Posts by Chocohead
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So, basically, even if you have a lot of heat-capacity reactor platings, it will still damage you at 7000 heat?
It'll damage you at what ever 70% of the maximum heat the reactor can take is. Each heat-capacity plating will add 1700 to the maximum heat, so with one plating it'll damage you at 8190 heat instead of 7000.
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The RSH can store 20,000 heat and can only be repaired with redstone (for 10,000 heat each). The LZH can store 100,000 heat and can be repaired with either redstone (5,000 heat each) or lapis (40,000 heat each). Better is down to the situation you're using them in, as if you've got lots of redstone but little lapis the RSH is a better deal, but if it doesn't matter using lapis with the LZH is going to be better.
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I'm confused. Night heat?
Blame autocorrect, that was meant to say high heat.
"Not to mention how the heat effects are based of percentage, so by the time you reach 4x output, your reactor will damage you and melt blocks around it."? Could you explain that like to a normal person that plays IC2?
http://wiki.industrial-craft.net/index.php?titl…of_reactor_heat -> 4x output is at 80% heat
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Using percentage balances it so there is a maximum of 5x more output, if it used raw heat then it would either lead to having to reach a really night heat to get the same output now, or MOX outputting massive amounts if you heated a reactor full of heat capacity plates up. Not to mention how the heat effects are based of percentage, so by the time you reach 4x output, your reactor will damage you and melt blocks around it.
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I've a little private server with gravisuite, and it's recipe's didnt work so i decided to fix it with MT3.
Single player give's me this error - Error parsing IC2.zs:479 -- ; expectedrecipe.remove(<GraviSuite:itemSimpleItem:6>);
recipes.addShaped(<GraviSuite:itemSimpleItem:6>);
[<minecraft:glowstone_dust>, <IC2:itemPartAlloy>, <minecraft:glowstone_dust>],
[<IC2:itemPartCircuitAdv>, <IC2:upgradeModule>, <IC2:itemPartCircuitAdv>],
[<IC2:itemPartAlloy>, <IC2:reactorVentDiamond:1>, <IC2:itemPartAlloy>]]);
in single player everything work's fine but on server -_-
Maybe its syntax error, can you tell me? Sorry for my bad eng)))You need to change the ); after recipes.addShaped(... to ,[
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It seems that the latest FTB Infinity Evolved no longer works with your Patcher? When I try launching the game with it I get a error saying this:
Forge Mod Loader has found a problem with your minecraft installation
You have mod sources that are duplicate within your system
Mod Id : File name
BinniePatcher : minecraft..jarAny help would be nice, thanks.
I fixed that a while ago in Binnie Patcher but Infinity Evolved is still using an older version.
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You just have to make sure that you have at least one of Advanced Solars or Gravisuite in the mods folder along with the patcher otherwise it can't do anything.
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The 812 network changes will be blocking the fields from being modified.
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Pretty sure it already protects from fire damage, I remember going into the nether and making long dangerous pathways purely because my hazmat suit meant I wouldn't burn alive when I inevitably fell off.
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When Forge is out it certainly could, but until then not really.
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The one above is this:
Disable IC2 crafting recipes with the specified output
Compared to the one below:
Purge crafting recipes with the specified output
I expect you could copy the canning machine recipe files and comment out the food can ones, but I'm not sure if the solid one has a recipe file
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That only purges crafting recipes, not entire items.
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Woo, an entire half of an iron item casing!
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It's the 10,000th non-deleted thread Greg
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Happy 10000 threads everyone
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New Zealand can just go one further to replacing their perfectly fine flag and change their perfectly fine name as well to start with an A or a B to go before Canada then
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That's beside the point,when there is so much available then you have to build your tolerances up