Then make it burn for 20x less time wise. Balancing it out isn't that hard.
Posts by Chocohead
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Burning it in a biogas engine wouldn't depend on state, and how is it easier to get? The Forestry machines are cheaper than ours.
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You mean reading like this: [1.103]IC2 HUD Upgrades v0.3
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No Windows issues though.
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And he also wants to know how to solve it. I have no clue how
See the English version of his thread
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Yeah, CoFH Core with older IC2 builds does that. They think resetting the language map is fun.
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You use a 5x5 reactor to look like a pro at IC2 mainly
There is the point that MOX builds done right can output the same power at 80%+ heat in EU mode at 0% heat in fluid mode, and the output could be even higher if you increased the heat, but a lot of it is simply it looks more industrial than the normal reactor going into an energy storage block.
The argument fuel should last longer/be better in a 5x5 does make sense, 100% instead of 50% output has little effect if you're not going to invest in a biogas/steam setup to keep it.
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Btw choco, border collies rock. just sayin.
They totally do.
It consumes 60 uranium per cycle but I can comfortably run it at 900 eu/t (theoretical maximum of 1000 eu/t before your base becomes bowl-shaped). I'm not actually sure how much total EU it gives per 60 uranium sadly, so unless you're a hyper genius you might not be able to answer my question.
Your example (as a fluid reactor) - efficiency 1 to 10, 9.98 Average:
1000 * Copper Cable
60 * Copper Plate
22 * Diamond
48 * Gold Plate
420 * Iron Bars
174 * Iron Ingot
258 * Iron Plate
10 * MOX Nuclear Fuel
24 * Redstone
72 * Rubber
150 * Tin PlateOne above - efficiency 0.75 to 9.5, 5.13 Average:
640 * Copper Cable
118 * Copper Plate
4 * Enriched Uranium Nuclear Fuel
56 * Gold Plate
264 * Iron Bars
120 * Iron Ingot
187 * Iron Plate
12 * MOX Nuclear Fuel
144 * Tin PlateA lot of it is down to cost, a more expensive design would normally net you a better reactor overall (like in this case). Mixing normal uranium and MOX normally makes designs a little funky, in this case using full MOX rather than 3 Quad MOX and 2 Dual Uranium would actually double the EU output in EU mode, and increase the average efficency to 9.5. Still falls short of your example, but can be run without any pre-heating what so ever to achieve it compared to yours which is dependant on a high heat level. I guess that's a good reason to invest in all the lead (and iron) needed for a full fluid reactor setup.
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Yeah, around there probably.
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Remind me, what does this translate into in EU?608 EU/t with stirling generators alone, a lot more using steam.
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A flow of 25 is far too high. If you could actually supply that much heat to it, you'd be getting 2 and a half buckets of steam a tick. The base amount is a pressure of 0, and a flow of 1, which takes 100 HU/t to give 100 mb/t of Steam. At 220 Bars and a flow of 1, it takes 200 HU/t to give 100 mb/t of Superheated Steam. Each flow increase is adding onto this again, so a flow of 3 at 0 bars will give 300 mb/t of Steam for 300 HU/t.
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If you don't give it enough heat for the pressure-flow settings you've set it to, it does that.
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needs energy
Does it?
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With Risugami, and ReiFNSK?
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It feels like I've seen you before...
There are a lot of cats in the world -
I think it also means that living things other than players that pick up radioactive items will be affected.
There's no will about it, they are. I've killed other mod's mobs from them picking up U-238 before.
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Does anybody have a simple suggestion for a solution that won't require an entire reactor redesign? I didn't think much had changed as to the internals of reactors in that build.
It'll need totally redesigning, there's no room to push components about to shift the heat. It's lacking cooling by 8 heat per reactor tick but there isn't any way I can see to get the extra cooling without melting vents, which defeats the point.
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Not even directly hooking into FML and bypassing Forge?