Had it worked fine before? I sounds a bit like the old E-net troubles of the EU adding up, so 20+10+~4=34 EU/t, which would explode it.
Posts by Chocohead
-
-
Version 0.5 out, adds in Quantum Suit dying, so that it's not only a feature of the Armour Dying Machine
-
-
Those are the reasons I failed lol. I didnt even know that I had to do additional stuff with those.
I just copied how it worked for leather armour
-
The recipe handler, the colour check, add, remove and get functions are there, but that's it. It misses the overlay registering and applying, the actual overlay textures, and the fact the colour add function doesn't work.
-
-
Not sure what i'm looking at here...
Dyeable Quantum Suits
-
-
Patcher addon incoming I suppose
-
Couldn't be done they said.
Although on the flip side, they also never reminded me to revise for my mock exams in 2 days
-
Close. I tried it a moment ago just to see the actual error message from deliberately attempting to run IC2 with MC 1.8.9, and got:
[08:45:26] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.FMLLaunchHandler:setupHome:99]: java.lang.NoClassDefFoundError: cpw/mods/fml/relauncher/IFMLLoadingPluginThe more you know.
-
Your crash report seems to be missing, but it isn't necessary here. Last I knew, the IC2 developers had decided not to make any builds of IC2 for Minecraft 1.8.x. Where did you read otherwise? If you want to run IC2, roll back to Minecraft 1.7.10.It would've most likely been a class not found exception for cpw.fml.something.
-
Converting things directly into UU? Guess it could work, but it'd have to have a similar power cost to the mass fabricator to do so. After all, it is ripping apart the structure of whatever you put in into goo.
-
Same reason the old cable textures are in there, they've just not been removed. It was also used for the old Universal Usable Amplifier item that acted like super scrap for words with old UU that have been updated to liquid form.
-
Download it from here and try it is the best suggestion I can give: http://node1.polegamers.com:8080/job/RocketScience-3/
Although the latest build is importing a Scala Array instead of Java, so there's a critical bug right there.
-
5500 Posts snook up on me. And, only 9 more until I've got double Alblaka's
-
(Although I don't know, WHO did it that way, but I'll yell at that guy think, he had a reason for doing so.)
Probably to gate them behind the Thermal Centrifuge.
-
Display Spoiler
No, I don't want a spoiler on my car! it will just add drag and friction to my car which will lower it's total momentum. Thus Lowering it's total gas kilomeratage
Display Spoiler
Spoilers do however also improve downforce, which means you can turn corners at higher speeds
-
I got bored with all the issues with Gravisuite and Advanced Solars having broken recipes, and although there are many ways to fix them, there are other underlying issues in Gravisuite like most of the items having broken localisation, it hacking it's way to get key bindings instead of using the rather convenient IC2 API functions and the missing texture issue of block_side.png.png. It was good enough as time as any to use ASM, so I made a "simple" one class mod to fix them.
To install it, just place the (ASP + GS) Patcher.jar in the mods folder, along with Gravisuite and/or Advanced Solars (or neither, it won't crash but also won't do anything). All the recipes using components that should expect damage value 1 now do, as well as fixing all the localisations to be correct, such as item.itemCoolingCore.name (at least as correct as the lang file goes). In case that wasn't enough, there should be no issues getting the IC2 mode switch, alt and boost keys, especially if changed after a world has been loaded. The Sonic Launcher's name is also hardcoded for en_US to fix that too, you can translate it into your own language and add it to the lang file as item.sonicLauncher.name, although it seems a little WIP so you're not missing out if you don't. The relocator block has the double .name fix applied as well (or should do at least), and the texture fix for it.
Any bugs or crashes that involve Advanced Solars or Gravisuite should be reported here if you've got the mod installed, as anything wrong with the ASM will still have a stacktrace from those mods. There is also the chance that there are other bugs anyway, and I can always (try) fix them if I can replicate them
ASP + GS Patcher changes the Advanced Jetpack + Nanosuite so enabling hover mode no longer causes you to fall (like IC2's jetpack).
Patcher will fix them exactly the same, just without that change. Take your pick with one you'd rather have.For those wanting to use it in Modpacks:
If it's a private pack, have fun, optionally tell your fellow pack users how in awe you are of the patcher. If you're not though, that's fine.
If it's a public pack, saying you're using it in the thread is nice so I can get an idea of where it's being used, but you don't have to explicitly ask my permission to use it. And you too can optionally tell your pack users how in awe you are if you want to.It is also now on Curse , if you'd rather get it there.
-
Why would you ever want to? Heat's 1-1 in terms of generation to acceptor to everything except the steam boiler. As well as, moving heat around stored in a fluid being more efficient, and cables massively complicating how hU works to make cable branches possible. That said, Aroma did make an example of them and a kU cable, somewhere around the addons section.