Posts by Epic Lulz

    Recently, I built up a server for my gay friends. The sever has IC2 and Ferullos Guns mod. They both have their own Refined Iron for their recipes
    IC2 : Refined Iron (item id:30249) Ferullos Guns :Refined Iron (item id:836)


    How can I make the refined irons :Refined Iron: :Refined Iron: be compatible ? plz help me :!: ;( ;( ;( ;( ;( ;( ;(


    You can't. Even if you can, you shouldn't. IC2 is removing refined iron.

    I do wish there was a Rotten Flesh --> Leather recipe though.


    Even if it costed 16 flesh apiece, since by the time you start on enchanting you probably have a decent food farm set up and you have no use for rotten flesh (especially since they nerfed it in the canning machine).

    Soo... the higher the efficiency the better? (and i'm playing on tekkit classic, I believe this is the right version yes)


    Yes.


    The efficiency of a uranium cell depends on how many uranium cells are next to it - the minimum is 1, and the maximum is 5 (with 4 uranium cells next to it).


    This is then averaged with all other uranium cells to find the overall efficiency - the maximum possible is 4.44.


    The output of a uranium cell is 10 EU/t, multiplied by its efficiency.


    Hello, sorry if this isn't 1C2 but, is this a good reactor setup? Or will it be bound to blow up? http://www.talonfiremage.pwp.blueyonder.…1e89xsh54j3elog


    Just to confirm, this reactor setup is from IC² 1.103 and lower, which is Minecraft 1.2.5 and lower. You sure you're using the correct planner?
    Edit: Derp about the versioning


    If you are, this design is not that good. It will not blow up, but a simple rearrangement of cells will boost your efficiency up to 4.19 instead.


    Rearrangement
    This design uses the same amount of uranium cells, but 3 chambers less. It produces 1130 EU/t though, at an efficiency of 4.19. However, it does consume 572.91 stacks of ice, which is nearly 5x of yours. It has 5 unused slots, which can be filled with 3 more uranium cells and 2 more ice slots for an efficiency increase to 4.27, outputting 1280 EU/t but consumes 651 stacks of ice.


    Classic Ice-CASUC 6-chamber design
    This classic design uses 47 uranium cells, which is nearly 2x of your original design, however it produces 2070 EU/t, which is nearly 10x the output of your old design. The only downside is it consumes 1061 stacks of ice.


    However, ice does cost energy to make (since you can't silk touch ice in MC 1.2.5) without EE2 transmutation, so you may consider a water bucket system. Its downsides are less gross output and a chance to blow up in the event of erratic chunk loading.


    Depleted cells have a 25% chance to be left when a uranium cell finishes its cycles, or 8 can be crafted from 8 empty cells and an uranium ingot. Depleted cells can be converted to a isotope cell with one coal dust. When placed next to a uranium cell, the isotope cell will slowly recharge (I think it takes 1000 pulses, which means 1k seconds next to 1 uranium cells; 500 next to 2; 334 next to 3; 250 next to 4) into a Re-Enriched Uranium Cell. Re-Enriched Uranium Cells can be crafted with a coal dust to yield a fresh uranium cell. Breeder efficiency doubles every 3k heat, so it is good to have a breeder design that maintains the heat constantly at that temperature, and drop in a few lava cells/buckets to pre-heat the reactor to near critical temperatures.


    1. The EU system is not in a finished state. Like at all. Even explosions and cable frying is disabled, because it's not finished.


    2. Why do you think the old system has been scrapped? It was more complex than it needed to be. The whole thinking of "packages" complicated things and the goal of the new e-net is to make it more intuitive, thus only using EU/t.


    2nd point - only applicable to newcomers and returning users can be confused though. However, it does massively reduce lag.


    The "packet" system will return, in a different form, the current E-Net is still borked up on how to simulate "packets", that's why explosions and cable frying are temporarily disabled.


    Why do people never use the search bar...

    Didn't redpower give you the ability to do this with frames?


    Read the thread and use some common sense:


    1. RedPower is still 1.4.7 (unless you use Project Red or RiM or MFFS or AppEng)
    2. You can't interact with machines and redstones while moving.
    3. Frames inevitably break stuff.

    More Information Please. I Have "Universal Fluid Cell" but what is now ? How can i usw the Cell to Create Items ? Nothing Found in the Wiki.


    AND


    Please Add a Function in the config to use the old Recipe. With the new recipes i thing about that i deleted the mod. I Try it to use it with the new Recipes but it doesnt Work.


    Please read this instead:


    I normally do a 1 space gap, growing 1 at a time and clear leaves and normally focus on a single line if possible. It does look a little messy. I've also made it a habit of making sure they are 5 logs high, replanting if they are short and chopping down if they are too tall. It takes some time to get my farm efficient, but it eventually functions great.


    Please don't revive threads, especially when they are one year old.

    You could install the mods yourself or use a better modpack like FTB, and the HV solars are an addon on to IC2.


    FTB is just bloatware except for the Lite Packs.


    EDIT Clarification: What I meant was that FTB main packs (not the Lite Packs, which don't get much love anyway) may not be a good choice for everybody. It has too many mods (E.g. 102 I think, for 1.6 DW20 pack) that overlap and there may be excess, unused mods that cause lag and unnecessary trouble and hoops and interference (e.g. useless ores, tainted areas).


    Actually, thorium should produce less power, if you think about it. It's less radioactive than uranium.

    While yes, that is true, you also have to take into account accuracy. I would have to say that the best move in the game is Judgment, Arceus's signature move. 100 Power, 100% accuracy, always has STAB bonus and, while it is normally a Normal Type move, thanks to Arceus's ability (Multitype), it can be any type in the game (Not at once though...)


    Blast Burn has a 150 damage with 90% accuracy. Based off of that, it is worse then V-Create but what it lacks in stats, it makes up for by the amount of Pokémon that can learn it. Charizard, Typhlosion, Blaziken, Infernape, Emboar and Delphox can learn Blast Burn


    Still a horrible move though. Has an effective power of 75 and gives your opponent one free turn to do whatever he wants (switch to a counter, set up, deal more damage...), of course unless it's an AI. At this rate, you may as well just use Flamethrower or Fire Punch (or Blaze Kick, in the case of Blaziken), which has a higher or equal base power, has a secondary effect that is actually useful. And it isn't that useful on Blaziken, Infernape and Emboar anyways, since they are all Attack-focused.