Display MoreNow that I can use my phone properly (Thanks to MistrX ), I can suggest the things I wanted to ... I've been Silent for too long ^^.
New Tools: Fuel consuming Tools:
Combustion Drill: Lvl mining equal to Iron, requires an engine (made out of Refined Iron mostly) and some Refined Iron. Mining Speed =about Diamond Drill speed.
Advanced Combustion Engine: Steel equivalent of above, with Adv. Circuits instead of Circuits. Mining lvl would be Diamond pick, and mining speed would be much faster.
Fracking Drill: This tool would require things like pumps/pump module, Titanium and Crome. It would mine anything, but at the Rockcutter speed. However, it would drop some special Ores, a bit like Native Cluster from TC3, which could be macerated/grinded for more ressources than the Ore itself.
Gas-in-stone:
I had an Idea that would add some kind of a GT Oil, some gasses and some fun: Just make Stone and all Ores sometime drop some gasses. These gasses would be harvested using the Fracking Drill I suggested, giving differents gasses cells from empty cells in your inventory (maybe it would require a bigger fluiss handler though, like a pack that could store multiple fluids, or a portable tank).
Probability should be like:
Shale Gas: 5% for every "Normal Ores" and 1% for Stone (the loop would be possible, but as you would need the Fracking Drill, it would be stupid)
Firedamp Gas: 50% for Coal (yay, energy from Coal!)
Nether Ores: 35% of getting H2SO4, or such a chemical, assuming it would be a useful one.
End Ores: Helium, Hydrogen, Methane or anything you want (maybe severals with differents chances).
A cool things would be mining these Ores with a normal tool to cause them to leak ... aka scanning for fire/lava--> if true then explode for the one you can burn, and Chemical Explosive from ICBM alike effect (so you won't need me anyone to be trolled Greg, be trolled by yourself when mining xD)
Now the mechanics for these:
Fuel based tools could be refueled using: Crafting, a special new GT machine (that would be a Liquid Transposer like, with IC2 Canning machine features), directly consuming cells from your inventory or with a fuel pack. (Chose the one you prefer, but the Fuel pack would also require the machine ...).
The Fracking Drill would basically use the same mechanics, but would consume EU (like 400 EU/block)/Compressed air cells meanwhile, and instead of Fuel it would use chemicals/Dust Cells (Water + differents Dust, like Diamond Dust + 15 Water Cells = 16 Dust Cells, dunno for other kinds of dust, just look fracking on wiki ^^). The chemical would be hard to generate with an automated setup, but using the gas from Nether Ores could help (as you wouldn't have to generate it before ^^).
As Fuel, BioFuel would be worth 16 blocks, Coal Fuel 64 (nice buff ^^), Diesel 320, Nitro Diesel 400 etc ...
The Fracking Drill would consume: 400 EU/ 0.5 Compressed Air Cell per block, and 1 Dust Cell per block/1 chemical for 16 blocks (more or less depending on how hard it is to get and on what you want).
Shale gasses could be refined using the Distillation Tower (4 for 3 Methane and one Oil/Diesel Cell) as the Firedamp gas ...
Btw, I just realized how "cheap" the Fusion Reactor was, would it be possible to nerf it by making Tritium harder to get, as it is IRL ? Like 1 from 20 Deuterium, but with an easier way to get it using Nuclear Reactor, as IRL also ...
+1. I support these ideas.
And I have a suggestion: Gas Pockets, that appear in the same shape as ore deposits, but contain a gas in the area. Opening the cavity improperly might make the gas leak out like TE Energized Glowstone, but with a finite-liquid logic that makes it not infinite (ex. drilling into the top of a gas deposit, and the gas leaks out of the shaft upwards into the air, all the way up to the top of the world, and adds to the pollution counter). Gases explode violently if they are too close to Lava/Fire/Torches/etc., and some can explode if shaken or disturbed with too much force, like a Jackhammer used to break into the cavity, or an explosive device exploding a few blocks away. They can be harvested with a special Drill or Pump.
Maybe there could even be added a machine that creates vibrations in the ground that are almost undetectable by Humans, but can be used to find the general location of Caves/cavities in the ground/Gravel/Dirt/etc., which would help find gas pockets/caves/ravines/etc,. It should operate by sending out a vibration, then waiting a few seconds, and if a gas pocket/cavity/etc. is detected, the GUI displays the distance to the cavity, but not the direction or coordinates. (it would also be slightly inaccurate, and may not find a cavity/find one that doesn't exist) Triangulation using the machines, similar to finding the focal point of an Earthquake with 3 different seismograph stations, would be the best way to use the machine. It would not be OP, because it is still difficult to use, and you need to run the machine in 3 or more different spots to properly triangulate a gas pocket/cavity. The intensity of the vibrations can be increased to increase accuracy and range, at the cost of more power usage, and some minor negative effects like Mini-earthquakes, cave-ins, Nausea, Combustion of Explosive Gas pockets due to the force of the vibrations, jamming/breaking of machines, slight scrambling of the placement of nuclear reactor components (components falling out of place), etc,.