Oops, do you have Binnie Patcher too? I may have forgotten to change the mod IDs after I changed the name...
EDIT: Fixed in newest version of Binnie Patcher
Oops, do you have Binnie Patcher too? I may have forgotten to change the mod IDs after I changed the name...
EDIT: Fixed in newest version of Binnie Patcher
Awesome, the idea's been on the IC2 todo list for years: [Suggestion]: Electric Lighter/Fishing Rod
It's a very hard thing to predict, for months nothing seemed to be happening at all, but suddenly the Jenkins appeared and it turned out that it was. The only solution I can offer is to wait and see.
Hello everybody! Can anybody tell or show me the forge version needed for RS3? I have latest 811 build of ic2 exp, 23 snapshot of rs3 and 1614 forge, and it doesn't work. I don't know haw to login site where i have to put crash-report((
There isn't a version that currently works, at least on the Jenkins.
Will it be okay if I'd use the fixer in my public modpack?
It certainly is, nice to see it being used
https://bitbucket.org/vSkyD1/binnie-mods/wiki/Downloads
The Guys working on a working Binnies Mod version for Forestry 4 too.
Their patch is really questionable as they're not actually implementing interfaces but putting dummy methods in, hence the number of vague crashes. Also mine doesn't break Binnie's licence
For anyone wanting to use Binnie's Mods with Forestry 4, I made a (somewhat) complicated patcher mod to get it working. Currently everything but Extra Bees works with it, so you'll have to disable it in the config (config\forestry\binnie-mods.conf). All of Binnie's Mods now work with it \o/
There's slightly more information about it here, and later versions here.
What version of IC2 do you have? It was fixed in 710 after being broken for 2 builds, so it might be that.
Crops are (partly) down to chance so it could be anything with anything, but normally it's fairly quick to get with reeds-reeds.
Also try to connect flexible cable by shift-clicking to fully charged MFSU, drag it thru nether portal and connect to empty MFSU in nether.
Is that a thing that does work but shouldn't or should work but doesn't? Because that sounds amazing if it works.
The fact it still looks red but is a working link is because the pages are cached so make the wiki run quicker and reduce server load. It will update, but I don't remember what imer set the refresh rate to.
It says last modified by HanFox - isn't that one of the main people who does BDCraft patch textures?
Yeah, he does other stuff too, just minor things.
That's a shame, I do hope that someone tries taking on, probably nor porting it, but a continuation of the idea (Yes I am that insane person who likes Forestry breeding). If someone could point me in a good direction for Forge mod making tutorials, I could try and make one, it won't be as pretty as I'm not a coder, but it's worth a shot... maybe...
The wiki's moved over to http://forestryforminecraft.info/, and I'm working on a porter to get all Binnie's Mods working for Forestry 4. Should take a couple of days at most.
So have you actually managed to remove every 32x32 texture? You must have a lot of free time on your holiday
And even better, it means I don't have to bother updating my ancient version
Dyes, huh? Let's see, besides decorative uses, they can keep cables from connecting by virtue of being different colors, right? Any other uses I might not be aware of?
Unidye ?
AgriCraft drop rate is limited to what, 4 items for a 10/10/10 "super" crop, right? I think I've seen as many as 8 pumpkins drop from a single high-stat IC2 crop.
It takes much longer to get an IC2 crop up to a gain stat that could produce that much than to produce an Agricraft one, especially how with Agricraft you can spread 10/10/10 crops very easily with a watering can while IC2 ones are less inclined to spread without changing.
So other than asking here how would someone figure that out other than trial and error. I didn't see anything on the wiki for the kinetic steam generator stating you need a condenser as well.
When I wrote the Steam Generator page I mentioned about the steam explosions and how to avoid them, but it seems it was never mentioned on the Kinetic Steam Generator page. Added it now.
It sounds like you're missing a condenser next to the Kinetic Steam Generator.
It appears FastCraft is no longer compatible with newer versions of Cauldron and KCauldron, specifically 1614-*.
They've done some things to chunk saving + loading on the 5th of January which might have something to do with it: https://gitlab.prok.pw/KCauldron/KCauldron/commits/master
IC2 machines had their explosions disabled but GT didn't from what I remember. Meaning powering the machines from only the batbox, and putting your power generation into the batbox is probably safest.