Awh, now i want iridium reflectors even more they at least scale with with what you put them next to. Would it be viable in gregtech? since then you would get away with making 2 iridium reflectors instead of 4 for the same production
Alright, so: MOX reactor designs.
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On my setup, it was designed to work with GregTech, where it has a maximum efficiency, no running cost (given iridium reflectors) MOX reactor.
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Okay, new try
Small high efficiency, low cost 0 chamber reactor, moderate running cost. Should be a very nice startup MOX reactor since it uses very little plutonium. And after a few cycles of this you should be able to have enough plutonium for the larger mox reactors. this one could be running quite quickly while producing a lot of energy relative to its cost
0 chamber
Mark 1 EA
EU/tick : 200
Efficiency: 20
Building cost: 84 copper, 53 tin, 148 iron, 12 lead, 8 gold, 2 diamond, 16 coal, 12 redstone, 2 glowstone, 2 lapis, 19 rubber
Running cost: 12 U-238, 4 copper. 16 tin, 16 coalhttp://www.talonfiremage.pwp.b…ybkw2839io12ku1woq4rjqozk
My current startup plan is to build a few nr 3 beginners reactors http://www.talonfiremage.pwp.b…d83b78y8enonfoolys5g23280. Should give me enough plutonium for this mox reactor within a few cycles (manymany hours :P). With the first mox reactor working one should be able to reach the higher output a lot quicker and cheaper than with more conventional reactors. Since the components are the same you can upgrade them later to a bigger reactor when you have more plutonium
What do you guys think?
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Building cost: How do you guys calculate this, i dont trust the reactor planer...
Yeah, the reactor planner doesn't give proper IC2 Exp numbers. The prices in the listing are all calculated with a spreadsheet I built by hand from looking up ingame recipes in NEI. See post #172 for a download (requires Excel, since I carry my title for a reason :P).
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Excell is good stuff, i will update my previous post for the billionth time i guess
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Okay, now for another one
Similar to omicrons 2 chamber reactor but cheaper
Mark 1 EB
EU/tick 500
Efficiency: 16,65
Building cost:169 copper, 65 tin, 297 iron, 20 lead, 16 gold, 6 diamond, 16 redstone, 2 glowstone, 2 lapis, 31 rubber
Running cost: 36 U-238 -
Im on a roll
This is a budget version of xaix1990 / c4commando 1 chamber reactor, since i changed a lot of advanced heat vents for less diamonds it ended up as a 2 chamber reactor
Mark 1 EB
EU/tick 600
Efficiency: 15
Building cost: 180 copper, 83 tin, 315 iron, 20 lead, 16 gold, 4 diamond, 16 redstone, 2 glowstone, 2 lapis, 31 rubber
Running cost, 48 u-238 -
It's time for the bigger reactors!
Cheaper 1000 eu/tick 6 chamber reactor
Mark 1 EA
EU/tick: 1000
Efficiency:20
Building cost: 396 copper, 153 tin, 657 iron, 36 lead, 48 gold, 22 diamond, 32 redstone, 2 glowstone, 2 lapis, 79 rubber
Running cost: 60 u-238http://www.talonfiremage.pwp.b…zkp9ynvk4yranpdd9x31o2t78
Cheaper 1200 eu/tick 6 chamber reactor
Mark 1 EB
EU/tick: 1200
Efficiency 15
Building cost: 346 copper, 145 tin, 599 iron, 36 lead, 32 gold, 12 diamond, 24 redstone, 2 glowstone, 2 lapis, 55 rubber
Running cost: 8 copper, 4 iron, 96 u-238http://www.talonfiremage.pwp.b…m4s6g80jq1hhme9481jxo4x1w
And the biggest mox reactor i think is possible to make, feel free to prove me wrong thought
Mark 1 EC
EU/tick: 1400
Efficiency: 14
Building cost: 400 copper, 155 tin, 711 iron, 36 lead, 32 gold, 24 diamond, 24 redstone. 2 glowstone, 2 lapis, 55 rubber
running cost: 8 copper, 4 iron, 120 u-238 -
Nice work, Blackpalt. I added two of your six-chambers and one of your 2-chambers to the list, replacing the previous designs.
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Thanks
Think its gonna be hard to get more on that list now, most of the designs are quite optimized now.How do you evaluate what goes on the list, is it something like cheapest, most efficient and most power for every size reactor or something similar. Would be easier to design reactors with something specific in mind.
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A lot cheaper version of SpwnX max efficiency reactor
4 Chamber
Mark 1 EA+
EU/tick: 500
Efficiency: 25
Building cost: 273 copper, 102 tin, 403 iron, 28 lead, 48 gold, 8 diamond, 32 redstone, 2 glowstone, 2 lapis, 79 rubber
Running cost: 24 U-238, 20 copper, 32 tin, 1 iron, 32 coalWhile your reactor is cheaper initial material cost-wise, mine is still more efficient if you use GregTech.
I aimed for a maintenance free (GT), run-cost free (GT), high eff, MOX reactor. -
Am i missing something here, what makes your reactor more efficient in the long run? you need twice as much iridium (which is crazy expensive) and output is the same, running cost is about the same (except the cost for quad core)
Efficiency and output is the same. A lot cheaper to build (especially in gregtech) what am i missing?
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Iridium reflectors are infinite (expensive I know) and dual cells dont use any material (iron is recycled on thermal centrifuge), it cost nothing to run. Thus, on the long-run its "cheaper".
Basically, it is a difference between high initial cost against high run cost (after a long usage). Choose what fits you better...
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Could you calculate how many cycles it would require for your version to pay itself off. the difference in cost is 2 copper and 1 iron per cycle. My reactor costs 10-20? iridium less on the reflectors, which in iron/copper amounts to an insane amount of cycles.
Just to break even with the construction cost would require days if not months to break even. The difference in cost is something like
60 copper, 30 iron, 20 gold and 6 diamonds
Thats at least a good 30-40 cycles 2 hours and 47 minutes a pop. Im guessing with at least 80+ cycles before your reactor is cheaper than mine.
Edit: i checked with the reactor planer and its roughly 1000 uu matter vs 1500 uu matter in construction cost. with mine having a running cost that is 7,2 UU matter more per cycle. i got it to roughly 69 cycles before your reactor is more effective. or 189 hours real time. Ofc this is not correct with updated costs and everything however i think its safe to say that it requires a LOT of time.
I do agree with you, yours is cheaper in the long run. However we are talking some serious amounts of time.
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How do you evaluate what goes on the list, is it something like cheapest, most efficient and most power for every size reactor or something similar. Would be easier to design reactors with something specific in mind.
In most cases, I look for the design that gives the best EU/t at a balanced efficiency, i.e. around 4 base (20 multiplied). That's usually the price/performance sweetspot, where you get decent output without running searingly hot, and where you can be conservative with your fuel without getting the the point where you're starting to pay for your EU/t in metals/coal instead.
If reasonable options exist, I add in secondary alternatives that either up efficiency or output significantly while sacrificing the other, for people who like to roll that way.
I also aim to provide an option with running cost, and one without, if available.
Performance being equal, a design with no running cost always trumps one with running cost. Reflectors auto-lose and will never be the sole representative of their tier, they can only be an exotic alternative.
And then, as the final step, I look at how much initial build cost there is, with the cheapest offering winning.
Since you're discussing GregTech right now, I'll also point out that I'm following the same guideline as all other reactor design collections to date; that is, all designs are evaluated from a pure IC2, no-addon perspective only. For when GregTech had multiple extra fuel choices, some added extra sections for GregTech reactors; but since this list here deals with one specific fuel and the only thing GregTech adds is the iridium reflector, I'm not going to bother. Any given reflector reactor can be drop-in upgraded with iridium reflectors, so no individual treatment is required.
And yes, the up-front cost of these reflectors is astronomic. Back in 1.5.x I calculated them to 477 UU-matter per piece. Now obviously this doesn't work anymore because you can't produce all the ingredients with UU-matter anymore/yet, but if the recipe hasn't changed then it will be hundreds of cycles for a 4-iridium design to become cheaper than a quad fuel rod with dual regular reflectors design.
I've always treated them not as something you build because you have to be miserly with materials, but rather something you build because you really are that loaded.
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Thank you, Very good answer
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Still, if you run it 24/7 (servers) it will become cheaper, eventually, thats just an option anyways that i'd like people to have.
Also, iridium is more plentiful on GregTech, with the rare iridium ore and other minor sources.
Another thing is that reflectors on GregTech (thick ones i think), if i recall correctly, requires berylium and that thing is not easy to obtain in quantities. -
Should I consider this Spam or useful? Wasnt it possible to put all in one Post?
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Ive been making them one and one which is the reason why they are one and one, now that you comment on it i should probably bake them all together into one for readability. I didnt intend for them to become so many, it just kinda happened.
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Blackpalts not very psyched about work reactor post:
(for omicron to review)
0 Chamber reactors:
high output, low efficiency, zero running costMark 1 EC
EU/tick: 500
Efficiency 10
Building cost: 123 copper, 29 tin, 228 iron, 12 lead, 8 gold, 10 diamond, 12 redstone, 2 glowstone, 2 lapis, 19 rubber
Running cost: 60 u-238http://www.talonfiremage.pwp.b…0xkhllq3ggk15t0gs5hl6rc3k
High output and efficiency zero cost reactor
Mark 1 EB
EU/tick: 450
Efficiency:15
Building cost: 130 copper, 43 tin, 266 iron, 12 lead, 10 diamond, 8 redstone, 2 lapis, 2 glowstone, 7 rubber
Running cost: 36 U-238http://www.talonfiremage.pwp.b…x7j5p4au109wrzmwzd6a6trv8
edit: 450 EU/tick from one block is pretty insane in my opinion. Should be excelent to build towers of these as they have decent efficiency, no running cost and their energy per block is as good as it gets. should't be that hard to automate
1 Chamber
Low output, high efficiency, zero running costMark 1 EB
EU/tick: 425
Efficiency 17
Building cost: 160 copper. 61 tin, 270 iron, 16 lead, 20 gold, 9 diamond, 18 redstone, 2 glowstone, 2 lapis, 37 rubber
Running cost: 30 U-238http://www.talonfiremage.pwp.b…kc2wncenwdbxyo2bdoaa6v6fo
High output, low efficiency, zero running cost
Mark 1 EC
EU/tick: 700
Efficiency: 11,65
Building cost: 173 copper, 35 tin, 349 iron, 16 lead, 16 diamond, 8 redstone, 2 glowstone, 2 lapis, 2 rubber
Running cost: 72 u-238http://www.talonfiremage.pwp.b…ifzgxzhw3qljchl1qiefzjo7o
2 Chamber:
High output, low efficiency, zero running costMark 1 EB
EU/tick: 750
Efficiency: 15
Building cost: 216 copper, 75 tin, 437 iron, 20 lead, 16 diamond, 8 redstone, 2 glowstone, 2 lapis, 7 rubber
Running cost: 60 u-238http://www.talonfiremage.pwp.b…y62obg6286faom2d3wtys6qkg
Now im just being a bit silly
Half scale version of SpwnX reactor. Zero cost with gregtech iridium reflectors. only good thing about this one compared to the 4 chamber version is that it takes less space, thats it
Mark 1 EA+
Eu/tick: 250
Efficiency 25
Building cost:160 copper, 58 tin, 239 iron, 20 lead, 32 gold, 7 diamond, 24 redstone, 2 glowstone. 2 lapis, 55 rubber
Running cost:12 U-238, 13,5 copper, 24 tin, 24 coalhttp://www.talonfiremage.pwp.b…g5vlpv5sviu5o0mrilnd02ses
3 Chamber:
Budget version of omicrons 3 chamber reactor, a bit lower output and efficiency, a lot cheaper to build, zero running costMark 1 EB
EU/tick 550
Efficiency: 18,35
Building cost: 199 copper, 90 tin, 336 iron, 24 lead, 24 gold, 5 diamond, 20 redstone, 2 glowstone, 2 lapis, 43 rubber
Running cost: 36 U-238http://www.talonfiremage.pwp.b…zpw9zxt3gd7db7t5ve6kbhetw
High output, low efficiency, zero running cost
Mark 1 EC
EU/tick: 800
Efficiency: 13,35
Building cost:250 copper, 79 tin, 413 iron, 24 lead, 32 gold. 16 diamond, 24 redstone, 2 glowstone, 2 lapis, 55 rubber
Running cost 72 U-238http://www.talonfiremage.pwp.b…f90m73kfrk8y4069lz2bz03cw
4 Chamber:
A lot cheaper version of SpwnX max efficiency reactor, although his version is cheaper after a substantial amount of time (in gregtech), this one should be better for regular ic2. Might be interesting if you are swimming in tin, coal and copper and want to trade it for powerMark 1 EA+
EU/tick: 500
Efficiency: 25
Building cost: 273 copper, 102 tin, 403 iron, 28 lead, 48 gold, 8 diamond, 32 redstone, 2 glowstone, 2 lapis, 79 rubber
Running cost: 24 U-238, 20 copper, 32 tin, 1 iron, 32 coalhttp://www.talonfiremage.pwp.b…a6tl2nq9wo014gghcdpob6vkk
High output, low efficiency
Mark 1 EB
EU/tick: 900
Efficiency: 15
Building cost: 265 copper, 108 tin, 451 iron, 28 lead, 28 gold, 10 diamond, 22 redstone, 2 glowstone, 2 lapis, 49 rubber
Running cost: 72 U-238, 6 copper, 3 ironhttp://www.talonfiremage.pwp.b…fwqxi2mckos0qvva7lqm2136c
Low output, high efficiency, zero running cost
Mark 1 EA
EU/tick: 800
Efficiency:20
Building cost: 328 copper, 129 tin, 550 iron, 28 lead. 40 gold, 18 diamond, 28 redstone, 2 glowstone, 2 lapis, 67 rubber
Running cost: 48 U-238http://www.talonfiremage.pwp.b…ypiky177pgez7q4g5kyp8w2dc
5 Chamber:
High output, low efficiencyMark 1 EB
EU/tick: 1200
Efficiency:15
Building cost: 378 copper, 135 tin, 663 iron, 32 lead, 32 gold, 24 diamond, 24 redstone, 2 glowstone, 2 lapis, 55 rubber
Running cost: 96 U-238, 8 copper, 4 ironhttp://www.talonfiremage.pwp.b…13eg2w8gota2ufl4wu90yu9z4
Low output, high efficiency, zero running cost
Mark 1EA
EU/tick: 800
Efficiency: 20
Building cost: 293 copper, 119 tin, 491 iron, 32 lead, 32 gold, 8 diamond, 24 redstone, 2 glowstone, 2 lapis, 55 rubber
Running cost: 48 U-238