There's still quite a lot of the forum usable but hidden. And the really hidden stuff, like 55, 30 and 31.
Reading the threads from 4 years ago is great fun.
There's still quite a lot of the forum usable but hidden. And the really hidden stuff, like 55, 30 and 31.
Reading the threads from 4 years ago is great fun.
Making a MFSU Upgrade kit dont gives you the achievement from
making a normal MFSU
That should go on the bug tracker, not here.
In my server the people does this, the nano saber is
easily crafted, only you need 4 diamonds, so they pick up
they nano saber, they burn some wood, and they charge,
(maybe 400 EU in it) Now they got 20 DMG points with justa crappy thing done, a barely empty saber wouldnt do that
massive amounts of damage, maybe 4 dmg when barely charged
and only the 20 dmg when 1/4 to 4/4 of charge
If a light sabre had a lithium battery in, it'd be perfectly capable of killing people, right until the battery was completely flat, where it would just stop. The nano-sabre follows the same principle. It also has too small an internal buffer to make charged based damage balanced. It already is ignored over much more OP weapons from mods like Tinkers and the TE based one.
A machine what convert scrap metal ( when you make bronze
batt's im very sure you got 1 bronze item casing), so
this machine convert them
into piny piles
What you're suggesting is basically the macerator. You're suggesting recycling recipes for left over components.
IC2 coins into a ingot again
3x3 in a crafting grid.
A portable machine what checks how much EU the armors,
bats and tools got, (Maybe it would charge the tools,
armors, and even batboxes or that is to much?)
How is that in anyway useful? You have backpacks, they charge your stuff when they need it. A portable machine doesn't make sense anyway, it's either a stationary machine or a portable item.
you can limit energy
Why would you want to though? Aren't splitter cables enough?
limit to what side output
Just wrench the output face.
GPS: The GPS, map-like GUI, but with implemented things,
Zoom, player-follow mode, and locate with a red dot the
Control pannels with the 'Location' Enabled, to never get
lost
It's IC2, not REI's Electric Minimap.
Now we gotta the Thermal expansion
Do we?
steam cars
Steam is a terrible fuel for cars, what you're suggesting seems similar to the Railcraft steam locomotives, and we've already got those.
air balloons
Maybe exploration rovers,with sitted mode
That's more Flan's Mods or MC Heli than IC2.
use a radio to call backup to pick you up
Chat? Why would anyone bother with a radio?
useful for making modifications in your tier V reactor
I don't think have a glitchy, de-sync causing mode of transport is the best idea if your reactors are that unstable.
The rover would be good if you can attach things to it, like
attaching drills in the front, and wind mills back,a boat bellow, to go
in water, Amphibious
That's Steve Carts.
Some of your ideas have good elements, but too many of them seem too far from the core principles of IC2 to fit in.
can you post an image of it? for some reason my computer doesn't like the reactor planner.
Here you go.
That does indeed fix the load order bug, but your Advanced Machines and Advanced Solar Panels both crash still:
---- Minecraft Crash Report ----
// Don't do that.
Time: 28/01/15 19:56
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: ic2/core/CreativeTabIC2
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: ic2/core/CreativeTabIC2
at java.lang.Class.getDeclaredConstructors0(Native Method)
at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
at java.lang.Class.getConstructor0(Unknown Source)
at java.lang.Class.getConstructor(Unknown Source)
at mods.immibis.cobaltite.ModBase._preinit(ModBase.java:98)
at mods.immibis.am2.AdvancedMachines.base_preinit(AdvancedMachines.java:219)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
... 10 more
Caused by: java.lang.ClassNotFoundException: ic2.core.CreativeTabIC2
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 42 more
Caused by: java.lang.NullPointerException
Display More
---- Minecraft Crash Report ----
// I'm sorry, Dave.
Time: 28/01/15 19:57
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: advsolar/common/tiles/TileEntityMolecularTransformer
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: advsolar/common/tiles/TileEntityMolecularTransformer
at advsolar.common.AdvancedSolarPanel.preInit(AdvancedSolarPanel.java:201)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
... 10 more
Caused by: java.lang.ClassNotFoundException: advsolar.common.tiles.TileEntityMolecularTransformer
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 37 more
Caused by: java.lang.ClassFormatError: Duplicate method name&signature in class file advsolar/common/tiles/TileEntityMolecularTransformer
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 39 more
Display More
IC2 Classic still doesn't have a section for the key configs either.
Also, Forestry electric engines don't connect to cables:
Ohhhhh, Forestry bug if it's the same thing, bees changing metadata of blocks.
This I think: https://github.com/ForestryMC/ForestryMC/issues/475
Latest IC2 build until Jenkins is back
making the display panel itself emit 0-15 redstone signal
But it already requires a redstone signal to light up, so that'd not make sense. It should really have it's own block like the average counter if it were to output redstone.
Batteries are for storing energy, tools for using it. Neither are designed to do the other one's job.
No one is going to bother remaking chargepads if the essential feature is already in IC2. Maybe upgrades could be added, but I expect that'd be really low in the dev's priorities.
The API explosion call is there, it's just it needs to be called when bad wiring happens, which it hasn't been, as it is really the hard bit.
*shock*
Player you rock
Double posting cheat
Not anymore ~Greg
Post Number 2000, yay ~SpwnX
Thanks guys
An ejector upgrade can throw seemingly unlimited items out as long as there's room for them if there's only one slot it's pulling out from (ie every machine with 1 output slot). It appears that IC2 machines can process more than 1 item a tick, only that it seems to update the stack changes every stick. Meaning it looks to process everything at once, but it's just processing them one at a time, but updating the number processed every tick. That's what it looks like anyway.
I thought it was the processing time for 1 item couldn't exceed 1 tick, meaning I think it's 28 overclockers (around there) that that is reached, and adding more just draws power but the game won't let it process any faster. I've never seen an IC2 machine process more than 1 item at once unless it was part of a recipe.
It should all be configurable, since there's always the idiots who craft half a stack of overclockers and then put them all in one macerator. We can't lose that tradition!
Reddit says steam generators vanish when they reach 100% calcification - http://www.reddit.com/r/feedthebeast…team_generator/
Wrong. Nice to see some of them still trying though.
There's always page 200.