Power losses are inversly proportional to squared voltage.
If for 8000 V at 128 Eu/Tick power loss per meter is: 0.013 Eu/m, for 4000 V losses will be 0.013*4=0,052 and for 2000 V - 0.013*16=0,2 Eu per tick per meter.
With 4000 V you need only 8 BSU, and with 2000 V - only 4 BSU.
Posts by Foghrye4
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but... wouldn't AC be better than DC transmission? (given we could use it for long distance non-chunkloaded transmission)
I've thinking a lot about this. Considering that IC2 E-Net is DC we need to go:
LVDC -> LVAC generator -> Transformer to HV -> HV AC line -> Transformer to LV -> Rectifier to DC -> LVDC
A weak spot is a LVAC generator. We can use umformer, but at this technological level it will have a very low efficiency. If we use inductance/capacitor oscillatory circuit (LC) it will have very low efficiency on low frequency (60 Hz), but if we use higher frequency, it will result in additional inductance losses in cables.
Considering all was written above, efficiency of HV AC and HVDC lines are pretty close to each other, but if i go HV AC i need to handle AC energy transferring in my own E-net. Thus i choosed HVDC. -
Latest changes:
- 0.537 Previous version (0.536) will crash a server (sorry). Its fixed. Scientifically accurate crafting for HVDC lines are ready. Handpump and advanced handpump are work on any liquids now.HVDC lines are now fully craftable (i hope). Check wiki for details: http://minecraft.gamepedia.com/Mods/IHL_Tools_%26_Machines
Testing:
Setup: 2 MFE connected via HVDC line. Steel cable 1.5 sq. mm/128 m.
Voltage in: 8000 V.Results:
Voltage loss per meter: 0.82 V/m
Power loss per meter: 0.013 Eu/m
Eu transfered per tick: 128.05 Eu/tick
Voltage out: 7895 V
Power loss per squared EU: 1.034E-4 EU^-1 -
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It wasn't mica. It was chromite. I somehow forgot to add block instance for it.
Its fixed now. -
I didn't look up a code, but 90% sure its my fault again
At first i add a muscovite ore, but later i rename it to mica, because gregtech uses this oredictionary entry. You can disable ore generator in config temporary, until i fix that (today). -
IHL Tools & Machines 0.526
It should be here:
[Addon for IC2V2][V0.535][MC1.7.2-1.7.10]IHL Tools & MachinesBTW, 0.535 should work fine with Kirara 1-3 as well.
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So, what effect on player it will have?
Will it be some kind of "clean body" effect, which will give exp bonus and small regeneration effect, when player is inside of hot tub? -
Blast Furnace needs only 20, and Fermenter up to 60
Whats awful. Not only blast furnace absolutely unrealistic, it needs less heat, than fermenter?
I suggest raise this number up to 100. -
I'd blame the latest Forge breaking things with the ore dictionary,
No, this is much simpler.
At first i mistyped ore name.
At second i didn't check mod without GregTech.
Fixed. Nick_77ab2, thank for report. -
Hard, but possible. I will do it.
EDIT:
Ready. -
JasonMcRay, its because hammer head made with casting. It hard to implement this in NEI (but possible). Check recipes for injection molds (from sand and clay dust). Also there is still nothing worth to look for, only wiremill factory.
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cells sometimes don't work with other mods liquid inventories.
Universal fluid cells already have a same functional. Described problem is obviously an "other mods" side problem, because minecraft forge have so-called "fluid container registry". You can handle any fluid containers via it with easy. In other side to handle buckets you need to use ASM "event handler" which is already used in BuildCraft. Using it two or more times could produce unpredictable result. -
By the way Foghrye4, I fixed the missing icons on your wiki page.
Thank you. -
BTW invultri could update IHL in server, i added back compatability with GT5 in latest versions, so everything could work fine.
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I've got a question about gregtech chemistry. It seems according that system 1 dust is equals to 1000 mb of fluid and substances sometimes react according their stoichiometric coefficients but total amount of substances before and after reaction are always same.
This is examples from GT5:CodeCa + C + O2 x3 = CaCO3 x5 S + H2O x2 = H2SO4 x3 N + C + H2O x2 = C3H5O9N3 x4 H2O x3 = O2 + H2 x2
According that system gregtech chemically accurate reactions will be:
Everything is correct? -
I'm curious, how someone someday found out, that injection of sulfur suspension intramuscularly raise body temperature? Was it like this:
"Experiments diary, day 1, 9 AM. Ok, lets find out, what will cause to me injection of pure elements. Hm...hydrogen and helium are gases, lithium are active metal, beryllium dust will obviously cause my blood to coagulate like any metal dust. What we have next? Boron..."
Later that day, after injection of boron suspension:
"Experiments diary, day 1, 5 PM. Fuck, i'm almost die. Next element is ..." -
Remember that movie "Universal soldier"? That would be even more fun, if we could break thru walls, if they made from glass panels or dirt or sand.
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Greg added an animal density check to kill animals if there's 3 or more occupying the same block space.
Slaughterer!
I know why he done that. This is because vanilla eggs farms are horrible load servers. -
So any tanks are not GT-accessible unless I have electricity.
No, in GT5 pumps as covers on pipes don't need electricity.
Also RailCraft tanks will autooutput in pipes if connected at 2 lowest rows.