Posts by Epic Lulz

    Here is how you make CF:


    1. Craft CF dust with stone dust, redstone dust, and some clay dust
    2. Either right-click CF dust on a source block of water, or place it with water in a Canning Machine in Fluid Enrich Mode.
    3. You get CF liquid, which you can store in your CF sprayer or CF backpack with the Canning Machine in Bottling Mode (or something like that).

    You know, other than placing multiple torches in a block (which can be handy for redstone, btw), it can be used for blocking cable connections (without painting), and improving the aesthetics part of IC2. And of course, Uranium Block Slabs.


    EDIT: microblock nuke mass fabs

    Try to upload the ForgeModLoader-0 logs here, that may help. And make sure the versions of IC2, Forge, and Minecraft you're running on client and server are the same.


    EDIT: Heh, missed the 1k

    GregTech Tesseracts are scary and unknown to me (like everything that's past mid game), otherwise I have to say, in my opinion it seems a bit liek TE missed its window. But if it's less laggy than Buildcraft, I might try that in my next world.


    Laggy? I don't think it's possible for TE to be laggy, unless you try really hard.


    And you can add it to your world right away, it has retrogen.


    EDIT: And the resources it uses (Copper, Tin, Lead, Silver, Nickel, Platinum) are all provided by GT and IC2.


    EDIT2: Yay, 1k posts!

    Played a bit more, and:


    - Retrogen (CoFH Core)


    - Strongboxes (portable storage)
    - Network code rewrite and GUI refactor
    - 5 tiers of portable tanks
    - Friends list (Player sharing system)
    - Machines can only accept what they can process
    - Special pressure plates (Redstone - remote RS signal; Glowstone - jump 16 blocks in specified direction; Ender - teleport 16 blocks in specified direction)
    - TE still requires CoFHCore. However, it requires CodeChickenLib now (auto-DL)
    - Deployers (Autonomous Activator), Block Breakers (Terrain Smasher), and Void Pipe (Nullifier)
    - Florbs (throwable buckets)
    - Pyrotheum (Super lava) and Cryotheum (Temporarily uncraftable, super icewater)
    - Blizzes (Ice Blazes)
    - Some creative mode and server admin features (item duplicator, liquid duplicator, "zero-point generator")
    - Opaque item and fluiducts. T2 item ducts have round-robin, input filters, vacuum, dense and speed modes.
    - Invar Battlewrench
    - Redstone Flux is compatible with Minecraft Joules, a Redstone Energy Conduit (or Leadstone, the weaker variant) carrying RF can connect to MJ-powered machines and convert it. 10 RF => 1 MJ. (One-way only)
    - Redstone Flux is generated by Dynamos (There are 3 types currently, Steam, Magmatic and Compression (analogue of Combustion Engine). All produce 40 RF/t, which is equivalent to 4 MJ/t or 10 EU/t)
    - Redstone Flux is supported by 7 other mods (Minefactory Reloaded, Modular Powersuits, Ender IO, Rotarycraft, Engineer's Toolbox, Tinker's Construct, Applied Energistics)
    - Single-use batteries, Flux Capacitators, crafted with potatos. Potatos become baked after use.
    - Tesseracts are combined now.
    - Tiered energy storage. There are 5 tiers, with T1 (Leadstone) storing 400k; T2 (Hardened) storing 2M; T3 (Redstone) storing 10M; T4 (Resonant) storing 50M; T5 (Creative) storing infinite.
    - Advanced version of Cyclic Assembler (Autocrafting), with blueprints
    - Terrain smasher uses Diamond Pick if configured


    EDIT: According to KL on the FTB forums, he created RF because MJ is an unsuitable power system, partly because of some unnecessary computing lag and some design mechanics.


    Greg, since GT machines can take UE, any chance of RF? 10 RF => 1 MJ, so that means 4 RF is 1 EU (using the lossless conversion), possibly nerf to 5 RF => 1 EU?

    There is a Universal Usable Amplifier, but it is a legacy item used to convert old UU into the new liquid UU. It cannot be crafted.

    MCPC is explicitly not supported by Industrialcraft. Any errors you may get with it are probably due to incompatibilities.


    However, if you can replicate the error with a normal Forge server, then you'll find help here.


    With reference to the previous support threads posted by KumagawaM, I think it is possibly the same issue.


    MCPC causes a lot of incompatibilities with standard Forge mods unless it is explicitiy ported to. Try using a standard Forge server, it can provide better support than MCPC. Certain mods like ForgeEssentials can fulfill the role of server-side plugins.


    It would make more sense for laser to pass through glass...


    I guess a predetermined reflector is better. If possible, make a material class or a flag (or some API method) for other modders to use?