Posts by Epic Lulz


    You didn't read my first post. I don't want to put the extra lava in cells. That is why I am trying pull out what is not used by the thermo gen as lava into tanks. I tried connecting to the minner and tried connecting to the pump to get what it doesn't send to the thermo gen. When an IC2 pump is next to a thermo gen, you only put 1 empty cell in which is not used. the Lava is sent to the thermo gen until full. Maybe I should put the pipe on the thermo gen and try to pump out from it's internal storage.

    Neither are you reading his post. He said very clearly that liquids cannot be extracted through liquid pipes (e.g. RedPower fluid pipes, TE liquiducts, BC waterproof pipes). Hence, the only way to remove liquid from the pump is through cells or buckets.

    I was playing with Geothermal Generators but it only uses source lava blocks which are consumed. Not sure what is ment by the RedPower volcano providing infinite power as they just seem to be be a source block on black rock.


    So I was reading on reactors and was trying to find a way to make use of that heat. Tried in a test world putting the generator next to the reactor, but the generator doesn't produce power unless the source is inside. Tried heating some coolant cells and putting them in teh gen, but that didn't work ether. Just seems like there should be a way to use that heat.


    Also, on a side note. Putting depleted cells next to an active cell seemed to change it to a useable re-enriched cell within about a second. The way I read it, it should take some time to recharge a cell.


    As Shneekey has said, GeoGens consume lava and lava only. Volcanoes are not just a lava source over basalt, there's thousands of lava source below them.


    The extra heat is a balance feature, it is not supposed to be used for energy, otherwise people will be spamming nukes rather than solars/geogens.


    Did you cheat those cells in from NEI? 'Cos they start out with no damage value if you cheat them in.

    You shouldn't hijack others' posts, this post is for HAYO Corp. to post their designs.


    And your reactor desing, it is too expensive for Eff 3 and 60 EU/t. Try looking in the reactor design page for better designs that cost much less.

    How about a CNO cycle reactor?



    It's an upgraded fusion reactor. You need to set it up in a 15x15x15 area, basically you must put the setup horizontally and vertically in both directions, however you must use Stellar Fusion Coils, Stellar Fusion Control Computer, Stellar Fusion Energy Jumpstarter, Stellar Fusion Energy Output and Stellar Fusion Material Supply, Tier VI generator components that can be made in a wooden crafting table. The Jumpstarter, Energy Output and Material Supply must be placed in each face where all 3 fusion coil circles merge.


    Crafting recipes could be:







    You need a lot of starting fuel, so you need a Portable Quantum Storage Unit.


    You must get 8 Large piles of Diamond Dust (4 x Diamond Dust each, shapeless) and craft them with the Portable Quantum Storage to get a Portable Quantum Storage - Carbon.


    Then, you must put 48 Portable Quantum Storages - Carbon in the Material Supply. Finally, you must heat the machine to an immense temperature, so you need 1.4 billion EU. (Or is this too much? Maybe 140 million instead?) It has an internal storage of 2.1 billion EU. The machine will consume 8192 EU/t to heat itself, but if more EU is available, it will overclock itself up to 16384 EU/t using this formula, but effectively consume only a certain amount of EU using the following formula:


    When it is fully heated, the EU used to heat itself is reduced to 2048 EU/t.


    After that, it consumes 1280 mB/t (or 5120 mB/t?) of hydrogen plasma to convert itself into Nitrogen-13. This process takes 6000 ticks. It produces 62 000 EU/t (directly) during this time.


    Nitrogen-13 then takes 12 000 ticks to decay into Carbon-13, producing 38200 EU/t directly.


    Carbon-13 receives 1280 mB/t of hydrogen plasma to convert itself into Nitrogen-14. This process takes 6000 ticks and produces 239 800 EU/t directly.


    Nitrogen-14 then is exposed to 1280 mB/t of hydrogen plasma for 6000 ticks and produces 233 700 EU/t directly, then is converted to Oxygen-15.


    Oxygen-15 then decays into Nitrogen-15 in 2400 ticks, producing 55 000 EU/t directly.


    Nitrogen-15 then is exposed to 1280 mB/t of hydrogen plasma for 6000 ticks and produces 157 700 EU/t and 5120 mB/t of helium-4 plasma.


    If you put an EASC (Electromagnetic Antimatter Storage Cell) in the reactor during the decay sections, they will become an Electromagnetic Positron Storage Cell.


    Electromagnetic Positron Storage Cell (E.P.S.C.) can be put into a fusion reactor with normal Hydrogen and it will produce Hydrogen plasma for 1/10 of the time of the first reaction.


    It will return a Decharged EASC, which can be charged with 7.5 million EU. After that, it can be crafted by itself into a EASC.


    I haven't come up with a balance factor yet, but maybe if the machine hits its maximum storage of 2.1 billion EU, all the blocks explode? (Leaving no drops behind and dealing severe radiation.)

    RedPower deployer + timer + HV hand crank = win


    Honestly, HV hand cranks are stupid. Or even MV ones or LV ones. Like, you use the same amount of energy for the HV hand crank as the normal one and you get 512x (I'm assuming that's inspired from Compact Solars?) the amount of energy. Best make it cost 20 hunger points per spin or something.

    Two neutrons are unstable due to the binding energy not being sufficient to prevent the natural decay of a neutron (n -> p + w-, w- -> e- + ve). If you have a nucleus consisting of about 10^50 or so neutrons, it is stable (aka a neutron star), gravity provides the needed binding energy.


    Two protons can be bonded together, the problem is that the energy stored in the electromagnetic force from doing so is sufficient to "spawn" a positron and an electron neutrino, which allows the following reaction to occur: p -> n + w+, w+ -> e+ + ve (there should be a bar over that last ve, but no idea how to do that with this text editor)


    This results in the di-proton rapidly decaying into deuterium.


    Antimatter/matter annihilation occurs as the net spin/charge/colour(QCD "charge")/etc is zero when a particle meets its anti-particle. This allows for the system to turn into any system with the same net number of the above quantities, where the most stable thing to turn into would be photons (two photons needed). This results in all of the energy of the pair of particles being converted into photons going on opposite directions.

    Not an insane physicist for nothing lol.

    Electricity Throttle
    A block that is crafted in the following pattern:


    You can limit how much energy it allows through it, up to 512 EU/t. It has an EU loss of 1.2. Its Max EU/p is 512.
    You can increase the above by adding Transformer upgrades or Supercondensator. Each transformer upgrade increases EU loss by 0.2, but increases maximum EU/p by 1024 EU/p, up to a maximum of 8192 EU/p. A supercondensator immediately boosts it to 8192 EU/p but adds 0.4 EU loss.
    You can increase the throttle maximum by adding Energy-Flow Circuits. Each circuit increases the maximum throttle by 784 EU/t, up to a maximum of 2048 EU/t.
    You can also increase the efficiency by adding Superconductors. Each superconductor decreases EU loss by 0.1.
    It has an internal storage of 10 000 EU which can be filled by hold right-clicking an energy storage item of the correct tier.

    Energy Distributor
    An advanced Energy Throttle. It is crafted as shown:


    It is an advanced energy throttle which has 2 modes: percentage and figure, which determines whether percentages or actual numbers are used in the above.
    Each side has a changeable percentage/figure.
    The default maximum EU processing limit is 2048 EU/t, EU packet limit is 2048 EU/p, EU loss is 1.4 and EU storage is 100 000 EU.
    The maximum EU processing limit can be increased by adding Energy-flow circuits, which increase it by 1024 EU/t and increases EU loss by 0.4, up to a maximum of 32768 EU/t.
    The maximum EU packet can be increased by adding supercondensators, which increase it by 8192 EU/t and increases EU loss by 0.5, up to a maximum of 32768 EU/p.
    The EU loss can be decreased by adding Superconductors, which decrease it by 0.15 each.
    The EU storage can be increased by adding Lithium Batteries or Energy Crystals, which increase it by 100 000 EU each, up to a maximum of 1 000 000 EU, but decreases EU processing limit by 128 EU/t per upgrade.
    The internal EU storage can be drained by hold right-clicking it with an energy storage item.

    The steam upgrades sound extremely cool.

    You can increase efficiency of steam boilers if you run them in heating/cooling cycles. Theoretical maximum is 25 % increase of burn time, because cooling is 4 times faster then heating up in final stage of boiler heatup. Practically one 36 HP boiler runs without problems with one bucket of biofuel per 124 s, when normally it uses 1 bucket per 100 s. In this situation it could provide additional 500 EU/t. Running steel cost of turbine is really small if you don't let them break, it is about 24 steel every 60 hours per boiler, you can even make it with UU matter (but electrolysis of obsidian dust from rock crusher is a lot cheaper, even with magma crucible), splitter cable and normal BC gate is enough to prevent unnecessary steel loss. You can also cut on IC2 pumps by using dispensers with buckets. Power converters are boring.

    Dispensers + buckets may be laggy.


    Ah so I would need redstone circuits to throttle usage of hydrogen? With my limited knowledge of redstone, that means I have to use ComputerCraft or wait for Greg's Redstone Machine thingy, which I've been trying to avoid. What is the hydrogen extraction rate using ducts?


    I don't want to use UU-matter, that would eat into my energy. I might not even break even. Anyway, UU-Coal can't make steel. So I'll steel need a tree farm.

    If I'm interpreting this right, that means only theoretical stuff here right?


    So here's an idea I came up sometime back. Hydrogen-powered boilers.


    IC2 Pump immersed in water consumes 200 EU per operation, for a total of 1 EU/t. This means it takes 200 t at full speed, or 10 s. As each electrolyzer takes 727 t to electrolyze at full speed, 3.5 electrolyzers can be powered by 1 pump. The water cells are deposited in a hopper and transferred to a liquid transposer. The liquid transposer takes 160 MJ / (4 MJ/t) = 40 t. Hence, 5 pumps can be served by 1 transposer. The liquid is then pumped to a buffer storage then to the electrolyzers (or just straight to the electrolyzer)


    Hydrogen costs 93 000 EU to electrolyze and produces 4000 mB. They are then transported into a transposer (which can support 18 electrolyzers) where liquid is transported to the boiler. I'm not sure how much electrolyzers should be in each section for max efficiency but 14 is probably enough. This requires 4 pumps and 2 transposers.


    As 1 36LP boiler require 7.92 heat/t, which is 3.96 mB/t, and hydrogen is produced by 1 electrolyzer at 5.50 mB/t, there can be 1.38 boilers per electrolyzer, 4 boilers per 3 electrolyzers or 19.45 boilers per 14 electrolyzers.


    19 boilers produce 6840 mB/t, which translates to 2137.5 EU/t using a steam turbine. If you use PowerConverters' default value, that would be 3325 EU/t. However, take in mind the cost of 14 boilers and 4 pumps, a grand total of 1796 EU/t (which should be slightly less, but I factor in the MJ cost which should bring it back to around there) and the net gain comes to 340 EU/t for steam turbine and about 1530 EU/t for PowerConverters. This does require a working steel farm, which needs an iron farm (zombie, iron golem or ferru) and a coal or charcoal farm (tree or wither skeleton farm) so this idea would probably go under semi-Rube Goldberg machine.