Ok, this might seem minor to most of you, but personally, i use a lot of mods. Since MCForge came out, the old problem of terrain/item sprite indices has gone, only to be replaced with another problem: No Avaliable Block ID's left!
I was messing around in my world, and found a few things that could lower Block ID usage in IC^2:
- Use Damage values [obviously]
- Do all the Ore ID's have to be separte? Can't they be merged together with the ore storgae blocks? I mean, they arent even tile entities
- Does the Dynamite sticks have to takle up 2 ID's?
- TNT types blocks?
- Other blocks that could share the same ID using Damage values?
And the logic to all this is:
- All the generators share 1 Id, as do the Furnace-esque Machines. why not the Ores?!?
- The terraformer is shares the same main id with the main machines as well, as well as the machine and the Advanced machine block.
The main object of this post was to ask that the coders of IC^2 look into reducing Block ID usage
P.S. I can't do the squared symbol