IC2's Steam and Superheated Steam is generated at a different rate to other mod's, so Thunderdark made it so you can only use IC2's in the Kinetic Steam Generator to stop people exploiting it. The condenser should be able to take other mod's steam to convert it directly into distilled water, but I'm not sure Player ever made that change.
Posts by Chocohead
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I have a complaint.
The Molecular Disassembling and Reassembling Item Dropping Thingamabob's tooltip isn't quite long enough to poke to the other side of my screen, leaving an annoying strip of game that I can still see. Can you increase it's length so the tooltip fits perfectly?
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Biogas can allow you to generate massive amounts of power from plants, without any of the pains that the steam setups can cause, as well as not having any non-renewable running costs (unless you have an iron farm that is). The returns relative to superheated steam setups aren't that much worse too.
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A fermenter used for biogas only needs 60 hu/t to work at full speed, hot coolant in a fluid heat exchanger produces 100 hu/t therefore about 40 hu/t goes to waste
You're misinterpreting how hU works completely. If you have 32 EU/t from a Batbox going into a recycler using 1 EU/t you don't lose 31 EU/t, hU works exactly the same. The fluid heat exchanger simply doesn't use hot coolant for the time in that the fermenter doesn't use hU up because it's got some in it's internal buffer.
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Hey, could you upload version 0.572 again; it's not in the OP anymore and I can't seem to find it otherwise. thx
Here you go
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There's already a tool for disguising construction foam as other blocks (presumably including wood):
http://wiki.industrial-craft.net/index.php?title=ObscuratorIt does wood very well, you can even copy it facing sideways or the bottom face if you'd rather have that than the vertical texture.
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Some people are now getting random Client Crashes when they try to use the search feature while in Creative Mode.
I have managed to access the crash report for this and am posting the full report here.You want this thread. (Not Exactly an Addon)IC2 Classic Experimental (MC 1.6.4 & MC 1.7.10)
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Being compatible with classic he might have copied your detection code or something.
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This chain of Circuits is worse than the !11!!!1!1111!11!!11!1111!1!
Would interspersing circuits in the !!!11!!!!!!11!! make it even worse? Is that even possible?
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Your updates are like buses, you wait forever for one then several come at once.
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I dissagree on the bad planning part. As you well know, distiled water also comes from steam going into condensers, which requires a steam generator. To get enough distiled water to be used in multiple steam generators later would mean using the first steam generator on normal water and decalcifying it quite a few times, while a solar distiller will do his thing while you do something else, this is more about the individual play style, but adding the machine doesn't mean you've got to use it. Also the lava-based ic2 (not dependat or based on another mod) EU generation method is something I recently came up with (possibly not the first to think of it and make it, just didn't see anyone use it), but due to this, most of the geothermal generators I have should be replaced ( not all though, just in case), ofc getting back the generator/machine casing is better than nothing but using a dissasembler to get more of the parts back seems better to me.
Also I don't think having something that another mod has would be bad. So what if they have a decrafting table? Why wouldn't we? Making it use a lot of EU and take a lot of time to complete just 1 operation seems like a decent trade-off to me.We shouldn't because there is no need. Sure you can get your 4 glass and 2 cells back, but what's that to the time and EU needed to balance it. It would either be so slow and underpowered no one would use it, or it would be buffed to the point where people would use it, but only because it was OP. There's a reason people don't rush to get disassemblers in Gregtech afterall.
Distilled Water wise too, you'd leave your solar distillers up if you were using it for overclockers, and even if you were using them to get distilled water for the steam generators, you need them to compensate minor losses when the world first loads.
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I don't see it. If you want to go backwards with a geothermal generator you just pickaxe it and get your generator back, and you can do the same with the solar distiller to get a machine casing back. The fact you've got them spare is down to bad planning, but there is a lossy option to go back if you really want to. We're not the Twilight Forest with decrafting tables, which is what a disassembler would turn into.
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Just so you're aware, IC2 has a config to disable the enderchest recipe.
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Sry for taking that post up but is that fix broken?
I cant recharge the LZH with an Lapis Block like you see on the screenshot.From the looks of things yes, the RSH Condenser seems to have the same problem. When it's being fixed, can it actually be properly fixed this time, rather than patched by adding a recipe for fully damaged -> fully repaired?
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Tried this on my test world and it worked fine, getting 400mb/t of superheated steam into a turbine->turbine->condenser setup, generating 2,400 kU/t or 600 EU/t, and no steam explosions.
You should be able to change the conduits into fluid distributors, providing that the two superheated steam lines joined together properly.
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Disassemble what though?