Posts by Requia

    That's all the errors, total dump is:

    Display Spoiler

    2013-01-16 18:27:20 [INFO] [ForgeModLoader] Forge Mod Loader version 4.5.21.486 for Minecraft 1.4.5 loading
    2013-01-16 18:27:20 [INFO] [STDOUT] Adding Accesstransformer map: codechickencore_at.cfg
    2013-01-16 18:27:20 [INFO] [STDOUT] Adding Accesstransformer map: nei_at.cfg
    2013-01-16 18:27:21 [INFO] [STDOUT] Inserted super call into avs.c
    2013-01-16 18:27:21 [INFO] [STDOUT] auy was overriden from NotEnoughItems 1.4.3.6.jar
    2013-01-16 18:27:23 [INFO] [STDOUT] Generated BlockMobSpawner helper method.
    2013-01-16 18:27:23 [INFO] [STDOUT] Inserted GameData hook
    2013-01-16 18:27:24 [INFO] [STDOUT] 27 achievements
    2013-01-16 18:27:24 [INFO] [STDOUT] 208 recipes
    2013-01-16 18:27:24 [INFO] [STDOUT] Setting user: Requia, -3173316853503376377
    2013-01-16 18:27:25 [INFO] [STDOUT] LWJGL Version: 2.4.2
    2013-01-16 18:27:27 [INFO] [ForgeModLoader] Attempting early MinecraftForge initialization
    2013-01-16 18:27:27 [INFO] [STDOUT] MinecraftForge v6.4.1.436 Initialized
    2013-01-16 18:27:27 [INFO] [ForgeModLoader] MinecraftForge v6.4.1.436 Initialized
    2013-01-16 18:27:27 [INFO] [STDOUT] Replaced 84 ore recipies
    2013-01-16 18:27:27 [INFO] [ForgeModLoader] Completed early MinecraftForge initialization
    2013-01-16 18:27:27 [INFO] [ForgeModLoader] Searching /home/kc/.minecraft/mods for mods
    2013-01-16 18:27:28 [INFO] [ForgeModLoader] Forge Mod Loader has identified 7 mods to load
    2013-01-16 18:27:29 [INFO] [ForgeModLoader] Configured a dormant chunk cache size of 0
    2013-01-16 18:27:29 [INFO] [IC2] Config loaded from /home/kc/.minecraft/config/IC2.cfg
    2013-01-16 18:27:29 [INFO] [IC2] Using 32 audio sources.
    2013-01-16 18:27:31 [INFO] [STDOUT] Starting up SoundSystem...
    2013-01-16 18:27:31 [INFO] [STDOUT] Initializing LWJGL OpenAL
    2013-01-16 18:27:31 [INFO] [STDOUT] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
    2013-01-16 18:27:31 [INFO] [STDOUT] OpenAL initialized.
    2013-01-16 18:27:32 [INFO] [STDOUT] Removing TMI Uninstaller
    2013-01-16 18:27:32 [INFO] [STDOUT] Deleting Dir: /home/kc/.minecraft/bin/TMIUninstaller
    2013-01-16 18:27:33 [INFO] [IC2] Loading IC2 submodule: bcIntegration32x
    2013-01-16 18:27:33 [INFO] [IC2] Submodule bcIntegration32x not loaded
    2013-01-16 18:27:33 [INFO] [IC2] Loaded minor compatibility modules: none
    2013-01-16 18:27:33 [INFO] [ForgeModLoader] Forge Mod Loader has successfully loaded 7 mods
    2013-01-16 18:27:33 [INFO] [NEIPlugins] New version of plugin for "Forge" is available: Forge (1.3.1.6)
    2013-01-16 18:27:33 [INFO] [NEIPlugins] Update for mod "Forestry" is ignored
    2013-01-16 18:27:33 [INFO] [NEIPlugins] Update for mod "Railcraft" is ignored
    2013-01-16 18:27:33 [INFO] [NEIPlugins] Update for mod "BuildCraft|Core" is ignored
    2013-01-16 18:27:33 [INFO] [NEIPlugins] New version of plugin for "IC2" is available: IC2 (1.0.2.7)
    2013-01-16 18:27:33 [INFO] [NEIPlugins] An updated version of NEIPlugins is available: 1.0.4.1 Updated to Minecraft 1.4.6. Added Moistener recipe handler. Fixed issue with liquid dictionary
    2013-01-16 18:27:39 [INFO] [STDOUT] Connecting to [redacted], 25565
    2013-01-16 18:27:44 [INFO] [STDOUT] Loading World: [also redacted]~25565
    2013-01-16 18:27:46 [INFO] [STDOUT] Loaded mistaqur.nei.common.NEIPluginsConfig
    2013-01-16 18:27:46 [INFO] [STDOUT] IC2 NEI Submodule initialized
    2013-01-16 18:27:46 [INFO] [STDOUT] Loaded ic2.neiIntegration.common.NEIIC2Config
    2013-01-16 18:28:12 [INFO] [STDERR] java.net.SocketException: Socket closed
    2013-01-16 18:28:12 [INFO] [STDERR] at java.net.SocketOutputStream.socketWrite(SocketOutputStream.java:116)
    2013-01-16 18:28:12 [INFO] [STDERR] at java.net.SocketOutputStream.write(SocketOutputStream.java:153)
    2013-01-16 18:28:12 [INFO] [STDERR] at aow.write(Unknown Source)
    2013-01-16 18:28:12 [INFO] [STDERR] at java.io.BufferedOutputStream.flushBuffer(BufferedOutputStream.java:82)
    2013-01-16 18:28:12 [INFO] [STDERR] at java.io.BufferedOutputStream.flush(BufferedOutputStream.java:140)
    2013-01-16 18:28:12 [INFO] [STDERR] at java.io.DataOutputStream.flush(DataOutputStream.java:123)
    2013-01-16 18:28:12 [INFO] [STDERR] at ci.run(SourceFile:120)
    2013-01-16 18:30:54 [INFO] [STDOUT] Stopping!
    2013-01-16 18:30:54 [INFO] [STDOUT] SoundSystem shutting down...
    2013-01-16 18:30:54 [INFO] [STDOUT] Author: Paul Lamb, https://forum.industrial-craft.net/www.paulscode.com

    Or more specifically, I can log into the server, a bunch of textures are missing, then it boots me. This was a backup of my minecraft files not the server and the server works for others. SSP works fine.

    1.4.5/1.111 and NEI is the only other mod (thus restoring to backup, was messing around with forestry).

    Display Spoiler

    2013-01-16 18:28:12 [INFO] [STDERR] java.net.SocketException: Socket closed
    2013-01-16 18:28:12 [INFO] [STDERR] at java.net.SocketOutputStream.socketWrite(SocketOutputStream.java:116)
    2013-01-16 18:28:12 [INFO] [STDERR] at java.net.SocketOutputStream.write(SocketOutputStream.java:153)
    2013-01-16 18:28:12 [INFO] [STDERR] at aow.write(Unknown Source)
    2013-01-16 18:28:12 [INFO] [STDERR] at java.io.BufferedOutputStream.flushBuffer(BufferedOutputStream.java:82)
    2013-01-16 18:28:12 [INFO] [STDERR] at java.io.BufferedOutputStream.flush(BufferedOutputStream.java:140)
    2013-01-16 18:28:12 [INFO] [STDERR] at java.io.DataOutputStream.flush(DataOutputStream.java:123)
    2013-01-16 18:28:12 [INFO] [STDERR] at ci.run(SourceFile:120)

    My crop matron seems to be going through an inordinate amount of supplies. I dropped a stack and a half of fertilizer in it, realized I forgot the hydration cells, and when I got back with the hydration cells the fertilizer was all used up.

    Will this behaviour be less gluttonous once I feed it enough supplies, or is there some way to slow it down?

    No, plants can't die from malnutrition, although that actually makes sense, you might want to suggest that. The amount of fertilizer (and water I think) in the nearby area just determines growth rate and not survival percentage as well.

    This would potentially be very bad on a server. I'd hate to come back to a dead farm after a week away because the chunk got loaded by a nearby base of operation for the other player on my server.

    I think this 265 eu/t Mark-1 with an efficiency of 3.53 comes closer to your original goals.

    I don't have the java plugin installed, but I'd like to ask: what's the copper per cycle (that's one of my big design questions right now, as I'm trying to stockpile for a high efficiency breeder reactor, trying to figure out how far off the mark I am).

    You get energy from cables, not from potato. Also there already is SUB in IC2.

    this is really an aesthetic rather than utility suggestion, and I think its awesome.

    Though, in the interest of making it also (potentially) useful, perhaps it could be placed onto wires as a single use generator, rather than another battery?

    The wiki makes several references to machines that can output or take input from chests/other machines, with the exception of pumps and miners however, I've never gotten this to work.

    The fabricator also has an odd one, it says you can hook it up to a chest below it, but if you do that the chest is unopenable, no way to insert scrap.

    Are these documentation errors, or am I doing something wrong?

    There are multipule mods- namely buildcraft and red power- who already has pipes and tubes systems (respectively).

    Some people do in fact play vanilla industrialcraft, and a mod that requires regenerating the world is horribly impractical as a fix.

    Though, Minecraft is getting hoppers, so unless its gonna do more than simple horizontal item transfer there's no point in IC2 having it.

    I think it's be balanced as long as the EU/t per transformer is low. Though I'm thinking a setup thats less for long distance and more for low power medium distance. (IE, good for keeping a batbox on the other side of the workshop filled) For even harder balance shove the packet size all the way down to 1, and force constant re-transforming if long distance is wanted.