Posts by mak326428

    Who needs to speed up time for that sake when you have magical beds :3


    Make that "Water Condensator" (takes water from atmosphere) generate a water block on you if you fall on lava or catch fire.


    Magical beds? Heh, maybe someone wants to troll his/her friends in SMP.. Or maybe you want to skip day and go hunt monsters to get Minium Shrads :3


    Also, SpwnX, i fixed that bug when Tesla Rays rendered weirdly. I forgot to add 1.6f to the Y axis of the beginning of Tesla Ray.


    Okay, I'm gonna add Quantum Ring. After today's diretime, of course :3


    Edit:
    Some basic progress done:


    Aaand I am done with Quantum Ring. It combines all the abilities of the whole armor set + protects you from ALL kinds of damage (so, if you occasionally fall into the void, no problem)
    It was quite interesting for me that effects of Quantum Ring do actually combine with effects of equipped Ultimate Armor Suite. As a result, we can jump this high:


    WE ARE ABOVE CLOUDS! WHEEE!
    I don't even say how far you jump when accelerated with leggings...


    Wireless Chargers:
    I've played for two hours and couldn't find bug you specified. It DOES work on armor and DOESN'T waste energy.
    Could you make a video as a demonstration?
    Reduntant? No.
    There're a few reasons.
    1. It renders very well. GT superconductors are ugly, they occupy the whole block.
    2. It was made just for in-world placement, you can disable its OreDict-compatiblity with GT in the config.

    Second part of the thread [description]:





    1. "demandsEnergy() is not impemented properly" just ignore that. I had to remove proper implementation for Wireless Charger to work. It doesn't do any harm, except for printing that kind of stuff into console.
    2. "Armor doesn't render" Yes, known issue.
    FORGE: WHY DO YOU REQUEST "String" IN getArmorTexture() INSTEAD OF "ResourceLocation"? WHYYYYYYY? THAT WOULD FRIGGIN MAKE EVERYTHING SO MUCH EASIER!
    I don't know what to do with that. Like I said earlier, it works fine in dev environment, but when it comes to real game environment, it screws everything up.
    3. "All armors (boots, leggings, helmet) draws energy from chestplate". Yes, I use ElectricItem.manager.use() (standart IC2 api for this kind of thing), but because of chestplate being lappack, they draw it from chestplate. I think I should try ElectricItem.manager.discharge() instead.
    4. Thanks for recipes, I'll get them into the mod, except the recipe for the Electric Sickle. I thought of it as a really cool start-game method for collecting a good amount of seeds and farming rubber trees. Making it require still will immediately make it a mid-game item. So, I'll keep refined iron there, or maybe Refined Iron Plates from GT.


    Q : Why forcefield chestplate kills mobs, instead of just pushing them away? That killing job is for teh helmet.
    A: Mainly because it's a forcefield chestplate, i think tesla helmet should emit tesla rays, but chestplate will kill mobs if they get too close.
    I'll add config for that, don't worry.


    Q. Why does wireless charger waste energy?
    A. Balance-point. It only wastes 5% of energy you send throught it, so not a big deal.


    Also, SpwnX, 0 energy loss FTW!:


    I have absolutely no transformers there BTW.


    I think I found a way to solve my thread-space problem. I'll just create posts here and reserve them.
    The next version will likely feature an electric version of Frames. I won't decompile RedPower for it, I will just take the principe and implement it. Wish me luck.

    As soon i manage to get a working IC² , GT , NEI and "MakTech" i will get it working.


    Do you have any problems?
    If so, contact me, I'll help you (i have no problems running all three mods)
    And no, it's not "MakTech", it's "LevelStorage". I consider naming a project after its after very egoistic. (and what Greg did is on his conscience). I'm not one from those.


    In other news, I am releasing v0.9.5 now. Oh, now I have to add description for all the items again.

    Suggestion : Make quantum-nano technology ring which "miniaturizes" the effects from armor and hold all of them in only one item.
    That would be the Quantum Ring, allows you to fly (gravitational fields), defend yourself (forcefield and tesla), sprint faster (by creating gravitational fields [again] towards a direction).
    Its recipe would be the whole special armor set + some end-game stuff. That is intended for people who wants to use other kinds of armor and still have the special effects the armor gives.


    Want me to make a "GregTech" set of recipes (intended for use with GT items and fit its tech tree) for balance decisions?


    GregTech recipes? YES, PLEASE!


    Quantum ring? Maybe i will. Possibly. I don't say probably, i say possibly.

    Can someone please tell me which downloads are for which? I can't tell and I would really like to download the 1.5.2 version if there is one for this addon cuz it looks pretty cool and I want to try it.


    Unfortunately, there is no 1.5.2 download. I developed it for 1.6.2 initially.


    EDIT: I think I'm ready to release 0.9.5 version of the mod.
    New stuff? Yep, a ton of it.
    1. Wireless Chargers
    2. Electric Sickles
    3. Energetic Infused Matter Orbs
    4. Mass Infusers
    5. Quantum Saber
    6. Superconductors
    Various miscellaneous tweaks:
    1. Fixed advanced scanners.
    2. Fixed tesla helmet
    3. Nerfed ability for the forcefield chestplate to lift entities.
    4. Drill now has two modes: 3x3x1 (width x height x depth) and normal. Modes are changed by Mode Switch Key + Right click
    5. Added 3x3x1 mode for drill (makes drilling long tunnels really, really fast. You will find a whole ton of diamonds now. I went caving for 15 minutes and found 31 diamonds. It's even faster than laser!)
    6. Fixed a bug when you were able to take off levitation boots and still able to fly (once again)

    Yeah, we have the earlygame electric Jetpack for that.


    Yeah, but it got only a tiny bit of energy storage & doesn't act as a lappack. Gravisuite fixes that, but since GS is not out on 1.6 yet, I may consider adding it to my addon.
    Also, @Greg, your armorTextures workaround didn't work. It seems weird, because your mod has armor textures and they work very well. What secret voodoo-magic do you use?

    I did not say it was OP to anyone, but to me, playing with GT as main mod, it is OP. And I think most of people playing with GT will have the same opinion. So what I just told you is: You don't really care about things being really balanced, because your addon isn't made for GT-fans.


    [joke]Yay, now I can make dirt = diamond block recipe! [/joke]


    In other news, I'm done with Wireless Chargers and am making electric sickles. (it would be relatively easy to do, I'm sure)
    After I'm done with sickles, what should I add next?

    Should be made with Iridium Plate and have losses IMO, because nof everyone uses OP addons such as GraviSuit and ASP (not that OP since it last nerf though ^^). But anyway, your mod is OP already, and don't really fit with GT, so do it OP if you want, since it won't be used by people wanting balance.


    Just to tell you, there are tons of config options coming in new versions, including disabling recipes and energy consumption.


    OP? Like KingLemming said in one of direwolf's videos, some people even consider simple chestrotation OP. So, OP relatively to what? If you say GT, well, GT is not a criteria for me. For me, personally, fun you get from messing with items is the criteria.


    In other news, I just got Wireless Chargers to behave properly. They now do work!
    The new problem is how do you set the frequency of charger? It's the most tricky part. I think I should add a special slot to the PowerSync which will set charger's frequency to its own.

    Mods copies things everyday. Get used to it.
    Also, his chargers are going to be WIRELESS, which will use a block's storage somewhere to recharge your stuff, anywhere.


    Yes, they will. The way they are gonna work is:
    1. You set WirelessPowerSync-frequency for the device
    2. When a PowerSync-transmitter receives any energy, it will send a part of it (it will be equally distributed between other receiving-powersyncs and wireless chargers), it will send some energy to the Wireless Charger, which, in its turn, will charge items inside your inventory.


    So, for the end user, it will be something like this:
    1. Put a chunkloader (REQUIRED! REQUIRED! Otherwise some weird glitches and bugs and what not will show their face)
    2. Connect a wireless P-Sync to your house's main powerline
    3. Set charger's frequency to your PowerSync's frequency.
    4. Go wherever you want, be it nether, or a mystcraft dimension, or overworld 130 000 blocks away from your house, chargers will keep your electric items inside your inventory charged.


    Also, I want you to suggest recipe for the device.
    Is it gonna use Iridium Plates, making it endgame? Or just advanced circuits? (I think advanced circuits, because in endgame nobody will really care about energy, Ultimate Solar Helmet for the win! :))
    Is it gonna have energy loss? Or not? (balance-point)
    Is it gonna be able to charge armor? Or not? (balance-point)