Posts by invultri

    The server is having difficulties with just one minecraft active, so I can not host any of the other suggested packs.

    @Tree capitator. I have to veto this. Malcanteth is right, tree farms will loose their value AND we have thaumcraft, use it! As for annoying oak trees use flint and steel :)
    @PFAA vs UB vs Nothing. I would still prefer PFAA (even greg recommended on it) But this is largely dependent on what we have

    @When do we start... Ask Greg :)


    What mods did we need to change recipes for, and are they actually out yet for 1.7?

    Also, I assume the only item that will be used in 1.7 will be the meta items?
    Also2, when we do get minetweaker, can we put GT iron plates into the recipes from railcraft, and then use the GT iron plates (steel too) as the railcraft iron plates are ugly textured and don't fit with the other plates at a glance.


    Well that and I promised to change the recipes of the iron chests, maybe change the rc blast furnace to use bronze. Galacticraft is not at the 1.7 stage yet and that was the biggest overhaul. So all in all I do not see a blocking issue.

    i believe so, since all mods does require it, but it is not that dificult, even if it missing, forge tell what is missing , so people could just grab it, and for a good amount of days, is almost all same players playing. Up to you, having full acess to features is always wellcome. You could place a warning on signing in for a week before adding it.

    Aside that, just reporting that, at some points we see some strange bugs and behavior, like cables dont connecting on some machines, them for no reason they return to normal, one of my digital chest just stopped working, steam turbine was running okay then stopped...after a while it start back on its own, some outer people tells that had some troubles like that, boilers not working and stuff. A normal day playing with Kirara


    I will do a restart tomorrow morning (cet) with the recipe mod fix. I had that thing with cables as well, it is chunkloading related I think.


    I just tested it, its pretty good an indication and we do not have overland mods anyway. I am also testing pregenerating with mcedit, seems that 250000 chunks will take about 5 hours, which is doable.

    EDIT: Will MCEDIT actually use the mod generators?

    Have you considered making part of the server Amplified?
    With AMIDST it's easily possible to find world with 2 continents, one with normal terrain, the other with Amplified, both separated from rest of the world by ocean, past which alternate biomes could be generated (Thaumcraft). That way you can get 3 different terrains in one world with no jagged lines or sudden biome changes, because rivers and oceans aren't affected by neither of these terrain changes.


    I am not sure I understand what you are suggesting. It seems that amidst is only an information giving tool and not a tool which influences biome generation in the way you are suggesting.


    Only wands draw vis from nodes, as nodes were also changed massively too. They are now actual blocks in the world, which can be broken (yielding ethereal essence) and also put into jars (At the cost of a LARGE amount of vis) and moved. Neither drawing nor using vis causes flux, though if you're not careful with your initial stick+iron wand you CAN accidentally draw all the vis from a node. Drawing ALL of the vis from a node is very bad for the node, and can eventually destroy it if you abuse the node a lot, or at the very least damage it. And the only way to get more nodes is to spawn new chunks.
    Oh, and in case you didn't know, there are now many different types of vis, one for every type of aspect. However, wands can only store the six primals, so the compound-aspect vis only shows up in nodes.

    The arcane miner uses pickaxes to mine, and gains properties based on the pickaxe it uses. (For example, stone picks go very slowly. I still need to test if stone can mine iron-level ores, I would guess that they can't EDIT: Actually, apparently they can... The low durability means you'll have to replace them often, though) You can, however, feed them Perditio essentia, which can be made by burning Cobble (or some other things, though there's really no reason not to use cobble) in an Alchemical Furnace, using some fuel in the process. This makes them mine faster, and they consume one perditio for every 16 mined blocks, and one cobble gives one perditio.
    Also, it's notable that they mine in a manner similar to quarries. They also will use any enchantments on the pickaxe, so using a silk touch pick will allow silk touch mining.

    Also, in case it's not obvious, the pick used takes durability damage as normal, so 1 block = 1 durability unless it has Unbreaking. Also, drills don't work. I tried.

    EDIT2: Okay, so apparently you can also automate the replacement of pickaxes using any NBT-compatible automation method... This includes golems. So, you could easily fill a chest next to it with picks, assign one golem to take out spent picks (the bore doesn't allow them to break completely, instead it simply stops when there's one durability point left) and the other to refill it with picks.
    At least its mining speed is affected by block hardness...


    Thanks for the insight into those mechanics! But it sounds fine to me. Mainly because I suspect you will be busy for a little while before you can actually run an arcane bore. By that time we will have better industrial tools as well.

    @Glowstone concerns, it costs 1 sensus and 2 lux to make 1 glowstone, so basically a dye and two torches.


    Well....... that is really cheap, there are not further side effects ?? If not then we need to think of something as this would be a serious shortcut.

    I suspect the question will come up at some point: Electro-magic Tools mod?

    To settle the question: It has a recipe to transmute U-238 into U-235.

    Nope.


    o_O you mean with thaumcraft we can convert U-238 into U-235 ?


    So should we do like a 1 week test, working out the kinks in 1.7 then reset the server on a nice seed (near a mesa, as clay will be swallowed quickly on a server) and go at it for real? That way we can test the TC interactions before its too late.


    I think we just go live and evaluate after a week if a restart is needed due to some world gen that can not be removed easily if a mod needs to be removed.


    green gens; I am not entirely sure what to do with them this time around. Watermills + bucket automation are just really good, for wind + solar I am more worried about server lag. Then there is the 0 infra structure and 0 upkeep associated with the green gens which make it kinda superior to everything else except for when you would need a lot of eu / tick. Granted the same could be said for RTGs but their investment cost is quite high for the 16 eu/t that it delivers.

    So if anyone has a good idea to make nuclear reactors have an advantage over green gens (footprint does not count) I will enable green gens but may lower their production.

    @Thaumcraft
    Coke ovens are already spammed and I do not think people have a lot of problems with that. Cobwebs / Slimeballs / ink we can get from crops so that is fine. Clay, not -that- hard to acquire so I suppose that is fine to (no more na/li burning anyway). Glowstone, this one is interesting as it gives helium and gold and redstone and thus ruby dust (at a great cost). So this all depends on how much aspects you need to sustain it. Theb again, if we go with forestry we will have bees churning out glowstone. Golems are fine but I am worried about the server ticks with them. Wand of infinite mining? I am guessing you need to recharge it somehow. All in all I think we can live with the goodies and do not have to worry on the imbalance.
    Summerized concerns: Server tick dropping and glowstone production.