Did you see Dire's video today xbony?
Posts by Chocohead
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forge-1.7.10-10.13.3.1358-1.7.10.jar
1330 broke fluids for certain mods (technically fixed it), but Gregtech support stops at Forge 1263.Also Greg, why do you have a gregapi.code.FluidStackContainer.fixFluidIDForFucksSake and fixAllThoseFuckingFluidIDs
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It's just normal night time. And yes it's 1.2.5, although the design would work on later versions, providing you changed the water strainer to something else to power the macerator making sand.
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On a more positive test world, automating a Forestry Peat Farm when there's no way to tell if an inventory is full
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Your download link points to version 1.0.0, rather than the latest one.
Also, cables still have amazing breaking particles, I managed to break the lighting of one (was from before the update however) and light grey painters apparently have been re-added as a seperate item from the rest of the painters (loading my world made FML tell me that the old light grey painter was missing).
EU-Splitter cables still don't work as well.
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Ex-Test world. The reactor was about 50 blocks away from the island above water.
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Well I tried it, and you can't put damaged coolant cells into the fluid reactor. I tried a design in the fluid reactor, and it literally melted down in about 3 seconds. My test world now has some blown strips in it, the reactor pressure vessels actually protect against explosions quite well. Normal reactors seem to work for the design better than fluid ones every would anyway.
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I've got http://www.talonfiremage.pwp.blueyonder.co.uk on my exception list, and it lets it run fine as long as I click allow on the pop-up Java window.
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Oh, I forgot you had a Github page.
Done
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Wait a sec - I thought components heated in an EU reactor couldn't be cooled in a fluid reactor.
I did say theoretically. Must try it now though to see if it is actually possible.
Edit: the other problem with your idea is that to dissipate heat from coolant cells, the components doing so have to be adjacent to them, whereas reactor heat can be dissipated from any position in the reactor grid.
Yeah, but you're much more likely to overheat a component if you've got lots of heat draining into it over spreading the heat dissipation out over time. Also, you can put more uranium into the reactor since you've got fewer vents and exchangers in taking up space.
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Theoretically, you could make a CASCUC style design using coolant cells instead of ice, and cool them down in a fluid reactor to do what you want, meaning you make a fluid reactor to cool the coolant cells down in, but a normal reactor to heat them up in, allowing the fluid one to work constantly, and only having to turn the normal one off if there are no coolant cells free to replace heated ones. That sounds more efficient than just letting the heat float up and down in one fluid reactor.
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Until you add hot tubs properly to IC2, yes.
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Diamond armour reduces your damage, and the Q-suit drains energy. It's the hazmat suit that directly effects you with a potion effect. Which is what you'd want from the hot tub rather than just protecting you.
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We need a 8192EU cable for when EV-Transformers have redstone applied
The sound crash report I gave is literally all I got, I had to crash the Java environment to unfreeze it to even get that. But since you want them, 2 is the sound bug, 3 the detector cables.
Also, going through logs, I see an NEI error (not crash). Not actually sure if that's you or not however, so don't focus on it too much:
Display Spoiler
[19:40:31] [Client thread/ERROR] [FML/]: Unable to determine registrant mod for codechicken.lib.render.TextureUtils@54ab389e. This is a critical error and should be impossible
java.lang.Throwable
at cpw.mods.fml.common.eventhandler.EventBus.register(EventBus.java:55) [EventBus.class:?]
at codechicken.lib.render.TextureUtils.<clinit>(TextureUtils.java:33) [TextureUtils.class:?]
at codechicken.nei.SpawnerRenderer.renderInventoryItem(SpawnerRenderer.java:39) [SpawnerRenderer.class:?]
at codechicken.nei.SpawnerRenderer.renderItem(SpawnerRenderer.java:81) [SpawnerRenderer.class:?]
at net.minecraftforge.client.ForgeHooksClient.renderInventoryItem(ForgeHooksClient.java:183) [ForgeHooksClient.class:?]
at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:563) [bny.class:?]
at codechicken.nei.guihook.GuiContainerManager.drawItem(GuiContainerManager.java:187) [GuiContainerManager.class:?]
at codechicken.nei.guihook.GuiContainerManager.drawItem(GuiContainerManager.java:177) [GuiContainerManager.class:?]
at codechicken.nei.ItemPanel.draw(ItemPanel.java:129) [ItemPanel.class:?]
at codechicken.nei.LayoutManager.renderObjects(LayoutManager.java:196) [LayoutManager.class:?]
at codechicken.nei.guihook.GuiContainerManager.renderObjects(GuiContainerManager.java:387) [GuiContainerManager.class:?]
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:120) [bex.class:?]
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1354) [blt.class:?]
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:990) [bao.class:?]
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887) [bao.class:?]
at net.minecraft.client.main.Main.main(SourceFile:148) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_51]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_51]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_51]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_51]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.11.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.11.jar:?]
The debug item is called item.null.name too, and can't be used to provide infinite power to things (it doesn't count as a battery item to fit in the slots). -
There are some kinda critical bugs I've found:
Using machines that make sounds makes your game explode. Should be noted that using the config to disable sounds fixes it (as the sound isn't playing to crash ;))
Exception in thread "Thread-18" [19:53:32] [Thread-18/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: java.lang.IllegalStateException: Only one OpenAL context may be instantiated at any one time.
[19:53:32] [Thread-18/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: at org.lwjgl.openal.AL.create(AL.java:113)
[19:53:32] [Thread-18/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: at org.lwjgl.openal.AL.create(AL.java:102)
[19:53:32] [Thread-18/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: at org.lwjgl.openal.AL.create(AL.java:201)
[19:53:32] [Thread-18/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164)
[19:53:32] [Thread-18/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576)
[19:53:32] [Thread-18/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572)
[19:53:32] [Thread-18/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: at paulscode.sound.CommandThread.run(CommandThread.java:121)EU Detector cables crash you
---- Minecraft Crash Report ----
// Would you like a cupcake?Time: 07/04/15 19:58
Description: Ticking block entityjava.lang.NullPointerException: Ticking block entity
at ic2.core.block.wiring.TileEntityCableDetector.func_145845_h(TileEntityCableDetector.java:48)
at net.minecraft.world.World.func_72939_s(World.java:1939)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)A detailed walkthrough of the error, its code path and all known details is as follows:
----------------------------------------------------------------------------------------- Head --
Stacktrace:
at ic2.core.block.wiring.TileEntityCableDetector.func_145845_h(TileEntityCableDetector.java:48)-- Block entity being ticked --
Details:
Name: Detector Cable // ic2.core.block.wiring.TileEntityCableDetector
Block type: ID #183 (tile.null // ic2.core.block.wiring.BlockCable)
Block data value: 11 / 0xB / 0b1011
Block location: World: (205,73,224), Chunk: (at 13,4,0 in 12,14; contains blocks 192,0,224 to 207,255,239), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Actual block type: ID #183 (tile.null // ic2.core.block.wiring.BlockCable)
Actual block data value: 11 / 0xB / 0b1011
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1939)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)-- Affected level --
Details:
Level name: Testy Testy World
All players: 1 total; [EntityPlayerMP['Chocohead'/320, l='Testy Testy World', x=204.44, y=73.00, z=224.29]]
Chunk stats: ServerChunkCache: 625 Drop: 0
Level seed: -3817990188452501133
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (215,64,236), Chunk: (at 7,4,12 in 13,14; contains blocks 208,0,224 to 223,255,239), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 14060 game time, 14060 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 137861 (now: false), thunder time: 61398 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 163098056 bytes (155 MB) / 828899328 bytes (790 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.05 FML v7.10.85.1272 Minecraft Forge 10.13.2.1272 Optifine OptiFine_1.7.10_HD_B4 8 mods loaded, 8 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.85.1272} [Forge Mod Loader] (forge-1.7.10-10.13.2.1272.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.2.1272} [Minecraft Forge] (forge-1.7.10-10.13.2.1272.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{1.0.4.35} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.0.4.83} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.83-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IC2BackpackHUD{3.0} [IC2 Backpack HUD] (IC2 Backpack HUD v3.0 - MC 1.7.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IC2{2.2.999} [IndustrialCraft 2 Classic] (IC2 Classic Version 1.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ReiMinimap{1.7.10} [Rei's Minimap] (ReiMinimap-1.7.10-3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['Chocohead'/320, l='Testy Testy World', x=204.44, y=73.00, z=224.29]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
The NEI plugin doesn't work, so shaped crafting recipes don't show (but they still seem to work)Cables can't be placedThey can, but must replace some block like grass, they don't like to be placed in just air. Also, they form a whole block texture cable, but the hit box is right. They also have amazing block breaking textures
EU splitter cables don't update texture when a redstone signal is applied/work at all
The nightvision goggles still don't have a texture
Every EU thing ends in .0, which from an integer using past IC2 is quite annoyingThe following items have broken localisation:
Beer
Coffee
Brewing barrel item
The upgrades
Active nanosabres
All coloured painters
Charged RE-BatteriesAlso, did we ever decide the policy on adf.ly for this, does it count as an addon or not?