Posts by cyprus2056

    Quote

    To get patterns I believe you need to have one of the items you want to replicate, and put it in a scanner.

    This would be hard since iridium can only obtained by UUM (correct me if I'm wrong :p).

    BTT:
    Since only Diamond and Iridium matters for me and the prices are equal to the 'vanilla' (7 UUM = 1 Iridium Ore | 9 UUM = 1 Diamond) i'm fine with that :)

    Quote

    We need better Values

    Define 'better'? More balanced in what point?

    I also have the problem when in download the server map and play it in singleplayer - lags like hell, CPU has way more power than the server. We just upgraded IC2 not Forge, but i will give it a try (again).

    I'll send you our serverworld via PN, Greg. When you have time and interest maybe you can help us and/or make some suggestions to fix - would really appreciate that.

    Hi Player,

    did 3 logs:

    1st (right after server startup)

    2nd (5min later)

    3rd (killed the sheeps)

    Hope this will help ;(
    Many thanks in advance!

    Hi folks,

    i hope some ppl can help us here.

    Since 3 days we're getting horrible lag(spikes): gettin ported back, doors/chest only opens 5sec later, can't mine blocks in real time etc.
    NuclearControl shows us that the server time is jumping:
    http://youtu.be/-LnXDdisj6
    (Server Warning: Can't keep up blalbla)

    The server is running with this mods:

    -Forge 1.5.2 - 7.8.0.734
    -IC2 1.116.373-lf (also tried the new 1.117)
    -BC 3.7.1
    -Railcraft 1.5.2-7.2.3.0
    -Traincraft 4.0.1_002
    -Craftguide 1.6.7.2
    -IC2NuclearControl 1.5.1c
    -GraviSuite 1.9.3

    -Optifine and Rei's Minimap client side
    Server hosted by g-factory.de


    Things i tried so far that didn't work:
    -MCEdit -> look for mass entities, broken chunks etc
    -up and downgraded IC2 (dev builds, open beta version)
    -deactivated mods one by one; all works fine till IC2 is installed again
    -deleted large water-mill / solar farms
    -deactivated IC2 sounds
    -deactivated monsters

    On start, the server runs fine but after several minutes it's unplayable.

    So when anyone can take some sparetime or has some other ideas or need more information - let me know.
    If you want to see the problem live, send me a PN with your MC IGN and i'll whitelist you and send you the modpack, config and IP.

    I tried to run IC2, IC2ComboArmors, IC2 Nuclear Control, Buildcraft and Traincraft.
    When i add Traincraft to that combo, this happens:

    Display Spoiler

    ---- Minecraft Crash Report ----
    // Don't be sad, have a hug! <3

    Time: 25.02.13 01:13
    Description: Failed to start game

    java.lang.IllegalArgumentException: Slot 4095 is already occupied by shedar.mods.ic2.nuclearcontrol.BlockNuclearControlMain@2120a8f3 when adding src.train.common.blocks.BlockAssemblyTableI@6733fa82
    at amq.<init>(Block.java:326)
    at akb.<init>(BlockContainer.java:11)
    at src.train.common.blocks.BlockAssemblyTableI.<init>(BlockAssemblyTableI.java:25)
    at src.train.common.blocks.TCBlocks.loadBlocks(TCBlocks.java:31)
    at src.train.common.blocks.TCBlocks.init(TCBlocks.java:20)
    at src.train.common.Traincraft.load(Traincraft.java:91)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:487)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:153)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:86)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:676)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
    at net.minecraft.client.Minecraft.a(Minecraft.java:456)
    at asq.a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:744)
    at java.lang.Thread.run(Unknown Source)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.4.7
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_05, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 459319352 bytes (438 MB) / 648740864 bytes (618 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.26a FML v4.7.35.556 Minecraft Forge 6.6.1.528 8 mods loaded, 8 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    mod_ReiMinimap [mod_ReiMinimap] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    IC2 [IndustrialCraft 2] (industrialcraft-2_1.115.207-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized
    IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
    IC2CA [IndustrialCraft 2 Combo Armors] (industrialcraft2comboarmors-1.12.zip) Unloaded->Constructed->Pre-initialized->Initialized
    TC [Traincraft] (Traincraft-3.1.13_030.jar) Unloaded->Constructed->Pre-initialized->Errored
    LWJGL: 2.4.2
    OpenGL: AMD Radeon HD 6800 Series GL version 4.2.12002 Compatibility Profile Context 9.12.0.0, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    Is this a typical Block_ID mismatch or something 'bigger'?