Install Forge first for your server: http://www.minecraftforge.net/wiki/Installation/Universal
Not sure what you do next though.
Posts by Wliu
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Looks to me like you're using AtomicStryker's Power Converters version, might want to update to Powercrystal's-he took it back.
Anyway, here's the current math that PC's Power Converters uses:
PowerConverters 2.x exchange rate is based on the cost to smelt a single item in a furnace. This cost is 70KW (or KJ depending on how you look at it) for UE, 390 EU for IC2, and 160MJ for ThermalExpansion (which I'm counting for BC because BC has no furnace, and ignoring TE's special furnace recipes that are cheaper than normal). There's no such thing as a steam furnace, but the Railcraft wiki says it's 5 steam per 1 MJ, so we'll assume a theoretical steam furnace would consume 800mB.
So, inverting those (and adding a x10 to get rid of most of the decimals), we get the ratios as follows:
UE: 10
IC2: 1800
BC/TE: 4375
Steam: 875Factorization has nothing in common with anything so we just kinda made up something that seemed good. Oh well.
Now, it's entirely possible to find another mod with different ratios that when combined with PowerConverters will cause a positive feedback loop (i.e. infinite energy). UE in particular has some rather weird default ratios that basically guarantee this can happen. I will not treat this as a bug - if you don't want it to happen, change the numbers (see below). If you manage to cause an infinite energy scenario using just my stuff though that's definitely a bug, tell me.
If you think they're too good, or you think one of the power systems is too weak compared to the others, or you want to add a deliberate loss during conversion, just go to the config. You can change the input and output multipliers for all four power systems individually.
These values are applied as such:
outputQuantity = inputQuantity * inputScale / outputScaleSo if you had 100 MJ to convert to EU, you'd get 100 * 4375 / 1800 = 243.05 (or probably 224 in reality, due to EU pulse rules).
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^ Go up a few posts and look at what Pyker said. Or download the latest version.
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You weed out the trolls and troublemaking players by using whitelists and inviting your friends to play. Since they're already your friends, why make them waste their time downloading, configuring, and possibly tweaking a ton of mods to play nice together?
I find forcing users to download all of the mods individually to just be a crutch for the lazy and dumb. Not understanding the critical importance of ease-of-use is a sign of technical incompetence.
I agree with you here, but modpacks should follow what the mod authors/licenses want of them. -
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Probably won't do anything, but could you try it with the latest 1.115 snapshot? (And yes, probably a Power Converters math conversion issue)
http://ic2api.player.to:8080/job/IC2_lf -
EDIT: Eh, didn't feel like it was worth arguing.
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Try updating to 1.115.
If you're using a modpack, nothing we can really do unless someone has a solution for it (like you found).EDIT: Not IC2 issue. Go to the Advanced Machines thread.
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^Wrong, he's using a 1.4.5 IC2 version on 1.4.7
Get 1.115 Beta here: [MC 1.4.7] Open Beta v1.115 -
Are you talking about IC for 1.7.3 Beta, Official IC2 Release for 1.4.5, IC2 Beta for 1.4.7, or IC2 Snapshots for 1.4.7?
IC is in the link provided by Epic Lulz, IC2 Release is in the Releases section, IC2 Beta is right above you, and IC2 Snapshots are available at http://ic2api.player.to/job/IC2_lf -
@narc-Derp, meant it the other way around >.> Blame my lack of sleep.
Are you sure you didn't have DynamicAllocation set to true? -
Doesn't say anywhere in the stacktrace that it's an IC2 error, IC2 is also listed as available.
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Copy the IC2.cfg into the ic2_map.cfg, that fixed it for me. You might lose your blocks though.
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not ever try to hide anything, still waiting for TS reply.
Haha, this is totally off-topic now :3Quotevanilla SMP mods
Bukkit platform.
We were talking about Multiverse on a MCPC 1.4.7 server, correct? Tekkit is not on 1.4.7. -
You can change the values in the IC2 config to any empty ID. Also, please post in the 1.115 Beta thread, not 1.112.
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^ We're not going to help you with outdated versions. Just saying. However, if it's a bug in the latest version, then it will (hopefully) be fixed by the devs.
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Quote from OP: "ive got a MCPC 1.4.7 server with following mods:"
MCPC.
Another point: Mo' Creatures is not in Tekkit (Lite), only in Technic.@OP: Again, create an issue on the bugtracker.
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Tekkit is 1.2.5. Kindly explain how he would have upgraded all his mods manually in a modpack to 1.4.7.
However, if you mean Tekkit Lite...it's not in Tekkit Lite (to the extent of my knowledge).
Further more, the Bukkit post calls it plugins. -
See Epic Lulz's post...
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If you're wondering what the API is, and if you should have it: Only people who are making IC2 addons need it. The regular user does not.
(Ignore sinnaj :3)
Go create an issue on the bugtracker, that seems pretty weird.