Well, I don't have math numbers, but I do know some of the variables. The contents of a reactor impact its blast size. I believe that Uranium cells and Depleted Isotope cells will increase the blast radius while Internal Hull plating and maybe heat dispersers will reduce the blast size.
Posts by werewolf_nr
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With time I simply haven't measured it and I'd probably be a bad case to judge by as my game is often laggy. For gains though it varies but I think there is probably a threshhold for how many will drop based on its level. For instance a level 1 will never drop 5 or something of X plant but a level 31 could even drop 10. Nether wart particularly can drop high numbers. That said, nether wart is also an arse about giving up seed bags even at 31 resist.
In another thread Al mentioned that nutrition and water level are checked at the time of harvest to help determine the drops. It looks like Gain is only a part of the equation.
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Or you just fill it with Redpowers Tubes instead of unintelligent and bugged BC-Stuff
Amen, and you can also have an RP timer pulsing only as fast as the macerator can macerate.
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any idea how to pull the produced items out of tubestuff autocrafter ? know that for BC we used the wooden pipe with a wooden engine but for some reason BC is in conflict with redpower 2 for me think its block ID (have the same problem between thaumcraft 2 and IC 2)
I believe imbis made his mod work better with RP/BC in a recent release, so try updating or just hooking a pipe up to the table. I also noticed that Eloraam put some of the new block IDs square in the middle of BC's range. Open up redpower/redpower.cfg and edit the offending block ids to new numbers.
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I've never really written stuff in C/C++ (except for exams and such things), so its not my fault. Every single Game i know, which is written in C/C++, can easyly be crashed, without giving you any hint about what exactly went wrong (best example "Access Violation" in Gothic I-III, Risen and Skyrim)
I think that you know just enough to get yourself into trouble on the programming front. Once compiled, there is no significant difference between the code from different languages. It is mostly a matter of how much you want the complier to hold your hand through the process. C compilers/development environments typically don't hold your hand much/at all so you can do whatever you need to get your code to run as you want it to.
If you are having that much trouble with a variety of games, you probably have something wrong with your computer or just need to play games from makers with a better reputation for making quality games (Skyrim/Oblivion/Morrowind/Fallout3 may be fun, but Betheseda can manage to crash a console).
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Doesn't help that placing cable with a deployer seems to NPE...
(at xd.a(World.java:3825)
at ic2.common.ItemCable.a(ItemCable.java:114)
at eloraam.machine.TileDeployBase.tryUseItemStack(TileDeployBase.java:151)...)So, moving the massfab is out, using cables won't work either... Leaving the only reasonable strategy to create a new massfab, stock up on UUM, remove the old massfab, then place as many panels as possible, using a line of MFSU to transfer power, then once the UUM runs out, place the (already created) new massfab and start over? Expensive...
Keep your massfab on your moving platform. You can successfully move the machines and cables. The only irritation is having to log out/back in before the energy starts moving again. I haven't tried deploying any IC wiring yet.
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Task: Design a spaceship made of frames, which is capable of omnidirectional flight. It needs to be capable of mining ressources via IC miners, as well as processing these FULLY AUTOMATED in a reasonable way (Ore > Macerator > Dust > Furnace > Ingot > Storage).
Check-The main power source of the spaceship MUST be (at least one) Nuclear Reactor. <<< As long as Nuclear Reactors crash upon being moved with frames, this limitation does not apply. Though you may attach additional "auxilary/emergency" energy sources.
Check -Flight mechanics need to be semi-automatic. A pilot/player merely needs to flip a switch for each directional movement, the vessel will keep moving into that direction until the switch is flipped off again.
Check -(De)Activation of miners does NOT need to be automatized. //especially if you consider the enet bug.
25% -The spaceship must be capable of landing/starting in a realistic fashion (f.e. by landing on leg-like appendages). Bonus points if you are able to expand/retract the landing pads via frames.
75% -The refinery complex needs to be capable of fully processing any sort of Ore, as well as storing or recycling any sort of material thrown into the system. As all refinery designs, it must contain a manual input (usually a chest) for players to dump any stuff in.
Check -It's not necessaryly a requirement for the spaceships refinery/storage system to be fully operational mid-flight.
Check -The spaceship does not need to be able of altering it's environment in any ways but the miners. You don't need it to be able to eat through mountains, nor does it need to be capable of terraforming something into a flat landing area.
Check -The Mining component of the ship must consist of IC Miners.I'll get a bunch of screenshots posted soon
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Thanks a lot, it seems to be working just fine now.
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I can't reproduce it locally, I need to join someone's server which suffers from it.
Sent PM with server info.
Head in the -x direction. Client crash at about x=-130
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Hrm your server log has way more sent packets than the client received. That might mean that there were multiple clients or we have some serious packet corruption.
Ideally you should see identical output on both server and client consoles = identical packet size, packet order and amount of packets.
Please upload the full output somewhere, just the error parts aren't enough.
I noticed on my setup that the server continued to send packets after Minecraft went to a black screen, until the minecraft client is fully closed.
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Ok player, here are my logs of doom.
Modloader's initialization (client)
Code
Display MoreModLoader 1.2.5 Initializing... Mod Initialized: mod_MinecraftForge 3.1.2.94 Mod Initialized: mod_BuildCraftCore 2.2.14 Mod Initialized: mod_BuildCraftBuilders 2.2.14 Mod Initialized: mod_BuildCraftEnergy 2.2.14 Mod Initialized: mod_BuildCraftFactory 2.2.14 Mod Initialized: mod_BuildCraftFactory 2.2.14 Mod Initialized: mod_BuildCraftTransport 2.2.14 Mod Initialized: mod_IC2 v1.95 Mod Initialized: mod_RedPowerControl 2.0pr5b1 Mod Initialized: mod_RedPowerCore 2.0pr5b1 Mod Initialized: mod_RedPowerLighting 2.0pr5b1 Mod Initialized: mod_RedPowerLogic 2.0pr5b1 Mod Initialized: mod_RedPowerMachine 2.0pr5b1 Mod Initialized: mod_RedPowerWiring 2.0pr5b1 Mod Initialized: mod_RedPowerWorld 2.0pr5b1 MinecraftForge v3.1.2.94 Initialized Apr 24, 2012 7:44:57 PM forge.ForgeHooks <clinit> INFO: MinecraftForge v3.1.2.94 Initialized Mod Loaded: mod_MinecraftForge 3.1.2.94 Mod Loaded: mod_BuildCraftCore 2.2.14 Mod Loaded: mod_BuildCraftBuilders 2.2.14 Mod Loaded: mod_BuildCraftEnergy 2.2.14 Mod Loaded: mod_BuildCraftFactory 2.2.14 Mod Loaded: mod_BuildCraftFactory 2.2.14 Mod Loaded: mod_BuildCraftTransport 2.2.14 [IC2] Config loaded from C:\Users\Nick\AppData\Roaming\.minecraft\config\IC2.cfg [IC2] Using 16 audio sources. Mod Loaded: mod_IC2 v1.95 Mod Loaded: mod_RedPowerControl 2.0pr5b1 Mod Loaded: mod_RedPowerCore 2.0pr5b1 Mod Loaded: mod_RedPowerLighting 2.0pr5b1 Mod Loaded: mod_RedPowerLogic 2.0pr5b1 Mod Loaded: mod_RedPowerMachine 2.0pr5b1 Mod Loaded: mod_RedPowerWiring 2.0pr5b1 Mod Loaded: mod_RedPowerWorld 2.0pr5b1 Starting BuildCraft 2.2.14 Copyright (c) SpaceToad, 2011 http://www.mod-buildcraft.com [IC2] Loading IC2 submodule: bcIntegration31x [IC2] Submodule not loaded: java.lang.NoClassDefFoundError: buildcraft/api/ITrig gerProvider [IC2] Loading IC2 submodule: bcIntegration22x [IC2] BuildCraft integration module loaded [IC2] Loading IC2 submodule: cgIntegration14x [IC2] Submodule not loaded: java.lang.reflect.InvocationTargetException: java.la ng.NoClassDefFoundError: CraftGuide/API/IRecipeProvider [IC2] Loading IC2 submodule: neiIntegration11x [IC2] Submodule not loaded: java.lang.reflect.InvocationTargetException: java.la ng.NoClassDefFoundError: codechicken/nei/ICraftingHandler [IC2] Portal Gun compatibility not loaded: java.lang.ClassNotFoundException: mod _PortalGun Done.
The original crash (the official 1.9.5, not the one you posted)
Code
Display MoreConnecting to 127.0.0.1, 25565 java.lang.NegativeArraySizeException at ic2.platform.NetworkManager.onPacketData(NetworkManager.java:205) at forge.MessageManager.dispatchIncomingMessage(MessageManager.java:432) at adl.a(NetClientHandler.java:1245) at ee.a(SourceFile:46) at lg.b(NetworkManager.java:343) at adl.b(NetClientHandler.java:67) at je.c(SourceFile:50) at net.minecraft.client.Minecraft.k(Minecraft.java:1867) at net.minecraft.client.Minecraft.x(Minecraft.java:819) at net.minecraft.client.Minecraft.run(Minecraft.java:747) at java.lang.Thread.run(Unknown Source) Stopping!
Client crash for the 1.9.5 that you posted.
Code
Display MoreConnecting to 127.0.0.1, 25565 [IC2] received 510 bytes java.io.EOFException at java.io.DataInputStream.readChar(Unknown Source) at ic2.platform.NetworkManager.onPacketData(NetworkManager.java:211) at forge.MessageManager.dispatchIncomingMessage(MessageManager.java:432) at adl.a(NetClientHandler.java:1245) at ee.a(SourceFile:46) at lg.b(NetworkManager.java:343) at adl.b(NetClientHandler.java:67) at je.c(SourceFile:50) at net.minecraft.client.Minecraft.k(Minecraft.java:1867) at net.minecraft.client.Minecraft.x(Minecraft.java:819) at net.minecraft.client.Minecraft.run(Minecraft.java:747) at java.lang.Thread.run(Unknown Source) [IC2] received 77 bytes java.lang.NegativeArraySizeException at ic2.platform.NetworkManager.onPacketData(NetworkManager.java:208) at forge.MessageManager.dispatchIncomingMessage(MessageManager.java:432) at adl.a(NetClientHandler.java:1245) at ee.a(SourceFile:46) at lg.b(NetworkManager.java:343) at adl.b(NetClientHandler.java:67) at je.c(SourceFile:50) at net.minecraft.client.Minecraft.k(Minecraft.java:1867) at net.minecraft.client.Minecraft.x(Minecraft.java:819) at net.minecraft.client.Minecraft.run(Minecraft.java:747) at java.lang.Thread.run(Unknown Source) Stopping!
And the server's output to match the second client crash
Code
Display More2012-04-24 19:55:11 [INFO] werewolf_nr [/127.0.0.1:52279] logged in with entity id 195 at (-370.03125, 72.21875, -5.625) 2012-04-24 19:55:11 [INFO] werewolf_nr joined with: [MinecraftForge 3.1.2.94, Bu ildCraftCore 2.2.14, BuildCraftBuilders 2.2.14, BuildCraftEnergy 2.2.14, BuildCr aftFactory 2.2.14, BuildCraftFactory 2.2.14, BuildCraftTransport 2.2.14, IC2 v1. 95, RedPowerControl 2.0pr5b1, RedPowerCore 2.0pr5b1, RedPowerLighting 2.0pr5b1, RedPowerLogic 2.0pr5b1, RedPowerMachine 2.0pr5b1, RedPowerWiring 2.0pr5b1, RedPo werWorld 2.0pr5b1] [IC2] sent 510 bytes [IC2] sent 77 bytes [IC2] sent 57 bytes [IC2] sent 61 bytes [IC2] sent 55 bytes [IC2] sent 54 bytes [IC2] sent 57 bytes [IC2] sent 67 bytes [IC2] sent 57 bytes [IC2] sent 54 bytes [IC2] sent 71 bytes [IC2] sent 68 bytes [IC2] sent 77 bytes [IC2] sent 65 bytes [IC2] sent 57 bytes [IC2] sent 54 bytes [IC2] sent 57 bytes [IC2] sent 57 bytes [IC2] sent 55 bytes [IC2] sent 55 bytes [IC2] sent 57 bytes [IC2] sent 77 bytes [IC2] sent 65 bytes [IC2] sent 57 bytes [IC2] sent 57 bytes [IC2] sent 57 bytes [IC2] sent 57 bytes [IC2] sent 55 bytes [IC2] sent 54 bytes [IC2] sent 57 bytes [IC2] sent 55 bytes [IC2] sent 57 bytes [IC2] sent 54 bytes [IC2] sent 67 bytes [IC2] sent 57 bytes [IC2] sent 57 bytes [IC2] sent 54 bytes [IC2] sent 67 bytes [IC2] sent 55 bytes [IC2] sent 55 bytes [IC2] sent 77 bytes [IC2] sent 57 bytes [IC2] sent 55 bytes [IC2] sent 55 bytes [IC2] sent 57 bytes [IC2] sent 55 bytes [IC2] sent 54 bytes [IC2] sent 57 bytes [IC2] sent 77 bytes [IC2] sent 55 bytes [IC2] sent 55 bytes [IC2] sent 57 bytes [IC2] sent 57 bytes [IC2] sent 54 bytes [IC2] sent 55 bytes [IC2] sent 57 bytes [IC2] sent 57 bytes [IC2] sent 54 bytes [IC2] sent 57 bytes [IC2] sent 54 bytes [IC2] sent 57 bytes java.net.SocketException: Connection reset at java.net.SocketInputStream.read(Unknown Source) at java.net.SocketInputStream.read(Unknown Source) at java.io.FilterInputStream.read(Unknown Source) at lx.a(SourceFile:145) at qq.h(NetworkManager.java:236) at qq.c(NetworkManager.java:423) at zt.run(SourceFile:76) 2012-04-24 19:55:27 [INFO] werewolf_nr lost connection: disconnect.genericReason
Also, I signed into my server as an anonymous player and was able to move around for a while. It didn't die when I was around Trade-o-mats and wind turbines, there may have been other stuff, but I don't know that base's layout too well. I don't think it died until it "saw" my power room (solar panels, batboxes, mfe, LV and MV transformer, lava generator, reg. generator and chest of charcoal).
*EDIT*
Logs from my time running around as an anonymous player.
Code
Display MoreMinecraft: Minecraft 1.2.5 OS: Windows 7 (amd64) version 6.1 Java: 1.6.0_31, Sun Microsystems Inc. VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc. LWJGL: 2.4.2 OpenGL: GeForce GTX 580/PCI/SSE2 version 4.2.0, NVIDIA Corporation java.lang.NegativeArraySizeException at ic2.platform.NetworkManager.onPacketData(NetworkManager.java:208) at forge.MessageManager.dispatchIncomingMessage(MessageManager.java:432) at adl.a(NetClientHandler.java:1245) at ee.a(SourceFile:46) at lg.b(NetworkManager.java:343) at adl.b(NetClientHandler.java:67) at je.c(SourceFile:50) at net.minecraft.client.Minecraft.k(Minecraft.java:1867) at net.minecraft.client.Minecraft.x(Minecraft.java:819) at net.minecraft.client.Minecraft.run(Minecraft.java:747) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT e43b348a ----------
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Display More2012-04-24 19:57:27 [INFO] Player617 [/127.0.0.1:52303] logged in with entity i 411 at (251.5, 65.62000000476837, 83.5) 2012-04-24 19:57:27 [INFO] Player617 joined with: [MinecraftForge 3.1.2.94, Bui dCraftCore 2.2.14, BuildCraftBuilders 2.2.14, BuildCraftEnergy 2.2.14, BuildCra tFactory 2.2.14, BuildCraftFactory 2.2.14, BuildCraftTransport 2.2.14, IC2 v1.9 , RedPowerControl 2.0pr5b1, RedPowerCore 2.0pr5b1, RedPowerLighting 2.0pr5b1, R dPowerLogic 2.0pr5b1, RedPowerMachine 2.0pr5b1, RedPowerWiring 2.0pr5b1, RedPow rWorld 2.0pr5b1] [IC2] sent 2096 bytes [IC2] sent 762 bytes [IC2] sent 1777 bytes [IC2] sent 374 bytes [IC2] sent 1781 bytes [IC2] sent 522 bytes [IC2] sent 225 bytes [IC2] sent 3910 bytes [IC2] sent 1232 bytes [IC2] sent 1877 bytes [IC2] sent 1432 bytes [IC2] sent 1819 bytes [IC2] sent 1059 bytes [IC2] sent 392 bytes [IC2] sent 1795 bytes [IC2] sent 1119 bytes [IC2] sent 1340 bytes [IC2] sent 572 bytes [IC2] sent 186 bytes [IC2] sent 180 bytes [IC2] sent 55 bytes [IC2] sent 107 bytes [IC2] sent 110 bytes [IC2] sent 148 bytes [IC2] sent 60 bytes [IC2] sent 55 bytes *trimmed to make forums happy* [IC2] sent 55 bytes java.net.SocketTimeoutException: Read timed out at java.net.SocketInputStream.socketRead0(Native Method) at java.net.SocketInputStream.read(Unknown Source) at java.net.SocketInputStream.read(Unknown Source) at java.io.FilterInputStream.read(Unknown Source) at lx.a(SourceFile:145) at qq.h(NetworkManager.java:236) at qq.c(NetworkManager.java:423) at zt.run(SourceFile:76) 2012-04-24 19:59:19 [INFO] Player617 lost connection: disconnect.genericReason
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Anyone have a link handy for IC2 1.85 download? The main page jumps straight from 1.8 to 1.9, but the patch notes indicate there was a 1.8.5 step that has bug fixes I need.
I need it for a quick update on my server without having to jump to the latest MC build.
PS, due to mod compatability hell, I am not in a position to update to 1.9 ... so don't even suggest it.
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I've been having the same problem from the new download site (file dropper). Multiple downloads and still have corrupt server and client jars.
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Normally, I could add an item to the pipe slot and the miner would refill the hole with that item. Currently, I can't put a stack any of the slots. While it is nice that I can't accidently put the drill in the detector slot, the ability to backfill is important.
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The mode key or the old hover key?
Both H and M.
While holding the jetpack, just wearing it, and wearing it and using it.
Also tried right clicking while holding H and M (like with the electric wrench).
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Since upgrading to 1.81, players can't switch to hover mode on their jetpacks. Tried chaning the mode key, just to see.
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Several players on my server have reported intermittent problems using the wrench of energy related items. In my case, the wrench just keeps changing the facing without ever picking up the machine. Usually it was solved by logging out and back in.
Discalimer: I'm still on IC2 1.6
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EDIT: There's really no reason to waste diamonds on fiber for this, I could make a 0 loss wire system easily and save resources...
Probably TMIed all of it anyway.
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Did the reactor explode? What kind of chest was it?
Wooden chests will probably burn and the Personal Safes would probably get destroyed in the explosion.
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Or give an MFSU to an enderman and whack him till he teleports to the right place and puts it down.
I'll make that my signature if you don't mind.