Moral: Never ever overclock your blast furnace because your normal nether OP geogen array would not cut it
It takes 8 geogen 1 turbine and 1 0 chamber reactor to feed 4 MFSU capacitors to supply the blast furnace with 2048 EU/t while leaving a small leftover energy for other machine
And liquiduct make a great strip lighting when filled with lava
Moral: ONLY overclock 32 eu/t machines 1-2 times unless you have some fusion reactors.
Is there some sort of web page that walks you through how to start with gregtech that is updated with the new information? I'm having quite some trouble trying to figure out where to start.
There's a new wiki: http://gregtechcommunitywiki.w…galactical+Community+Wiki
and for video, I'd recommend edoreld's Videos, he also have various spotlights for newer versions of GregTech.
Thanks for reviving this version of Advanced Machines Immibis...
I was testing some ideas in creative when some of the machines suddenly started to burn. I read that rain is bad for the machines (must have overlooked that in the config or I would have known it...) but I was in a redrock biome (ExtraBiomesXL), where it never actually rains.
Since I don't want to disable this behavior in the config, should I build a roof from now on or will this be changed to affect only machine which actually get wet?
I also noticed that covering a machine in water doesn't harm it. If rain is bad, shouldn't water be worse?
Yeah your GT machines need roof, make 1-2 water layers roof for the LOL..
That would be understandable with other mods, but I don't think that's happening in the fresh instance. I will give it a shot but I don't think that's the problem
Yeah, Block ID conflicts never happened to me for fresh instance (caused crash), but the old Red Power 2 and Factorization Items ID conflict did happen in fresh installation (no crash)..
Ah right didn't read that..
Hm, I used the charcoal+sulfur+saltpetre -> gun powder before I did bee breeding, sulfur and charcoal were easily obtainable while saltpetre came from sand and sandstone or K+N cells (from vanilla endermen farm->enderpearls)
If you like bees, austere bees in the desert+alveary, gunpowder for days
As I have said, I want exact numbers to replicate with TerrainControl ore generation. If all else fails I could have a shot at decompiling and trying to comprehend the code.
I don't use quarries anyways.
The quarry only for the prove about galena spawn rate, it's not triple the gold (unless he changed it recently).
I think it's faster to decompile so you can see the exact number..
Greg, just want to know, what are the spawn rates of yourores? I only know that 1 block of Iridium per 5 chunks and Galena is 3x gold.
Iridium spawns below height 100 (so that percentage also includes the air and water block), means if you set your quarry from height 60 you need to factor that (1 iridium per 8 chunks).
From my full quarry experiences in plain biomes (height 64 ish), I got 3-4 stacks of galena per full quarry, so it's probably 3x gold if you quarry below certain height (not 64).
That is a good start anyways. I'm amazed there is no proper write up for this. How the hell did anyone figure this out in the first place lol...
I'd suggest to make 4 EU injectors, unless you are going to use the helium+deuterium process.. EU injector is pretty expensive..
@kane, don't forget the Be cells.. you need lots of it
Yeah I had them upgraded, turns out I needed 16 plasma generators to provide enough energy. I thought it would only need 8192 EU/t for 4 overclockers, but apparently it required a lot more.
0 OC upgrade: 128 eu/t
1 OC upgrade: 512 eu/t
2 OC upgrades: 2048 eu/t
3 OC upgrades: 8192 eu/t
4 OC upgrades: 32768 eu/t
IMO, It's not worth the eu/t to put 4 OC upgrades inside an ind. electrolyer. (honestly I won't even consider putting more than 1 OC upgrade inside).
Note that Galena Ore is very common. It has a Spawn Rate of 3xGold, but can only be processed via Electrolyzer.
Did you change this? because in the older version 2.90 or something, I only got like 3-4 stacks per 64x64 quarry from height 70 ish..
Change it to "true" instead of "TRUE", I don't remember if Java boolean is case sensitive or not but at least you can try that lol..
Yeah, I searched through the OP, but I didn't find it
Can you please link me to the post?
OP => Important Stuff => Installation => the link there (which contains no 3.05a) is the latest one.
I understand how the dynamic config works, I just don't know what I:item.GT_Components.34 or I:item.GT_Cells.131 or any variation thereof corresponds to ingame
For some machines you can guess since they only have one or two recipes, but for example the Fuel_3 section doesn't even tell you which machine it is, and for example the extractor lists many dozen different cells.
Use the GregTech.lang (ctrl+f to search in notepad) so you know what's the ingame name of them..
In 1.5.1, RailCraft has added Steel Tanks. They hold 32,000 millibuckets of liquid per block. The larger your tank is, the more efficient it is, per Tank Wall Block.
RailCraft > 10 XyCrafts
I honestly don't install xycraft, 1 less mod is better for my pc...