Wrong. Tons of sounds are useful, from the "there is a huge cave arround"-sound to the water/mob sounds, that leads you to ravines, caves, mineshaft or dungeon. And sound is cool
Unless you have a giant sheep farm.
Wrong. Tons of sounds are useful, from the "there is a huge cave arround"-sound to the water/mob sounds, that leads you to ravines, caves, mineshaft or dungeon. And sound is cool
Unless you have a giant sheep farm.
I wonder; what's the switch-mode-button for the Iridium Drill to use its Silk Touch function?
Mode + place; commonly M+RightClick
Is there a way to automate the recharging process of Condensators?
I cant seem to recharge them with redstone or lapis any way other than manually in a crafting table. Using Buildcraft, for example, Condensators can not even be placed in an auto-crafting table (called auto-workbench in recent versions).
Is there a machine in IC2 that is capable of recharging condensators? If not does anyone know of a way to automate the process using various mods?
Thanks in advance!
Condensators are a bad nuclear reactor component, you shouldn't be using it anyway unless you can spare a few million lapis every cycle.
To recharge it, I believe you can use XyFabricators, GT Autocrafting tables, TubeStuff autocrafting (not very sure about this), TE Machinist's Table (I think) or Buildcraft advanced crafting table (the one powered by lasers; not very sure about this either).
Yes, that's what I'm looking for
I think that's easily found in a creative world...
As for targeted blocks: everything except Bedrock, Obsidian, Reinforced Stone, and liquids.
Technically they were replaced by Advanced Machine Casings, but yeah, they look completely different now.
Refined Iron doesn't exist anymore.
Advanced Machine Blocks don't exist anymore.
Advanced Circuit --> Diamond is very cheap, I suggest you seriously reconsider that recipe even if it is configurable. Very small amounts of lapis, glowstone, redstone, and copper don't even add up to a diamond in vanilla balance.
I also suggest you reformat your recipe instructions better, as the "item" smiley system on this forum is very borked up and is mainly designed for IC1 and very early IC2.
EDIT: I'm not sure,I seem to recall a rule on this forum that only "complete" (i.e. with downloads) addons are allowed in this section. Any WIP addons should go in the "Addon Discussion" section.
Display MoreFor what it's worth, the Gravitation Suite addon introduces further upgrades to the top-tier energy backpack that do work as an in-inventory power source.
While that is arguably not everyone's cup of tea in terms of balance (I personally do not use it), I recommend installing GraviSuite anyway. It fills several holes in IC2's current lineup that leave it lacking in comparison to other mods, such as a manual mining tool capable of digging a 3x3 block area. It also provides the name-giving flight upgrade to the quantum suit, and adds an intermediate tier around the nano suit that holds up very well by itself without having the "total invincibility" factor of the quantum armor.
In addition, it introduces much-needed usability improvements, which is another aspect IC2 isn't the best at. Simply the ability to toggle your jetpack engines on and off without unequipping the jetpack is just so good. Things like the boost key, which doubles (or triples) your flight speed for 10x the energy draw, add meaningful options where the user can decide to trade convenience for efficiency. And the GraviTool is something similar to an Omniwrench.
As far as the topic goes, I haven't used the quantum suit yet in IC2 Experimental (largely because of the amount of hoops I would have to jump through to get one). But if you really lose six digit figures of energy from single hits, then I probably won't bother with it at all. It's not so much about refilling the energy - if you can afford that much iridium, you can also afford one of modded Minecraft's many infinite fuel loops that sets the effective cost of a few million EU to zero. But you really should last a bit longer than a fight or two. I don't have to repair my vanilla armor in between bosses - why should I have to do so with the insanely expensive quantum suit? (This is what I mean with lacking usability)
*ponders reconsidering personal stance on GraviSuite's in-inventory energy storage*
From my limited usage of QuantumSuit Boots, they use up quite a lot of energy for ~20-block falls. Quite more than what I was used to pre-experimental.
With all the IC2 changes, have filled food cans been nerfed? I mean each food type only gives one now, while before it gave as many as the food was worth. Also carrots and potatoes can't be canned at all
Still has the +1 heart effect (useful for naturalRegeneration off). Maybe when naturalRegen is on, it will give "Saturation" effect for a few seconds?
Oh, forgot about that one. Might want to add uranium to entity's inventory then
Maybe give a chance to convert one low IV item in the player's inventory to "Radioactive Sludge".
Bumpy bump!
Is there any reason for bumping? Otherwise it can be considered spam.
Meanwhile at spawn's house...
apparently this is a problem in the UK...
SpwnX, not SpawnX.
I think you can just ask Greg to translate it for you
You have to use the canning machine liquid enrichment mode, with water in the left tank (pump in with pipes or rightclick the canning machine with water-filled universal cells) and CF powder in the middle. You will get liquid CF in the right, which can be transferred to another canning machine (through pipes or liquid ejector) then it can be used to fill sprayers and backpacks through the filling mode.
And do note it is the 4 EU/t canning machine, not the one split into bottler & canner.
Maybe IC² (or even Forge, for general usage) could create a warning screen when it detects MCPC+ which says "IC² does not suport MCPC+, please switch to a normal Forge Server or continue at your own risk. Do not report errors without testing on a normal Forge Server." and has 2 buttons: "End Server" and "Continue Anyway".
If I recall correctly (which almost never happens) RichardG is from Brazil.
If you only want to research it once and have control over researches you could also add server commands.
Second thing I think it would be fun if you not only have to get certain event but also build and interact with the world stuff in order to discover something.
Like you can drop gravel on rubber wood and you discover sticky resin (ok thats weird)
Or if you drop iron into fire to get refiened iron. or waer rubber boots while jumping around on unisolated wires
Isn't that what was proposed by SpwnX?
Finally, REFINED IRON DOES NOT EXIST ANYMORE.
1. There are simalaities, for example please look uup the IC2 system for nuclear reactors.
2. qCraft introduced Quantum physics in Minecaft lets support Education in Minecraft!
That is bullshit, IC² Nuclear Reactors do not even use the same mechanics as RL Nuclear Reactors, except for the obvious cooling and neutron collision part.
Neither does qCraft actually represent Quantum Physics very well, there is a lot more behind what qCraft implements into Minecraft.
Cables are lossless at the moment.
When that mechanic is reimplemented, I doubt superconductors will be added since EU was never supposed to be lossless. (Anyway you'd still have to use energy and/or resources for coolants)
Display MoreThe pack is 1.6.4 Variety Pack (http://www.technicpack.net/mod…s/164-variety-pack.193458)
The mod list there is mostly correct, but me and my brother ended up having to remove several of them and update a couple using the files from the server files because downloaded stock and run without altering any files, it didn'trun; there are a ton of conflicts, but those were fixed and the game runs. The Macerator didn't work before altering any files, either. Here's the mods that remain:
TConstruct_1.6.4_1.5.0.2.jar (Tinkerer's Construct)
buildcraft-A-1.6.2-4.1.2.jar
Mekanism-v5.6.0.420.jar
forestry-A-2.3.0.7.jar
Railcraft_1.6.2-8.2.0.0.jar
AdditionalPipes2.5.0-BC4.1.2.jar
adv-repulsion-systems-57.0.0.jar
advanced-machines-57.0.0.jar
AM2_1.0.2b.zip (Ars Magica 2)
Aquaculture_1.2.4.zip
ArchimedesShips.zip
Aroma1997Core MC.1.6.4 v.1.0.1.0.jar
backpack-1.18.17-1.6.2.zip
bcTools-v1.4-a-9.jar
BiblioCraft[v1.5.1].zip
binnie-mods-1.8-dev2.jar
buildcraft-Z-additional-buildcraft-objects-1.0.6.182.jar
Chococraft_3.0.3.zip
CodeChickenCore 0.9.0.6.jar
compactsolars-universal-1.6.4-4.4.19.220.zip
CraftableHorseArmor 1.0.3.0 - MC 1.6.4 - Forge
(9.10.0.880).jar
denLib-1.6.4-3.1.35.jar
DenPipes-1.6.4-2.1.18.jar
DenPipes-Emerald-1.6.4-1.1.6.jar
DenPipes-Forestry-1.6.4-1.1.8.jar
DungeonPack 1.6.4.zip
EnchantingPlus-1.16.5.zip
ExtraButtons-1.6.4.1.zip
ExtrabiomesXL-universal-1.6.4-3.14.2.jar
immibis-core-57.1.5.jar
Jammy_Furniture_Mod_V4.5.zip
InventoryTweaks-MC1.6.2-1.56-b77.jar
industrialcraft-2_2.0.307-experimental.jar
KeithyUtils_1.2.zip
LogisticsPipes-MC1.6.2-0.7.4.dev.75.jar
LycanitesMobsComplete 1.2.0b [1.6.4].jar
magicbees-2.1.7.jar
MekanismTools-v5.6.0.420.jar
Meteors Mod V2.11.2.zip
NEI-1.6.1.5.jar
NEIPlugins-1.1.0.4.jar
neiaddons-1.6.2-1.9.3.r47.jar
Pam's HarvestCraft 1.6.4 v1.1.4.zip
PluginsforForestry-1.6.4-3.2.30.jar
RancraftPengForge_v164o2.zip
SecurityCraft v1.3 for 1.6.4.zip
SKC Core 1.0.1.0 - MC 1.6.4 - Forge (9.11.0.880).jar
WR-CBE 1.4.0.6.jar
ZansMinimap1.6.4.zip
zuBWG4_V119.zip
zv1.6.4 DamageIndicatorsv2.9.1.5.zip
zxWaila_131116.zip
zyCraftGuide-1.6.7.4.zip
zzCraftingManager 0.1.4 mc1.6.4.zip
CompactWindmills+MC.1.6.4+v.1.0.2.2.jar
I'm not sure which logs you want, just let me know and I will upload those as well.
I was thinking perhaps Mekanism or Railcraft might be causing the problem, since they both add ores and machines to produce crushed ores (which produce 2 crushed ore for each raw ore like the Macerator should), but removing both didn't seem to fix it.
All logs. Especially FML-0
EDIT: You should consider manually updating all the mods there too, by the looks of it your pack isn't very well designed (if it starts up with problems and the relatively low downloads) and you may be better off getting another pack (e.g. FTB (which can be considered bloatware though)) or manually building a pack.
No, but I just did (the version that came with the pack was 306), and the problem persists in both SSP and the SMP server that I made. It's very unusual.
Can you provide a list of the mods in the pack, the pack name and the logs?
As you all know, water evaporates in the Nether. But I've taken a creosote bucket, spilled it over lava and got... obsidian.
What is it? A Forge bug?
Probably retexturing water, and adding the flammable trait to it.