Oh ok then
That'd do it.
You forget bedrock with 18 million. But who encases reactors in that anyway.
Oh ok then
That'd do it.
You forget bedrock with 18 million. But who encases reactors in that anyway.
So essentially what you have made are Hybrid Reactors, which no longer exist in IC2 Experimental.
(Btw, your name has somewhat been taken on this forum already)
Plus, nuclear power always needed a huge buff anyway.
I am running Buildcraft 3.1.4 and latest railcraft downloaded 2 mins ago
Are you sure you are on IC2 Experimental Build 332?
And as for Buildcraft: 3.1.4 is for Minecraft 1.2.5, are you sure?
I cooked iron in survival and it works I tried with build 37, 56, 66, latest
What are you talking about? Refined Iron is not legitimately acquireable in IC2 Experimental Build 332. That's 300 builds ahead of what you're talking about here. It may be some of your other mods adding a new recipe for Refined Iron (which should not happen, since Refined Iron is obsolete), but I think you may be looking at the wrong mods, or having a very strange calendar.
Project red isn't by eloraam, and is fairly new
I know. However, in the interim between Project Red and RedPower, many people have seeked for other alternatives to RedPower so any RedPower-based mods don't really have a lot of followers.
Display Moreeh?
i never heard about that mod, if you know(play\like) some mod this does not make that mod popular.
Currently popular mods are Buildcraft with forks (foresty,railcraft), Project Red and IC2, everything else is not popular or is not about tech (ars magica\thaumcraft are popular but about magic).
i know only one "popular" mod that not "very balanced" - soul shards, everything else is perfectly balanced compared to it.
In addition to what Omicron said - you seem to have missed out on many other mods that are becoming very popular these days:
- Applied Energistics
- Thaumcraft 4
- Tinker's Construct
Some other honourable mentions include:
- Ars Magica
- ComputerCraft and addons
- Extra Utilities
- IC2's other addons
- Minefactory Reloaded
- Modular Powersuits
- Mystcraft
Project Red is not really that popular, and most people have shifted to other replacements (which are not direct ports) for RedPower features. Additionally, RedPower also started to weaken in popularity ever since its brief and buggy return in 1.4.7, because of Eloraam's long absences punctuated with a few short announcements.
So in build 330:
Quote from Jenkins Changelog Build 330
- add persistent EU Storage for batbox,cesu,mfe,mfsu if remove with wrench — Thunderdark / detail
And in build 331:
Quote from Jenkins Changelog Build 331
- Added Configuration to make it possible to disable (still default enabled) the Storing of Energy within wrenched Energy Storage Blocks — gregoriustech / detail
Instead of enable/disable only, how about change it to use a numerical config instead that determines the percentage of energy that is lost on wrenching? The range is from 0 to 100; 0 means 0% of energy is lost on wrenching; 50 means 50% of energy is lost on wrenching; 100 means all energy is lost on wrenching. The default could be somewhere from 0 - 20.
I'm fairly new to IC2. This whole mod is callenging, yet interesting, but recently I discovered the whole new game of nuclear engineering. Ever since I ran into reactor planner, I even almost stopped playing Minecraft itself, but still, my designs lack any true, in-depth understanding of how the components work. I've read Albaka's guides, but they only gave me the general idea of what's supposed to happen. So please, explain like i'm 5:
- The difference between core (heat) and hull (heat)?
I don't think there is any difference.
Quote
- The copper and diamond heatswitch physics? I have no idea what the copper one is for, and I assume that the diamond one takes up to 24 heat from sides and 8 from core, divides the sum by 5 (4 sides+core) and sends the resulting heat back; The excess heat goes into it's own durability.
No; they calculate the heat level (heat / max_heat in percent) difference in the components beside itself first, and try to maintain a balance by moving the heat around, up to a variable total (depending on the type; diamond has 24, copper has 0, so copper will not attempt to balance heat between surrounding components). Afterwards, the calculate the heat level difference between itself and the reactor core by up to a variable total (depending on the type; diamond has 8, copper had 72).
Quote
- Heat vents, especially the golden one? I assume that it takes x heat from up to 4 sides + up to 36 from the hull and then substracts 20; The excess heat goes into it's own durability.
Not exactly sure about this. However, I think it can transfer 36 heat points to itself but can only destroy 20 at the same time, so it will continue gathering damage.
Quote
- How in the world is this different from this ? Why does simply copying it without using another reactor doesn't work either?
Reactors process the component on the top left, then across to the top right, then to the next row, and so on until it reaches the bottom right.
QuoteThank you in advance!
It is impossible to determine whether a reactor can be considered the "best".
Plus, this reactor design isn't even original.
Hours'm looking for the recipe found in the Electric Motor Craft Guild but not Fucion. Anyone know the recipe?
Could you elaborate? I can't understand what you're speaking.
Instead of using them directly, provide a few new ways to convert MJ/RF into EU, at better ratios.
NOTE: All the following machines have a base storage buffer of 5 000 000 EU, however will stop producing energy past 2 000 000 EU. They can accept Overclocker upgrades (produces energy and byproducts 2x as fast, but consumes items and liquids 4x as fast).
Lava Mechanical Energizer
A modified Thermal Boiler with an added Thermal Generator, 2 Gears, 2 Lava Filters and some other miscellanous parts. With some mechanical energy, it can convert Lava into a state which can generate more electricity. However, the required infrastructure has to remove the ability to create ingots out of Lava.
It needs a frame out of Reinforced Machine Casings built in a Gas Turbine-style to support its infrastructure, excluding Mufflers, but includes a Mechanical Energy Input Hatch, which is crafted from a standard Energy Input Hatchand a few gears.
Consumes Lava (capped at 90 mB/t), Water (capped at 30 mB/t) and MJ (capped at 150 MJ/t) at 5 mB : 1 mB : 5 MJ ratio. Produces 22.5 EU/mB of Lava. Each 2000 mB of Lava also produces 1 Obsidian. Maximum output is 2025 EU/t.
Advanced Steam Turbine
A modified Steam Turbine with 4 Gears and some other miscellanous parts. Mechanical and Flux-based energy can be used to convert Steam into a current that turns the rotors more efficiently. However, due to the special method of harnessing Steam, some Steam is lost during energy generation.
The required infrastructure needs a more Reinforced frame of casings, including Mufflers, but includes a Flux Energy Input Hatch, which is crafted from some Redstone Energy Conduits, a standard Energy Input Hatch, and some gears, and Mechanical Energy Input Hatch. The strong currents of Steam, however, will break non-metallic rotors (i.e. Carbon Rotors) 20x as quickly.
Consumes Steam (capped at 800 mB/t), MJ (capped at 300 MJ/t) or RF (capped at 3000 RF/t) at 5 mB : 1 MJ or 1 mB : 2 RF ratio. Has a base output of 2.4 EU/mB of Steam. Each 120 mB of Steam also produces 1 mB of Water. Max output at 100% efficiency is 1920 EU/t, increases to 2400 EU/t with Carbon Rotors.
Redstone Solidification Generator
Note: Only available with Thermal Expansion
The Redstone Condensator uses a similar concept to the Steam Turbine, and hence modifies it with a few gears and some other miscellanous parts such as Redstone Energy Conduits. It spins Destabilized Redstone at a high rate that generates energy, however Redstone will begin to cool and solidify on the Rotor itself, reducing its efficiency over time.
The necessary infrastructure is the same as the Steam Turbine, except a frame of Reinforced Machine Casings instead to withstand the high temperature of Destabilized Redstone.
Consumes Destabilized Redstone (capped at 100 mB/t). Each 100 mB consumed will increase the RS Counter by 1 point. The efficiency of the rotor decreases by 0.05% for every point on the RS Counter. Through the Maintenance Hatch, the "RS Counter" can be reset to 0 by scraping the Redstone off, reducing 1 point on Rotor Durability, and yielding 1 Small Pile of Redstone Dust for every point on the RS Counter.
If the Carbon Rotor is used, it loses durability 10x as fast, however there is a 10% chance of dropping a Tiny Pile of Carbon Dust every time the Redstone is scraped off.
Outputs at a rate of 20 EU/mB of Destabilized Redstone. Max output is 2000 EU/t.
Needs more hashtags. And less OP.
Pretty sure they're just electric tools which run off Redstone Flux
And the Fluxlectric Omniwrench (EDIT: Not actual name)
Research has been suggested very recently here. One problem with research is replayability - are you willing to go through all that research on your secoond, third, etc. world and so on? The first time through it may be fun for the player - however, that will gradually decrease until it is boring. One possible suggestion in the previous thread was to backup research status locally, or on the cloud so that all worlds and servers will share the same research file. However, some people may dislike research outright and find it too similar to other research systems already implemented in other mods.
Display MorePlaying Resonant Rise mudpack, currenly I seem to have IC2 2.0.316
About EU/t limits: If the rule is going to be that the total "voltage" of a net is the total of the generators feeding it then could it be based on a short average of the power input so generators from other mods that still try to "batch" their power output don't cause erratic overloads?
Also any chance of some indication of impending overload like maybe a few seconds of smoke effects, loud humming, texture effects.
On a diiferent note is the Advanced Miner currently craftable or is it create-mode only?
As said, the E-Net is still WIP, the packet system will return, but in a different form, so it will be possible to connect 10k batboxes and a generator to another batbox, but the moment you plug a CESU in, it will blow up. Voltage explosions are also still WIP.
Thunderdark is still working on the Advanced Miner, so creative only.
Maybe create a pocket dimension where the ship is, but with the actual dimensions of the ship, and the locations will be recalculated everytime someone/something attempts to enter/exit the ship.
If you have an eternity to wait, sure, you can run it off a geothermal. At 20 EU/t, it would take close to 7 hours to generate the 10,000,000 EU needed for one bucket of uu-matter
Okay, with scrap it's only 1 hour 10 minutes. But still, that's 24 hours for 1 iridium ore. You really want something faster.
Try 20 geothermals. Or nuclear power.
I remember there was a story of someone who just started playing with IC2, and all the person had a massfab powered by a generator.
Ok, more specifically:
I have no mods folder. I try dragging and dropping the contents of the forge jar into the minecraft version jar, but as soon as I launch minecraft the game undos what I did and takes it right back to vanilla jar configuration, removing any added files. There is no mods folder.
Installing IC2 still takes the same method. The only difference is Forge is installed differently now.
Download the Forge installer from here instead (any version up to 953 should work; don't use 954+). Run the installer on your .minecraft file or wherever your base instance is (with /versions folder). It will add a "1.6.4-Forge9.11.1.953" version to your Minecraft. Afterwards, add IC2 to /mods folder.
The thing I don't like is putting in Redstone or Lapis to cool a cell. It doesn't make any sense to me. It would make more sense to send them into a cell chiller, which consumes a bucket of water for every 5k heat or so.
If you haven't noticed, this thread is nearly 9 months old.