Posts by invultri

    Setting all entries from =true to =false and =<number> to =0 seems to have no effect on server start up times :wacko:

    EDIT:
    [14:35:01] [Server thread/TRACE] [gregtech/gregtech]: Sending event FMLPostInitializationEvent to mod gregtech
    [14:35:18] [Server thread/TRACE] [gregtech/gregtech]: Sent event FMLPostInitializationEvent to mod gregtech

    Does this mean that GT initializes in 17seconds ?

    So are we getting admin AE cells, or just our inventories?


    Depends on you. IF* we are to migrate you can either keep your inventory**, inventory with ae cells** or inventory + ae cells + your base**. Whatever is needed to migrate will be provided, upon signing a contract that you will return or destroy given items upon arrival.

    *) It is a big if. It is also red.
    **) Limited by current technology and import law.

    My OreDict things would run faster if you would just disable ALL Recipes in my Config. Also the Player.dat File indeed contains all the Inventory and would get transferred if you copy it over.

    ----

    Also If we really do a new World, I would just stock up on a few Thaumium Tools and the most valuable things and do a simple restart.


    Basically set all =true to =false in Recipes.cfg ?

    Does the new map have the same seed? Also moving my islands should be pretty easy, since they are up in the air.


    It is a new seed.


    I wouldn't (and I know others would agree) want to have to rebuild everything that we've done, find a new place to live, etc.


    AE2 has solutions for moving bases (provided you package up the gt machines and maybe some other things and assuming that carrying the cell in your inventory works). The finding a new place thing is something that needs to be redone yes.

    And let me stress this again, this last step only happens after the ifs and maybes have cleared out.

    I wouldn't use MCPC+ at all I bet it won't fix the >12 Players Problem anyways. Also everything runs fine now as long as not more than 12 Players are joining the Server. Bukkit would cause way too many Problems, such as Redstone not working properly for example.


    I agree. Bukkit will likely cause to many problems. I have been looking at bungeecord as that is affiliated with spigot but is in fact just a proxy and does nothing with the server itself, sadly I can not discover documentation on what to do on the forge side to make it work. (This would open the option for cross server transitions of players)

    I wouldn't use MCPC+ at all I bet it won't fix the >12 Players Problem anyways. Also everything runs fine now as long as not more than 12
    Also Invultri, you either didnt decrease the View Distance, or the View Distance thing is not working at all (I wasn't online after the Update so if it works now, then ignore this), because I can still see the Mountains very far away from my Base even though I never left the House.


    Well I could set the player limit to 12 (magic number much?), but that is not a very appealing idea. And yes, I did not restart the server after changing the settings so they should be applied now with the update.

    @Pregen
    I am currently pregenerating a new map with that minecraft land generator. It gives me an ETA of 2days and 15 hours for 10k by 10k (which is the maximum that application allows). (Greg, this could be faster if I could force the ore dict things of gt to be skipped in gt since I only need worldgen :)). After this is done I want to test it again to see what its limit is. If the pregeneration seems to help with lag we can try to do a migration. This is a rather difficult one, but I can copy over the player.dat files and I suppose the inventories of people will move with those dat files (greg?). Now, everyone probably has more stuff that fits inside a single inventory but admin supplied ae cells should suffice for that.
    This is merely a plan that I cooked up which has a lot of ifs and maybes and would need your support.

    Well since Aka left just before I wanted to ask him if I did something wrong with starting the server with mcpc+. Here are the results:

    Display Spoiler

    java.lang.reflect.InvocationTargetException
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_55]
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) ~[?:1.7.0_55]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.7.0_55]
    at java.lang.reflect.Method.invoke(Method.java:606) ~[?:1.7.0_55]
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134) [launchwrapper-1.9.jar:?]
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.9.jar:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_55]
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) ~[?:1.7.0_55]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.7.0_55]
    at java.lang.reflect.Method.invoke(Method.java:606) ~[?:1.7.0_55]
    at cpw.mods.fml.relauncher.ServerLaunchWrapper.run(ServerLaunchWrapper.java:43) [mcpc-plus-1.7.2-R0.4-forge1083-B77.jar:git-MCPC-Plus-1.7.2-R0.4-forge1083-77]
    at cpw.mods.fml.relauncher.ServerLaunchWrapper.main(ServerLaunchWrapper.java:12) [mcpc-plus-1.7.2-R0.4-forge1083-B77.jar:git-MCPC-Plus-1.7.2-R0.4-forge1083-77]
    Caused by: java.lang.NoClassDefFoundError: net/minecraft/block/BlockDynamicLiquid
    at net.minecraft.block.Block.func_149671_p(Block.java:211) ~[ahu.class:?]
    at net.minecraft.init.Bootstrap.func_151354_b(Bootstrap.java:714) ~[kb.class:?]
    at net.minecraft.server.MinecraftServer.main(MinecraftServer.java:1526) ~[MinecraftServer.class:?]
    ... 12 more
    Caused by: java.lang.ClassNotFoundException: net.minecraft.block.BlockDynamicLiquid
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188) ~[launchwrapper-1.9.jar:?]
    at java.lang.ClassLoader.loadClass(ClassLoader.java:425) ~[?:1.7.0_55]
    at java.lang.ClassLoader.loadClass(ClassLoader.java:358) ~[?:1.7.0_55]
    at net.minecraft.block.Block.func_149671_p(Block.java:211) ~[ahu.class:?]
    at net.minecraft.init.Bootstrap.func_151354_b(Bootstrap.java:714) ~[kb.class:?]
    at net.minecraft.server.MinecraftServer.main(MinecraftServer.java:1526) ~[MinecraftServer.class:?]
    ... 12 more
    Caused by: java.lang.NullPointerException
    at org.objectweb.asm.Frame.a(Unknown Source) ~[asm-all-4.1.jar:4.1]
    at org.objectweb.asm.MethodWriter.visitMaxs(Unknown Source) ~[asm-all-4.1.jar:4.1]
    at org.objectweb.asm.tree.MethodNode.accept(Unknown Source) ~[asm-all-4.1.jar:4.1]
    at org.objectweb.asm.tree.MethodNode.accept(Unknown Source) ~[asm-all-4.1.jar:4.1]
    at org.objectweb.asm.tree.ClassNode.accept(Unknown Source) ~[asm-all-4.1.jar:4.1]
    at codechicken.lib.asm.ASMHelper.createBytes(ASMHelper.java:67) ~[CodeChickenLib-1.7.2-1.1.0.76-universal.jar:?]
    at codechicken.lib.asm.ModularASMTransformer$ClassNodeTransformerList.transform(ModularASMTransformer.java:40) ~[CodeChickenLib-1.7.2-1.1.0.76-universal.jar:?]
    at codechicken.lib.asm.ModularASMTransformer.transform(ModularASMTransformer.java:283) ~[CodeChickenLib-1.7.2-1.1.0.76-universal.jar:?]
    at codechicken.core.asm.TweakTransformer.transform(TweakTransformer.java:84) ~[CodeChickenCore-1.7.2-1.0.0-universal.jar:?]
    at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:276) ~[launchwrapper-1.9.jar:?]
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:174) ~[launchwrapper-1.9.jar:?]
    at java.lang.ClassLoader.loadClass(ClassLoader.java:425) ~[?:1.7.0_55]
    at java.lang.ClassLoader.loadClass(ClassLoader.java:358) ~[?:1.7.0_55]
    at net.minecraft.block.Block.func_149671_p(Block.java:211) ~[ahu.class:?]
    at net.minecraft.init.Bootstrap.func_151354_b(Bootstrap.java:714) ~[kb.class:?]
    at net.minecraft.server.MinecraftServer.main(MinecraftServer.java:1526) ~[MinecraftServer.class:?]
    ... 12 more

    I go back to my crops now.

    EDIT: I got 2 other reports from players that loading gregtech into mcpc+ is an insta crash

    Server has been upgraded

    Update:
    Baubles to 1.0.0.14 You probably need to remove version 1.0.0.13 from the mods/1.7.2 folder!
    gregtech 5.0.0h

    New:
    Davidee's GUI Library 1.0.7.0 (http://www.minecraftforum.net/topic/1909236-…r-guis-updated/)
    Mob spawn controls 2 1.2.1 (http://www.minecraftforum.net/topic/1909304-…n-ever-updated/)

    Config:
    Thaumcraft crystals is now generated in veins

    Server restart:
    OS needs to be restarted for some changes to take effect

    l

    lol your scripts just call scripts you didnt upload :/


    Euhm.. the 'main' script is inside the zip. That is the one I am including in the other, albeit with an absolute path.


    It's up and down. Something is broken, and it breaks things. This kinda broken: http://pastebin.com/JnFWmnWa


    I now tell forge to delete erroring tile entities and it seems that has fixed it. I still have no clue what it is since the stacktrace is not really helpful there. It even spooked the people on the forge irc channel.

    @Donations
    The donation link is now added to the op. It was supposed to be a widget but I can not embed it in the forum (if anyone knows how, please send a pm).

    Hello All,

    Here is a heads up for the mods updates before we go live!

    Update completed!

    - CustomOreGen to version 1.1.6
    - Thaumcraft 4.1.1.14
    - Applied energistics rv0-beta10
    - Forestry to build #24
    - Gregtech 5.0.0g

    Another important thing to note is that you will have to install both Underground biomes AND Per Fabrica Ad Astra AND Custom Ore Gen. We will be using the PFAA ore and sedimentary generation but are replacing it stones with the UB ones (where possible).

    Harder stone is tweaked back for UB (from *4 to *2).

    World pregen will have to be done by teleporting a player around. This will be at a reduced pace so the server will not lag to much.