Like the old Thermal Expansion 2 and Gregtech machines, I think there should be an upgrade with takes the items in when crafting them. Meaning if you put iron ore in a macerator it would be taken in and processed, so you couldn't pull it out until it was done.
Posts by Chocohead
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So to get MOX reactors going is it like old breaders, you remove the heat vents/cooling until it reaches the desired temperature?
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the IC2 team has not made a damn thing designed for said mods. Not even a single item or alternate recipe. The other teams worked hard to make something that promotes IC2, and the IC2 team does nothing for them.
Seems a bit unfair, the semi-fluid generator was all coded ready for other mod's fuels to be added. IC2 really doesn't have much that other mods want past an E-net, which mostly only direct IC2 addons use. -
Sorry but what you mean by that?
When Thermal Expansion got multi-part support you had to break and replace every energy conduit, fluiduct and item duct in your world(s). No one realistically wants that with all their IC2 cables when we have CF foam and obscurators which hides cables sufficiently. -
Also, why did you do that? It just makes it "more tedius" as others said
Others being me thenAlso, greg, you need to fix your energy crystal dust now, since it now requires 36 ruby dust
What? I still get 16 -
No idea then, sorry
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In regards to the Wiki, DON"T USE IT AT THE MOMENT. (trust me, you don't want to know)
What have you done...? -
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IC2 config may have it in as "block fluid UU matter" or something like that
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Funky, like a block ID conflict, but with fluids
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It may be at the top of every forum page but: http://ic2api.player.to:8080/job/IC2_experimental/
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@above Great, makes everything way more tolerable
Also, IC2 345
QuoteMade Energium Dust 9 times cheaper and Energy Crystals 9 times more expensive (so it stays the same)
How is that a benefit to anyone?
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You're using ancient pre-experimental IC2, no one uses that any more so mods are using experimental APIs instead. I recommend you use experimental IC2 too.
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No one really supports it as you'd probably need to replace every cable like Thermal Expansion's conduits.
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also i posted mod sometime ago that open all recipes by default, you can find it if you want.
I never remember that, but can't be bothered trawling the entire forum to find it -
Is there a list of what it will and will not accept?
Yes. Not a particularly long one: mainly ores, things like dirt and cobble and iridium. -
@above Love the quoting