Grand part of my post was pointed to mods that are bein added for a specific feature that will not last long, i understand and feel the need for new things on MC as we play more , however, since it is a server and we probably want a long term server, we should avoid adding mods for simple one time use , i saw some names i did not understand like "HE" (needed to go to first page to know it was hardcore End) , then i took a look on the mod, it indeed looks good and interesting, however is an one travel only mod, most people would only go after it like one or two times to get the itens, them everyone will not use it anymore, we had something very like it on 1.0 , the galactic craft, after the curiosity settled down, it became abandonned, so in a long play, was a good waste of tweaking and burden of the server. It is probabily hard to spot what i am trying to say, is that we should just focus on mods that are gonna be used for a good amount of time instead of adding many mods for just one or two uses or specific item. Beauty? as far as i saw on most bases i looked at, the beauty was just a nice placement of machines. Places? how much time do most people are gonna stay on said area, if just a little , not worth it, and so on. I know people will get mad, but at least i am trying to make the server playable as much as it can. We could post what mods each one want and a reason for it to be used, so we would get a % of aproval towards that mod and ideias for what it can be usefull for.
@hp regen: well since it is sooooo far away canned food, GregoriusT or Linus could just make a recipe for an early "healing item" , just a simple bowl and any kind of food into a "meal" item, wich when consumed restore half hearth and half hunger, and it would follow the canned food balance, you can only consume it when you have hunger to fill. That all my sugestion.