also closes any other GUI you had open (such as inventory or crafting table)
    Some of the machine interface simulations are really... off.

    Pros:
    Support for forestry 2.0 without a plugin (which currently isn't available for NEI)
    Fixed my inventory lag that was apparently being caused by NEI
    Don't have to click through 100 single-item pages to get different recipes

    It's going to take some getting used to, but I definitely think I'll try to stick with this.

    edit: looks like it's missing microblocks and assembly table support, but that's no big deal. All the microblocks were just wasted space in NEI anyway since every block type uses the same recipe, and the assembly table recipes are simple enough and all shapeless.

    Edited once, last by Miral (February 10, 2013 at 12:52 AM).