There will be two crafting modes: "normal" and "hard". You can change them in config. On normal mode, all armors require just plain iridium plates (super-easy) like they did in the past.
On hard mode, it's something like this:
Boots: 5 osmiridium plates ->
15 (osmium ingots) * 4 (conversion of osmium tiny dust into normal dust) * 6 (uum per 1 tiny dust) * 4 (you need 4 osmiridium mixed metal ingot per plate) = 1440 UUM
15 (iridium ingots) * 7 = 105 UUM
Total of 1545 UUM = 24.14 stacks of UUM
I will skip all these calculations, let's just think 1 osmiridium plate = 1545 / 5 = 309 UUM
Chestplate:
Chestplate requires 3 plates = 927 UUM = 14.48 stacks of UUM
Leggings:
Leggings require 3 plates = 927 UUM = 14.48 stacks of UUM
Helmet:
Helmet requires 4 plates = 1236 UUM = 19.31 stacks of UUM
Total of 4635 UUM per fullset = 72.42 stacks of UUM.
I don't know on which difficulty you're gonna play, but I will definitely play on normal.
@lso, Matt, congratulations on 2000 posts!
In other news, I DID FREAKING FIX THAT WEIRD THING WHERE ARMOR DID NOT RENDER!
For those fellow modders who have the same problem:
use this code before your modItemsInit:
ARMOR_SUPERSONIC_RENDER_INDEX = RenderingRegistry.addNewArmourRendererPrefix("supersonic");
Where ARMOR_SUPERSONIC_RENDER_INDEX is a simple variable in your ClientProxy.
Then, when you init your armors, do that something like that:
super(LevelStorage.configuration.getItem(UNLOCALIZED_NAME,
LevelStorage.getAndIncrementCurrId()).getInt(),
EnumArmorMaterial.DIAMOND, ClientProxy.ARMOR_SUPERSONIC_RENDER_INDEX, 1);
Place your armors inside of /minecraft/textures/models/armor/yourPrefix_layer_yourLayer.png
yourLayer - 2 for leggings, 1 for everything else.
That was it. I don't know if it is the case for you, but for me it really drove me insane.