Posts by SirusKing

    You guys could maybe up the default to many times bigger, and in counterpart, make it simply vanquish any blocks on the radius (aka dont drop items that lags everyone).

    150 is a decent explosion radius, and yeah, it should just vaporise them. Good effects would be some flaming material near the center, nuclear dust patches nearby and a nice big mushroom cloud :D

    I bet when they finish it and realise how many people stopped playing they wish they gave more of a fuck..

    You do realise that mod developers don't owe you anything, right? You are using their mod (or not) for FREE, so show some respect. If you don't like the specific direction a mod is going then just don't play it.


    @OP
    The Nuclear bomb can use various fuels, of the following:


    Uranium 238 (Also known as depleted or unfissile uranium) Very Small Explosion
    Block of Uranium (A big lump of Uranium 238) Very Small Explosion
    Small pile of uranium 235 Large Explosion
    Uranium 235 (Also known as Fissile uranium, and is less stable then 238) Very large Explosion
    Plutonium (Being denser and even less stable, it has even more of an energy output) Huge Explosion


    Although note that in the default config, because the explosion power is set very low, 235 is the same as plutonium.

    There he is wrong though, since the middle tier is only HIS sense of balance. The entire thing is invalid because of the simple fact that people have different opinions.


    Really, I think the catagories would be split into how much time you are willing to play, with the "creative" being little, "balance" being some and "tedium" being lots.

    Hey, what about invultri's server?
    You could always bug him to add hunger overhaul and that difficulty thingies when 1.7 update comes around. I would like it by the way, i've always loved UHC, what about modded UHC :3 {Which also gives canned food a very important reason to make, and nether farming (reg pots).}

    I turned regen off originally but with Zombie awareness cranked to 10 and with harderstone enabled, caving was impossible xD
    Luckily though, Hungeroverhaul allows you to set regeneration rate to very very low, so it makes it just a little easier :p
    I wonder if Invultri would accept my configs...

    Quote


    TWR = Y / X*Z
    Of course, you need to get your units right. You want your TWR to be about 2.2 for a rocket launch, assuming we are talking about KSP.

    Ah, so for a 300 Tonne ship in earths gravity I need about 1.3 MN, not 1.2 -_-

    I'm the kind of guy who plays only in SSP

    Same. I would play on servers but it is too much effort and no one wants to play my superhard client :p


    Thing is, when I use chunk loaders, I use it for things that simply need to be chunkloaded. I don't make grinders, or OP super farms, I spend most of the time actually building.


    My main use for modded is it gives me more REASON to build (A large nuclear power plant, shaped like IRL, A Giant mushroom farm to make methane, a large powerstation with overhead wires, a large pumping station in the ocean to get finite-water ect), since in vanilla, after bases and portals and farms, you just build for the sake of building and I hate that :P