I agree, this is a really cool mod!
Is the aurameter really not finished yet? I remember trying it out and it seems fine to me, but Dire didn't say so in his spotlight.
I agree, this is a really cool mod!
Is the aurameter really not finished yet? I remember trying it out and it seems fine to me, but Dire didn't say so in his spotlight.
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[NEW] IC² Policy regarding ModPacks / Redistribution
Effective from now on, you may redistribute IC²'s original download (in any combination with other files or mods) in the form of 'ModPack's, without requesting explicit permission in advance, as long as following conditions are met:
You must explicitely state, on the website, thread, blog or other public location (further referred to as 'location'), the presence of IC² in your modpack in a readable and user-understandable manner and English language (usage of multiple languages, including at least one English translation, is permitted).
Either the download or the location must contain some sort of 'Credit's, listing up the 'IC² Dev Team' (this term is considered sufficient, it is not necessary to label the members of the Dev Team by name) as creator of IC².
A link to http://www.industrial-craft.net/ or http://forum.industrial-craft.net/ must be present, user-visible, at the location of publication.
You may not gain any direct revenue associated with the download of any data containing the redistributed IC² files. This literally applies to AdFly, but as well to other advertisment services, including those services basing revenue of website traffic.
You may contact me (aka Alblaka), head of the IC² Dev Team, to negotiate conditions different from those specified above, if the necessarity arises.
EDIT: Damn, ninja'd.
WHEN IS THE NEXT VERSION COMING OUT!!!!!!!!
Please rate how much do you want to be flamed.
thought of something funny while in the shower
OH GREAT ALMIGHTY DRAGON LORD ALBLAKA! we your humble fans and servants call upon you to cast your FIERY BAN HAMMER upon one tree-punching-dirt-hut-dweller among us who is not humble and seeks to defy your rules and you laws in your own realm. we beseech you to CAST HIM IN TO THE VOID! as you have cast the lightning rods and other that have committed his crime whether it be the void of torment or the void of the ceasing of existence it shall be your will in this we say HAYO!
Idea: CF-Pack module.
Does what it says. Requires 2 CF-Packs and 3 Electronic Circuits to install. You can upgrade it with 2 Advanced Circuits and 1 Mass Fabricator (Energy-flow Circuits and Matter Fab on GT Mode).
Ability: A CF-Pack.
Ability of upgrade: Auto-stocks 256 CF Pellets in itself (by consuming CF Pellets from player inventory) and manufactures them automatically using energy with the MatterFab if it runs low (<10%)
I read through the last 3 pages and didn't see anything about this, but I can't for the life of me figure out how to use the field-teleporter. The security centre card has all rights enabled, all projectors are linked to the security centre, card is full of FE, but can't teleport. Additionally, the Guide crashes when open.
First, welcome to the forums;
Second, necroposting is not a good thing to do =P, had to tell you that before others start throwing their s
You replied to a spambot.
How about a nuclear reactor style setup where you setup linked potato batteries to output massive EU, possibly up to 6-7EU/t from a fully decked potato reactor.
Irradiant potato cells!
Mutated tuber cells!
Radiospud cells!
Not much information is available on how to set up the new nuclear reactors so im trying to get it out there via youtube. Im a newbie but trying to learn as quickly as I can so I can teach others. I hope all/most of the things I've said are accurate, please let me know if the video needs editing!
hey well lets just get right to it i am wondering if you would like your mod in my modpack if you have any further questions just reply to this and i will be oblidged to answer if not replied wothin the next week i will start using the mod until requested otherwise
-ultamatum
1. Get better spelling. Not all of us here can understand what you're talking about (not everybody understands English very well) and nobody wants to tear your hair out just to read a 2-liner.
2. On the IC2 forums, you NEVER talk about using a mod for a modpack without permission.
3. On the IC2 forums, you FKING NEVER TALK ABOUT USING A MOD FOR A MODPACK WITHOUT PERMISSION.
Would it be possible to use special luminators that you can place all over the room and are powered wirelessly by a "luminator control" with a range limit and some configurable loss? That would probably remove the hassle of having to energy-crystal all your luminators or run wires to them.
This reactor system, I like.
One quick tip:
If you have enough blutricity power, use a Sorting Machine on the cooling reactor/reactors, and set it to self-pulsing mode and "pull any stack size" mode and place a fully cooled Coolant Cell inside. It will automatically pull fully cooled Coolant Cells. (Remember it needs blutricity though).
That would work even better than my suggestion but it requires programming skills which many doesnt have.
I can probably write a program that you give a list of possible items and their weightages that you enter through a file on a redstone signal.
Building some very high structures and wanted to use windmills to power it. I need clarification on the docs before I dump all my resources into this though.
The wiki says that windmills can be built safely at an effective height of 149 or lower. Is that 149 above sea level (IE, I can build safeley at Y 192 without adding obstructions) or does it mean an effective y of 149?
And can I build them safely all the way up to y256 if I have enough obstructions to keep the power down?
Height, almost always means Y-level at foot.
The second: untrue, the max height you can place blocks is Y=255. However, if you have enough obstructions, yes, it will stay down.
If you have tubestuff (if i'm not wrong) you can use the duplicator (admin block which dupes anything inside it), then some automation stuff (preferably redpower) to automate it.
Use ComputerCraft and enable command block as peripheral. Then write a program to alter the command to give @p <random number> <amount> <metadata> on a redstone signal, that can come from the coins passing through an Item Detector (RP2) or a Redstone Pipe (BC + Additional Pipes).
I can see a lot of potential in this mod. Keep it up!
Display MoreMay I chime in then?
Again, suggestions, but here's in the spirit of my previous post:
The hologram projector is a simple device, using one of each gem color and Luminators.
The luminators provide a steady, pure light through the gems (primary colors) to be focused, colored, and projected on top of the desired object.
The Carbon Myofibers are crafted with Raw Carbon Fibers and Platinum Dust.
The carbon fibers are there to act as base muscle, and when imbued with platinum dust, gives the fibers an even greater electrical conductance. While silver is a better conductor, it couldn't survive the extreme temperatures an overclocked myofiber expansion/contraction would give at such extreme speeds, and would simply melt and re-solidify, thus ruining the flexible structure.
The Force Field Generator uses Iridium plates, solenoids, superconductors, and an energy flow circuit.
The superconductors are conduits for an EXTREME amount of power pulsed at once, to start and stop a force field on a whim without charge time. Power pulses to the energy flow circuit, which is connected to two adjacent solenoids (acting as electromagnets in this case), creating an intense magnetic field. While also acting as a resilient housing, Iridium seems to act very strange when in close proximity to the magnetism, and emits a very powerful repulsion field. Energy flow can also be reversed, and the Iridium will, in turn, create a spherical 'tractor beam', well suited for pulling in low to medium weight objects to the center of the device.
This is so much fun.
Platinum, I think, is one of the least conductive metals.
Copper - 59.5 million 1/ohm-metre
Platinum - 9.43 million 1/ohm-metre
Silver - 62.9 million 1/ohm-metre
Gold - 22.4 million 1/ohm-metre
Aluminium - 37.7 million 1/ohm-metre
Therefore, maybe add a Myofibre Strengthening Alloy, which would be:
3 parts Copper (it has a higher melting point than silver), 3 parts Platinum and 3 parts Tungsten/Iridium (for high melting point and strength)? (See attachment)
It would need to be made in a Rolling Machine if Railcraft is installed.
After that, it must be placed in an Industrial Grinder (no liquids are necessary), and supplied 9600 EU at 40 EU/t to be grinded into Myofibre Strengthening Dust.
(Alternatively, it could be macerated 15 times in a standard Macerator, costing 12 000 EU if un-overclocked).
Additionally, if you are planning to make this be smelted/compressed into something, use GT's Industrial Blast Furnace/Implosion Compressor.
Finally, add a recipe to centrifuge the dust into its components.
We all know the luminators and their smart placing, don't we?
Even if it uses EU, it is still quite cool and gives the game a bit of industrial realism.
But we also know that their reach is as big as the RedPower2 lamps, a torch or some glowstone. This means it doesn't come with any further benefits, other that looking good.
What I feel we really could need is a little expansion to it's range. If I make a big industrial workshop with CF-walls and a 4 block high ceiling, I would need a tremendus amount of luminators to prevent mobs from spawning, which aren't too cheap and still cost energy.
With a little more reach the problem would be solved. No more mob-fighting inside the house, no more creepers breaking luminators and other machines! Wouldn't that be nice?
*sigh* Another person who doesn't know Minecraft's lighting mechanics.
The maximum light level possible is 15.
Luminators emit light level 15, which is the same as RP2 lamps, lava and glowstone. They only appear to emit light level 14 as the blocks directly adjacent to it (not diagonal) are light level 14.
Torches emit light level 14.
(You can find this by looking at the bl value from your Minecraft debug screen. The sl and rl values stand for sunlight and real light respectively).
The only way luminators can emit more light is using Factorization's method, which is to add "glowing" air blocks that emit light level 15 around the luminator.
Display MoreSome reactors I posted in the [OFFICIAL] List of good reactor designs a while back. Although there might be some errors in the calculations.
Cheap efficient all-in-one breeder, plutonium, thorium reactor. 64 eu/t, and uses 0.265625 uranium per 10,000 seconds. Efficiency is extremely high. How high just depends on how you calculate it, but can be as high as 48.19. To get the process going you will need a few recharged isotope cells, which can easily be obtained like so.
Breeder or this breeder. Only breeds 888 (or 840 when you calculate it yourself) cells.
Power house. 8720 EU/t (5331 EU/t effective).
1260 recharged cells breeder.
1600 recharged cells breeder. (Two of these with the power house + 4 industrial centrifuges can make an epic machine. 6150 EU/t out of 3 reactors if you control it correctly ofcourse. So 2050 EU/t per reactor, huge amount of thorium cells left (632.8 per power cycle (or 20000 seconds)) and very low amount of uranium used (95). This makes it the very efficient if I say so myself.(Efficiency of 25.9? (6150 EU/t * 20 ticks/s * 20000 s / 1000000 /95 = 25.895)))
SSD, our local GregTech reactor god.
By the way, how are multi-fuel reactor neutron reflecting thingys calculated (e.g. plutonium & thorium cell side-by-side)
DrBlocks:
Get your server jar at minecraft.net/download as Wliu has said.
And you should use 1.4.7 if you are a bow & arrow person, it fixes a bug with arrows and is compatible with 1.4.6.
Reactor planner may be a bit bugged, I recommend you installing GregTech (turn it to easy mode for just what you need) and get the ComputerCube. It runs on a small amount of electricity to simulate a reactor being run (without the booms) and works as the IC2 code does.
Should I flame you, for not using the search bar, and searching for functionality in addons that already exist?