OMG, must learn Russian to pass chemistry better. What has the world come to?!
Relax, it always was like that since educational reforms of USSR. Too bad we loose our advantage very fast.
OMG, must learn Russian to pass chemistry better. What has the world come to?!
Relax, it always was like that since educational reforms of USSR. Too bad we loose our advantage very fast.
Umm nitric acid is HNO3, but sulfate is SO42-\
You should have nitrate as output
There is no second fluid output for NO2 in GT chemical reactor. I have to work with what we have. BTW russian wikipedia is much richer with chemistry, than english one.
Found a bug with recipes: By reacting pentalandite with nitric acid you get a sulfate?
http://en.wikipedia.org/wiki/N…Reactions_with_non-metals
And rubber tree sap fluid don't have a texture
Yep, this is bug. Thank you for notification.
Also IMO this is way tooo easy to get osmium and other rare metals, could you make the chance of getting these tiny dusts configurable?
81 purified sulfide ores with complex chemical reactions to gain 1% chance to get osmium and iridium dusts is not grindy enough for you? Man, you are hardcore. I suggest you to try out this first. And ok, i will add config options.
EDIT: Here it is - version 0.512 (attached at first page).
By the way, if you want me to lock that thread, I totally can.
Thank you, no need.
I wonder, does someone got caught by claws of depression here?
No cofee, no drugs, no alcohol, if someone care.
First mod is here http://www.minecraftforum.net/…-6-4-forge-i-hate-liquids
Also, does your clearing algorithm involve Glass Panes? Because when I used the Advanced Handpump on an Ocean (smaller Water Bodies are fine however) I got fake Glass Pane Blocks, which disappeared upon Chunk reload.
Its... just... wow, absolutely unpredictable result. Couldn't repeat that. Its suppose to change water blocks to "fake water flow blocks", that are not produce new water sources if codechickencore finite water is off. If CCC finite water are on, its just replace blocks to blocks with metadata 1. No block integer id's or something relative used.
Oh and GregTech now has Large Fluid Cells, which can be used for testing.
Yep, steel and tugstensteel cells work fine with hanpump, although i must change advanced hanpump code, because i forgot to count not just empty cells, but a volume they may contain.
(some coding)
So, 0.511.
(some testing)
Much better.
Greg, this sounds more like a suggestion. Anyway - work is done (0.510). Theoretically "big" cells, that implements "IFluidContainerItem" interface will be filled, but i have no idea, how to check this.
PS: Ah, don't try to use handpump on oil or something more than water or lava, especially advanced one.
Roger that. There is a larger variant of universal fluid cell? I missed that.
I just change a way those blocks and items are registered, so their names are changed. Everything are still in their places.
Ignore it. I mean, basically forge server ask if you want to load saved world with missing blocks and delete a data about them by typing "/fml confirm".
Also, that "tesseract" i hope it consumes a fair amount of power.
It is configurable, but it consumes 12 000 eu per full stack by default. For example, that means it consume 6 000 eu for 8 pentlandite ore (with max stack of 16) or for 32 coal. Its really unprofitable to teleport coal or any items on relatively small distances.
Edit: Whoopsie, i little bit screwed up with the theory of probability. Actual value of chance to get full pile of osmium from 81 purified ore is 0.6^9=0.01 or 1%. Using two times more ore will result with: (1-(1-0.6)^2)^9=0.21 or 21%. Using four times more ore will result with: (1-(1-0.6)^4)^9=0.79 or 79%. Kinda grindy, huh? I wonder, where i should use all this sulfuric acid...
Also i changed algorithm of extended water physics, it is a much faster now.
Ok, new update.
Add transdimesional item teleporter, that can teleport items between dimensions (nether->overworld->end->nether and so on).
Add some gregtech metallurgic chemistry.
So you have a 60% chance to get a full pile of osmium and iridium by processing 81 purified chalcopyrite or pentlandite ore.
Because of lack of additional output slots in chemical reactor, i cannot add gaseous nitrogen dioxide output in sulfide oxygenation reaction, so enjoy your acid rains.
Yeah, strange. Difference between them - first extends TileEntityInventory class implementing IFluidHandler interface, and second one extends TileEntityLiquidTankInventory. I can't remeber why i did that. Will try to make them both with TileEntityLiquidTankInventory class next version.
Phew, i expected bug report. It's good, that i was wrong.
New version 0.508.
Finally finished work on advanced handpump. As i write at wiki, this tool "can fill multi cells at once". Players will empty nether from lava with "finite water" on. I.H.L., and at a moment, when Kirara will be updated to 1.7.10 i will fulfill my hate. :evil:
Confirmed loss of output slot both at electric and solid fuel evaporator. Confirmed loss of fluid tank fluid in electric evaporator. Fixed.
Done. 0.506. IHL harvesters will magically turn to IC2 harvesters.
I noticed advanced handpump in config. What is that?
Its a future version thing. I already made that thing, but didn't test it yet. I will add it soon.
Quote from SpwnXleaving this note to foghrye: you can update your 1.7.10 version to newest IC2 and GT as greg released a new test 1.7.10 version.
Roger that. It seems, he already did that?
Three RC water tanks is not enough to support 2 big boilers.