Posts by Requia

    I see you used a Function Call to internals of GregTech, so instead of using the API Call, you copied the API Call, causing the Game to crash on startup, when adding a Crafting Recipe where the Character 'N' == null. I fixed the Crash by making a Dummy Function, which returns a Dummy Item, which is renamed to display the Error.


    Just wanted to mention that.

    where exactly did this happen so I can fix the code and actually run both mods?


    Same output over time in 3.07, but the thorium cells need to be replaced twice as often.


    Also, heat for thorium has gone down 20% compared to what the planner shows. You now only get 12 heat for a single thorium cell with 4 neighbours, which is very convenient because 12 happens to be the cooling capacity of two regular vents (or one advanced vent), and also the transfer capacity of a regular heat exchanger. Taking advantage of that, here is a reasonably-priced max size single-cell breeder that doesn't hurt you when you approach it, and here is a 4-chamber design that still manages the full 64 heating cell stack.


    Redstoner's design with the five thorium cells will only need 32 instead of 39 cooling in 1.5.x versions, so Requia's variant can drop the extra heat exchanger. That still leaves it 4 cooling over the needed amount, but you can't drop a component vent or the overclocked vent will melt itself.

    Oh, and the design with the diamond vent needs a diamond heat exchanger. At least according to the planner (repalce the breeding with 3 single cells for 12 heat), I can't quite figure out why though, might work in computer cube.


    How 'bout this Breeder? http://www.talonfiremage.pwp.blueyonder.…w8gnmhb573ylmef It's my first Breeder/reactor Design I ever made. Good or bad? What could be done better? I made this design because I were bored, not because I need it, I have good breeder.

    http://www.talonfiremage.pwp.b…61ijwih5wl6w5f1p86irit5dg Cheaper version.



    If that's a 2.92 reactor, its not really any good, better to use hybreeders (even if lower output, they'll replace your regular reactors). If its for a different version, it won't work right ause of thorium nerfs... but still viable in 3.07 I think, just half the output?

    It's actually cool but ... it's not the same balance than IC² (I know, BC and its addons are already a bit away from being balanced with IC² but ... with UE addons that's even worse)

    I think the bigger problem is that it not only has a different balance, but repeats the same mechanisms IC2 has. With the exception of TE (which has config options to correct it, even if the major modpack makers are too braindead to use them), BC and its addons are doing fairly different things than IC2. They combine together in ludicrously powerful ways in some cases (automated scrapping+UUM production gets nuts without gregtech nerfs, or automated plant harvesting in order to spam generators), but its not a problem of BCs stuff being better, just different.


    UE on the other hand, flat out tries to duplicate everything IC2 does, without any regard for balance with IC2. I suspect it'll be really good as a mostly standalone environment (which might be a good thing, it'll help when the way different parts fit together was intentional) once its had more time to grow, but it'll probably never work right with IC2.

    Eff 7s are just useless in general, they cost too much, if you use UUM to make up the copper the efficiency drops all the way to 3.41 (less with thick reflectors, I'm assuming good automation though), not bad per se but you can get double the output and an overall efficiency of 4.23, so why bother.

    The grinder is less practical. Maybe with thaumcraft AND redpower (and a shitload of patience trying to get silk touch). You've got to silk touch 32 uranium ore to get enough for a single cycle of that 8 plutonium reactor. It's good for very small reactors, run part time to keep storage full, nothing full size or run full time. (And breeding of course, a single thorium cell isn't going to break anybody's back).

    I don;'t see why you shouldn't count the 3/8ths of a centrifuge that goes back to near depleted. I suppose we don't have 100% breeding anymore, which means there'll be a bit more loss reprocessing it, but its still much more accurate than ignoring nearly half the power output of centrifuged isotope.

    Plutonium and Thorium both last 25000 seconds now right?


    Damn, that is good if so, It's not quite what multireactor 1.4.7 hybrids can pull off, but its better than the 367s. Still requires turning off that uranium-->depleted uranium flag, since it'd take multiple simultaneous quarries and a few uranium reactors to keep the thing fed otherwise.

    Didn't even think of that, a plutonium quad cell is going to take roughly an entire quarry worth of uranium now (I do like the realism, but that recipe was the only think making nuclear a viable source of EU).


    How much power are you talking about from the setups (lets assume that config is turned off).