Posts by mak326428

    Cool thing that i suggested that (remote GUI access) to greg before and he said it wouldn't be doable (limited to something i forgot).


    About sprites, just poke SirusKing .


    Yes, it's really hard to implement that, but I think I found a technique: you create a dummy player whose inventory is bound to real player's inventory and on openGui() method you just pass real player as a argument.


    Just an appeal to all the modders:
    Everywhere container asks for canInteractWith(EntityPlayer p) always return true! Pretty please :3


    @The device itself:
    It works with vanilla buttons & levers (chests do not, unfortunately :(), but my devices work (because i always return true in canInteractWith()).
    EDIT: even though they work, they cause really weird glitches (like dupes and simple items removal), why is it doing so?
    ME Chests (and terminals) work, wirelessly (you do not need to rightclick the block), but still it checks for distance between player and device and returns false if it fails what causes minecraft to forcibly close the GUI.

    Since you guys work closely with IC2 (Greg), I would ask if you know if they will make a version that works with the newest NEI. IC2 is the only mod I have that doesn't have recipes in NEI. I am currently using experimental, but after running Gregtech for the last year, I would like to take it easy for awhile with regular IC2. Thanks


    I know NEI-brokeness with latest IC2-lf .401.
    ChickenBones changed some APIs in latest versions. Try v1.6.0.4 (5)
    I'm not sure if this works with experimental at all.

    Progress with Molecular Heaters:


    It is the first actual machine (with processing, "facing" and stuff).


    Aand, when I am done with molecular heaters, I will get to work on Wireless Remote Aceessors.
    Yes, some of you may consider this OP, but...
    What this thing is going to do is it will simulate rightclick on a block that it was bound to (some mods have protection against this kind of thing, maybe i will use dummyplayers), forcing it to open its GUI wherever you are given the block it is bound to is chunkloaded. (f.e. unlimited wireless access terminal from AE that works crossdimensionally).
    Could somebody make a icon for the item? Okay, gotta do that myself :(
    Reminder message in case I forget how i was gonna do it: onBlockActivated().
    Bind player inventory in dummyplayer via constructor.


    EDIT: Loving Atomic Disassemblers :3


    THAT WIRELESS THING WORKED! YAY!
    Currently, it just activates buttons, but i have plans how to fix that.

    Did anybody run with supersonic boots while shooting snowballs? Well, you should. It will bring up smile on your face.
    @bove:
    I dunno how much work is there in order to get my addon to work with Experimental. API changed and that worries me alot (if I need to change something with ENet, that means that I am to go over each of my TileEntity and change a ton stuff there, which is not cool. Gonna create something like Greg's MetaTEs)

    Makes me quiet ... these recipies aren't the one for GT/hardmode right ? Because they seems way too cheap IMO ^^


    There are several stages in development:
    1. You have an idea in your head, but you have nothing but that.
    2. You wrote some code and draw some sprites. Everybody says: "FFFUUU, OP!!!1111"
    3. You, following some advices make item/block less OP, everybody loves it, you don't like it.
    4. You add some GT/hard recipes, somebody loves it, somebody hates it.


    With these items I'm about at 2 -> 3 stage.


    Well, anyways, if anybody wants to test new version (TONS OF BUGS! YOU WERE WARNED!), it is here:
    levelstorage-universal-0.9.7-rc1.jar

    Went mining in my test world (unlimited power) with the new Atomic Disassembler.
    Well, after 12 minutes 46 diamonds so far..


    Also, said device now makes an explosion (6.0F power compared to 4.0F (TNT)) when it mines uranium.


    Aand after 5 minutes of work, my addon has lappack too :3


    It is so dark because of carbon plates in its recipe.


    And also, I'm gonna change Atomic Dissomething's sprite to be more dark. I feel like carbon is the best ingredient for it.


    EDIT 3:
    520 KILOBYTES OF PURE SOURCE CODE! BINGO!


    Okay, i think I'm going to (finally!) complete the miner and then... I have no work to do. How bad is that?
    Suggest some features, i won't go to GT thread for them (because 99.9999999999% are GT-specific, while my addon is not a GT plugin).


    EDIT 6:
    I made miners work the way i wanted:
    Current specification (i'll add overclockability for them later):
    1. Range 32x32
    2. Speed: airmining 1 tick, blockmining 2 ticks. {really, really fast}
    3. Consumes 277 EU/t (minimum, periodically changes)
    4. DOESN'T CHUNKLOAD ANYTHING!
    5. |f you have any enhancements on your drill (like fortune or silktouch), miner will apply it to every single block it mines (so, if you have fortune 3 on your drill, you will end up with such a ton of coal...)
    6. Otherwise acts as a typical miner.


    Recommended setup:


    EDIT NIdontknow:
    I wanna add a furnace that will be able to cook 4 items per tick. Probably is going to be expensive energy-wise (it will be relatively easy to craft but will consume good amounts of energy)


    EDIT:
    How do you like this recipe?


    And this one?

    portable quarry :D


    It was meant to be a replacement for EE2's destruction catalyst.
    Question to everybody:
    Should I add equivalent for Hyperkinetic Lens (if anybody remembers what it is)?
    Wouldn't it be OP?


    EDIT:
    I'm starting to love my mod. When i started coding, i did not even know that everything this mod does now is possible. 1 month, so much content added and is being added.

    He is using the MCP test environment, which does strange things with playernames


    Yes, I'm far too lazy to add simple "mak326428" to the eclipse run configuration for MC.


    @Why no wiki:
    I don't know. I'll think of it later.


    EDIT:
    Yay for Atomic Disassemblers!


    Ignore that pillar, i just forgot one minor Thing.


    5 seconds later:



    OH THIS THING IS SOOO MUCH FUN! IT'S NUTS!!