You give it a container item so when it is used in a recipe that will be left in the crafting table.
Posts by Chocohead
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Your best bet at the moment is probably World Control.
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Sure, if you give a link to your talk page I'll see about making all the new pages you need.
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Probably a shift-click bug, I'm fairly sure you can't manually place the wrong type of cell into a slot to try prevent confusion. The GUI texture itself could probably do with a little more clarity to tell them apart when empty.
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You have to cable power to it, there isn't room in the GUI for a battery slot.
Normal water cells, not extracted, go in the bottom tank slot, closest to the arrow. Weed-ex cells go in the top tank slot, further away from the arrow.
Either way, a cropmatron isn't a necessity for doing crops, it can just help out whilst doing them (or whilst doing something else especially).
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Hey, are you going to add multiplayer server support? It gives me an error whenever I try to start the server with the mod. Error:
If you update to v2.1.2 that is already fixed.
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No, the old achievements are just commented out without being reimplemented at the moment. Advancements aren't quite the same so what happens regarding them hasn't been determined yet.
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They act exactly the same. The only reason there is a choice is for when you might not have a silver ore (like if you were just using IC2 on it's own) you can use a block instead
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You have to have a block of silver or silver ore with 3 blocks underneath it. All the other metal crops also need ores or blocks of what they drop under them to fully grow too.
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Looks like Reliquary doesn't check that it's xpJuice fluid has been created before using it, thus resulting in it trying to create an invalid fluidstack. Looks like they changed how they registered it a fortnight ago, you're probably best reporting it to them here.
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Which mod version are you using?
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I've installed it and it works well, but I've run into a glitch. I can't seem to be able to craft the Fast Electric Engine.
The recipe should be correct because I'm using JEI's recipe feature and everything checks out, but the result doesn't appear.
Appears you've found a bug there! If you try with the newest version (2.1.1) it should actually work
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I have no idea how to use that
I suppose it isn't entirely obvious if you don't know what you're looking for. In general you'll want to go the to the releases tab, and there's downloads for the mod there. To save you the trouble the latest is here, which is designed for BuildCraft 7.99.15
Once you've actually put the download in the mods folder and started the game, the engines work similar to the electric one, they accept power from the back and with a redstone signal will emit MJ. BuildCraft's guide book contains information about them in terms of max MJ output, the conversion rate is configurable in the config,
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Any other methods?
There is also this which just does EU to MJ conversion
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There is also this which just does EU to MJ conversion
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Can you give me permission to repost Tri-Addons and all your mods to MCBBS(http://www.mcbbs.net )And MCMod(http://www.mcmod.cn )?I wish more people know the best Mod~Thanks!
Do not post Tri-Addon, it was only designed as a temporary measure for BTM in November. Now that EU-MJ Engine is up to the latest BuildCraft version (and Iechya Da is finished for now) it leaves ASP next (which just has a few bugs left), then Advanced Machines, with Gravisuite last given I'm still not quite happy how some of it works internally.
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If you open the world to LAN, you can temporarily turn cheats on until you quit the world again, which would allow you to spawn one.
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Could you try right-clicking say a pink+black solar panel with a debug item? That would at say what the client thinks it has there, even if it's not drawing them correctly.
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You'll need to delete the IC2.ini file in the config folder