Posts by SegFaulter

    I understand your point, but it doesn't really apply because I'm considering giving up IC2CA and modding minecraft, not coding in general. I'm currently working on a game with some of my programmer buddies, and we can make a much larger amount of money by hoping one of our games gets popular than by hoping one of our minecraft mods gets popular...


    Nonetheless, it's not as bad as I expected and I may very well continue to maintain IC2CA for a while longer.


    Okay. Well, I wish you good luck with your game. Please tell us more of it, so that we can support it. If I like it, I may even join the community and forget Minecraft altogether.
    I also suggest that, when you do decide to give up on modding, find someone worthy enough to continue the addon. If it falls into the hands of a noob, it may bring demise to the addon, and it may become so buggy/unused that it is forgotten and discontinued.

    Translocators can do that if used properly. Its hard to accomplish, but they can do that.


    No, they can't. They never extract the components at the right time, and they always melt. Unless you set it up to shut off the reactor, and supply the machines with just enough EU to remove only the components, and no refreshed ones that are added back by the buffer, but that is not possible unless you have a way to make an EU storage device only output that set amount of EU, in ONE packet, ONCE, when it detects a redstone signal or something. Nobody has made anything capable of that yet.
    And about the Advanced Regulator, it recognizes slots of the Nuclear Reactor, that are not present. For example, a 1-chamber reactor, has 3 slots at the top, but slot #3 is the one to the right of slot #2, which does not exist unless all 6 extra chambers are included.

    No, I am talking about the Advanced Regulator, not about the Inventory Manager.


    But still, I remember using several hours of my time, a few months ago, to set up one of those DDoS-reactor designs, with your machines moving the stuffs, but it did not extract the coolant cells at the right time. It didn't even extract them at all, they just sat there melting.

    Your Reactor Manager is already in the game and called "Advanced Regulator", if used with a Reactor it can refill 9 Slots per Regulator. If you then add an electric Translocator to that contraption, you can easyly pull the depleted Cells out of the Reactor. No need to add a special "Nuclear Reactor Control Block" to the Game if it's already possible to do so with generic Devices.


    Really? You mean that machine that has all of the randomly coloured GUI elements and weirdly-labeled buttons that nobody knows how to use? Sure, I'll hook it up to my Nuclear Reactor, just to watch it NOT pull out the components at the right damage value, and meltdown 2 seconds before I can shut it off. What fun.
    Unless you've realized that severe error and made it where the machines can now extract components that are at or below the said damage value of the object selected to be extracted?

    Maybe there could even be a way to put Alcoholic substances in potions, and toss them at mobs/players to induce the effects of that alcoholic substance on whatever is in the splash range.
    And, what if we could put Alcohol in buckets, dump it on the ground, and light it on fire? That would be fun, and a great tool for dealing with unwanted invaders (just dump alcohol around the gate of your fortress, and light it on fire wile dispensing waves of arrows into the mess)


    +1.
    This would be awesome, and very useful.

    GT already has spray cans which extends dyes usage by 16, like painter, but for recipes (and coloring blocks in the world).


    But we should have an alternative to plant-stuffs, because I don't like the idea of gathering roses and dandelions just to make a hazmat suit to protect myself from the deadly radiation/heat of the extremely-hot breeder reactor under my industrial base. And I am sure that many others have found themselves in situations where they have all of the nice technology, but have to go search for flowers if they want to make a RailCraft crowbar or a hazmat suit.
    It would just be a nice addition, and useful too, that's all.

    This addon is cool. I hope that it develops well.
    Suggestion: Synthetic Paint/dyes, that can be used in-place of any dye. Including the production of Titanium Dioxide for the White paints/lighter paints, and an ore, likely Ilmenite, that can be processed into Titanium Dioxide (and byproducts). However, this would not break GT balance, as the titanium would still have to be separated from the dioxide via whatever process, and an industrial blast furnace is still required to produce the titanium ingots, if a user wants to do that. It would just make the raw form a bit more common, but that is nothing to worry about (as using different mods/addons that add their own ores, including multiple types of Copper/Tin, even some Aluminum and others, does not break balance via adding more ores).

    I've considered it... I'm gonna try and update it for now, but if I'm as bored out of my mind as I'm expecting to be, I'll just clean up the code and try to pass it on to someone.


    Instead of doing that, try this:
    1. Make more addons/mods, all download links are adf.ly/linkbucks links to the links.
    2. Make Youtube videos for every release for (almost?) every addon/mod you make, and maybe for other mods that people ask you to make them for. Be sure to get it set up where that you can be paid for every view of the videos, from advertisement (yeah, it's possible. There are people out there who do nothing all day but make YouTube videos and have a constant flow of cash from Youtube, who is paid by advertisement companies so that they can advertise on the videos)
    3. You will get continuously paid for coming up with new ideas and making the community bigger. Maybe you could make a mod that becomes so popular, that it becomes as widely used as IC2 or Forge itself. Or you could make an addon of a mod, that adds cool stuff and/or improves the mod, and also becomes very popular. As long as you get paid, you will be interested, and as long as you are interested, you will make stuff/videos, and as long as you are doing that, you are getting paid.


    Or, you could just go ahead and give it all to someone else, who will go on to do that, while you work at a dead-end job in some meat-packaging factory, textile mill, metalworking factory, Office building or something like that. Eventually you'll remember this addon, look it up, find the person that made it, and see how many addons/videos the person has, that are constantly generating profit for the person, and hope you had've stayed with the community.


    Also, I like IC2CA and hope you continue to develop it. I have always wanted to combine my QuantumSuit chestplate with a LapPack and Jetpack, and with this addon, I can do that. Thank you for working so hard to make it all possible.
    (This addon would work well with Balkon's Weapon Mod; imagine, flying through the nether with your full Quantum-Suit Armour/lappack/jetpack, shooting Ghasts into pieces with a Musket, and taking out entire crowds of Pigmen with the Blunderbuss. Or, chasing the enderdragon, while shooting it with the various projectile-weapons available, with the Mining Laser at the ready to shoot the last shot and kill it for that cool achievement.)

    Suggestion: Nuclear Reactor Manager
    What it is: a block, similar to the other item-automation blocks, but it can only work when used next to a Nuclear Reactor. It can be set to remove near-depleted cells, replace fuel rods in specific slots, remove nearly melted cooling components (coolant cells/heat vents), input Depleted Isotope Cells, output Re-enriched Uranium cells, and a few other things that I may have forgotten that are major components of Nuclear Reactor operation.
    GUI/Usage: The GUI has 8 slots; 4 at the left, in a 2x2 grid, and the same at the right. Under the one at the left is the word ''INPUT'' and under the right grid is the word ''OUTPUT''. Each slot can take any reactor component. Under each ''OUTPUT'' slot is a gray button and a green bar; clicking the Green bar cycles it between 100%, 75%, 50%, and 25%. Any items of the type set to that slot, that are in the reactor and at or below the value displayed on the green bar, will be extracted from the reactor to an attached inventory at a configured output-side of the block. The Gray Button, when clicked, pulls up an inventory grid the exact same size as the reactor's inventory, and clots can be clicked to change them from ''not used'' (gray) to ''extract from here'' (red). Items of the selected type, at or below the set damage value (not applied to non-damageable items), and in the highlighted slots, will be extracted to the connected inventory on the configured output-side; if no specific slots are highlighted, all items of the type, at or below set damage value, will be extracted. the Input grid also has the gray buttons, but no configurable damage bars. Clicking the gray buttons will have the same function as for the Output grid.
    Crafting: It would require two of the most expensive automation machines available, some Data Control circuits/computer monitors, and some other balancing stuff like Electrum plates/Tungstensteel plates.
    EU usage: Uses 8 EU per item moved.


    Or, when the planned reactor overhaul happens, add a Liquid-fueled reactor, that needs liquid Uranium/Plutonium/Thorium to operate, and produces small amounts of Liquid Depleted Uranium per 1000 mB of Liquid Uranium, and Liquid Depleted Thorium/Plutonium for those fuels.
    Liquid fuels could be made by heating the fuels in a machine contrasting to the Vacuum Freezer, made to take an input Dust/Ingot, liquify it, and move it to its internal storage tank. If there is any of a liquid in the internal storage, it will only accept the material that is melted into that liquid.


    Either of those would be awesome.


    And just one more thing: What about a high-tech machine, the Fusor, that takes input energy to fuse 2 substances? It would take significantly longer than a Fusion Reactor, and work similar to the Alloy Smelter. For example, if the user inputs Deuterium and Tritium, it produces Helium (gaseous, not plasma). This would offer users a way to create substances that they don't have easy access to, at the cost of lots of EU. It could drain an entire MFE in only 2 operations producing Helium, and the heavier that the input items are, the more energy it will consume to fuse them - so producing, say, 1 Iridium, may drain 2 MFSU's or more.
    It would still require high-tech machine blocks and lots of other very expensive stuffs, though, to keep it balanced.

    Hello dear IC² Community.
    I am a noob, I just started (about 3 months ago) playing Minecraft with mods (I played Minecraft much longer ago and also used some mods, but buged me, that the installation of many mods at the same time often lead to the "not-working" of Minecraft. That's why I didn't used them anymore. 3 Months ago a friend told me to come on a modded server, and it was really fun making, so I started again playing Minecraft, but with mods. Now I administrate a small moded friends Server with a selfmade Modpack. That everything, I think...). Now the topic I need help at is, that I do not have a clue how to automate a Breeder reactor. What I mean is, that we have two types of Items that must be placed in the Breeder reactor, the Uranium cell and the delpleted isotope cell. How can I build a system with a mod like AE that puts the Uranium cell in a specific slot, and the D-Isotope Cells in another specific slots? (And when I am actually creating a thread for my problems again I will also ask, how I can make a program that stops the emitting of a redstone signal when the reactor reaches a specific temperature or your Energy Saving Units are full? And: Which way of autocrafting whould you recommend?) Thank you for reading (I am really sorry for asking so many noobish question)!


    For the automation: GregTech works best for that type of automation. With a certain machine, that consumes very little power, you can insert/extract items from specific slots in the reactor. I forgot which one though, so you'll have to look it up/ask an expert.
    For adjusting the temperature just right, use the Nuclear Control addon. It adds normal/digital thermometers that can be used to check the temperature of a reactor. You could put a lever on the reactor, chuck a quad-Uranium cell in it, let it heat up until it starts setting stuff on fire, and shut it off just before it starts melting the containment vessel.
    For an equal-breeder-reactor that never needs the temperature cooled down/heated up, I suggest this one:
    http://www.talonfiremage.pwp.b…brvkiu436ps6adp2vk40ic9wv
    There are more efficient ones out there, but they are all slightly off, and slowly cool down/heat up, so they would need lots of unnecessary automation to keep them at the proper temperature, automatically.


    For shutting off the reactor when the storage is full, set the storage block to ''emit energy if full'', hook it up to a redstone NOT gate, and connect the NOT gate directly to the reactor. When the storage gets full, it emits redstone signal into the NOT gate, which stops emitting signal to the reactor. Visual diagram:


    :Reactor::Cable::Cable::Cable::Cable::MFS-Unit:
    :Copper Dust::Copper Dust::Energy Crystal::Coal Chunk::Copper Dust::Copper Dust:


    :Copper Dust: = redstone dust
    :Energy Crystal: = redstone torch on the side of a stone block
    :Coal Chunk: = stone block with redstone on top of it
    Do note that redstone needs to be pointing directly at the MFSU, or there must be some on top of it (use Shift-rightclick to place it on it without opening the GUI)
    Good luck.

    The Obscurator is used to right-click any vanilla block, to copy its texture and to right-click to ''paste'' it onto hardened CF. For example, your base is made of stone-brix, and your CF-covered cables in the wall look ugly, so you paste the stonebrix texture onto the CF, to make it match the wall.


    Recipe:


    :Bronze Dust::Energy Crystal::Bronze Dust:
    :Gold Dust::Advanced Circuit::Gold Dust:
    :Bronze Dust::Bronze Dust::Bronze Dust:


    :Bronze Dust: = Redstone dust
    :Gold Dust: = gold cable, 2x ins.
    Everything else = what it looks like


    Can store 10000 EU.

    The changes from IC2 to IC3 would be huge, so people without Gregtech wouldn't be used to everything being balanced :P


    Also, as much as I want to go to Germany, it's a very big country to look for a dragon :D


    Not to Germany, but into the virtual universe that Alblaka is somehow imprisoned in. I think it's called ''smite'', or something. If anyone here is willing to go, be sure to take your chainsaw and a few lappacks. And don't forget to recharge your QuantumSuit.

    I can't wait till some mod adds pollution and smoke. I love the smell and clouds of burnt fossil fuels in the morning :D


    Me too!
    Maybe pollution could be started combination of Finite-Liquid logic and TE's Energized Glowstone - flowing up to the ceiling of the world, where it randomly turns into ''Pollution Cloud'' blocks, that can eventually slowly fall to just a few metres above ground, or at ground/head level in colder biomes. If there is enough pollution in a chunk, it can cause ''acid rain'' within the chunk, slowly turning lakes into acidic water, harming mobs/players that don't have a full hazmat suit on, turning grass into dirt, and dirt into sand, (and sand into cracked sand if EXBL is installed), maybe even drying up water/acidic water, leaving behind an ''acidic sludge'' covering (rendered like snow) that harms anything that walks on it. And if it gets too polluted, clouds would begin blocking out the sun-light, and it would begin to snow, really heavily, being so cold as to begin harming mobs from frostbite (at all times, even when not snowing at the moment), piling up several metres of snow, freezing water under ice, if there is any. Of course, the snow would be acidic too, so anything in it/on it gets harmed too, but less than in acid rain/on acidic sludge.
    However, large ''pollution filtration'' machines could be used to collect pollution from the air, destroying the clouds and turning them into ''liquid pollution'' in the machine (kinda like an upside-down mining drill, that stops and begins to function only at the top of the world, and can collect any pollution block that is 32 or less blocks away from the top block of the collector. Acidic slime has to be removed with a shovel, though. All forms of pollution could be turned into small amounts of resources, like CO2, SO2, CO, NOx, a small amount of H2SO4, etc.
    Maybe even sand could be put into a 7x7 multiblock machine, that converts Sand into Dirt, requiring Fertilizer, Water, Energy (for mechanisms and lightings), and Grass Seeds (or just wheat seeds), operating at 50% the speed of a macerator, and converting 9 blocks per operation. Snow could be converted to water, at a 4:1 ratio orso, in a different machine.
    Acidic slime could be dumped into a trench, as a liquid, and used to keep people out of an important place/base, for an alternate use than being broken down into its base materials.
    And of course, if a player happens to obtain a block of pollution of any kind, its information under its title reads something similar to ''Smells like China Exhaust and Rotten Eggs''

    New release out, 1.6.2 soon.
    Now with Eeeeeeeeeeeeeeeeeeeeeeeeeeevil things !!!


    Awesome! checking them now.
    I also started a wiki: http://fredtrek.wikia.com/wiki/Fred_Trek_Wiki
    But it is lacking a lot of stuffs/details, and has no images/videos.


    And a suggestion: For the future, Tritanium could have some liquid metal at extreme pressures ''forced between its atoms'', to soften it - the excess liquid metal is then extracted, and the softened Duranium could be sheared off with some high-strength lattice of Diamond and other extremely strong metals, to be treated and used for other applications.
    Or, we could use it as some kind of ''super-iridium'', that can not be ground to a dust or bent or anything, and cutting it off of its ore in large plates would be required.
    For example, basic Tritanium Ore can be ground up (stone ground away from the Tritanium pieces) for a few Tritanium chunks, which are used in an extremely strong/fast-working Tritanium Rock-cutter, which can be used to cut the core of the ore veins (different block, mostly pure Tritanium) apart in blocks, at about the speed of mining Iridium Ore with a diamond pickaxe, and those blocks are put in a ''block cutting machine'', which uses Tritanium Cutting Blades to cut the block into Tritanium Plates, which can be bound a special way to make Tritanium Hull blocks, machine casings, and many other things. They would probably have holes drilled in the edges/corners, which are then pinned together with C-shaped tritanium pieces, which are pinned with a Tritanium rod, placed in two holes drilled across the two ends of the C-piece. Although flexible between the joints in some ways, the plates would be almost non-separate-able.
    Or maybe, they could be riveted together with Tritanium Rivets - with the use of an extremely powerful Nuke-powered Tritanium Riveter Machine (see attached Image)

    Suggestion: How about a machine, that can take any item for input, and ''scans'' it like the cropnalyzer, and displays information about what it can be used for?
    For example, inputting 1 diamond ore in the machine, makes it consume 6400 EU orso, to display that it can be mined for 1 diamond (or more with fortune enchantments), ground in a macerator for 2 diamond dust, processed in a grinder for it's outputs and etc..
    It shows all possible inputs, and shows all of those recipes with the products/byproducts, along with EU needed, time per operation, and details like that. It could also show non-recipe uses, for example, the Dragon egg required above the dragon egg energy siphon for it to produce energy.
    And a contrasting machine, that does the opposite - it takes an item, scans it, and displays possible ways of obtaining the item, via recipes, ore drops/mob drops, dungeon/stronghold/mineshaft/temple chest loot, and everything else except cheating methods like Creative or NEI.
    Both would be very useful - for example, if a user has found Sheldonite in the End, but they know nothing about how to use it, they can put it in to see all of its uses, recipes and not. Or, if they find Olivine in a dungeon, but they know nothing about it, they can scan it with the other machine to see where it comes from, after scanning it with the first one to see what it is used for.
    That'd be nice.


    That would be really awesome. We need them.