Posts by TuxedoSteve

    Good ideas. I was thinking that it would have either an internal or external wheel. The internal wheel would use falling water piped into the multiblock --- So the input hatch would be required to be on top --- or an external waterwheel, which would have some kind of cool in-world wheel like RP2's wind turbine and whindmill. Speaking of which, those would be pretty cool as multiblocks too. Anyway, returning to the waterwheel, It would generate EU based on how many FLOWING water blocks there are within a certain area, and would spin slowly at first, but then start sinning really fast (hence generating a lot of EU).

    The reason I said source instead of flowing is because it is extremely easy to get a ton of flowing blocks, but to get a lot of source blocks it is much harder (maybe it could generate energy off of flowing blocks, but source would make more) by making it require source blocks it would make the generator much harder to spam, that said, a generator where you pipe the water in from the top would be interesting to see, but it shouldn't generate too much energy, and it should use a lot of water.

    1. For the thermal boiler thing, I would use the energy input hatch. I have no idea where you would put it, but that's the block that makes the most sense.


    2. Hydroelectric wheels would work by either pumping in a ton of water, or require a waterfall. However, without a form of finite liquid, they would be extremely OP. They would have some machine casing, a main block, a dynamo hatch, a turbine/waterwheel slot, a maintenance hatch, and maybe an input hatch.


    3. MSR. Molten Salt Reactor. I personally hate lava, so this is probably the fuel I would use in the aforementioned thermal boiler.

    The energy input hatch would make the most sense but I mentioned plugging energy into the main boiler block, just because there is nowhere else to put it.


    For the Hydroelectric wheels, it could scan a huge area for water source blocks, and generate energy off of that, any solid blocks would severely hinder efficiency, it would also require maintenance, similar to the other multiblocks, and if it detected another generator using the same scanning are, then efficiency would be hindered proportional to how much of the range was overlapping.

    Greg, I know you don't like set & forget generators, but having giant multiblock hydroelectric wheels would be really cool. Maybe if you implement some of the anti-automation features you did with your other multiblock turbines, it wouldn't be too OP. Also, the ability to add heating coils to thermal boilers would be nice (the idea being that you could use EU to heat up the boiler to start out, and then switch to fuel to maximize efficiency.


    Also: Have the MSR's been implemented yet, or are they still a WIP?

    The idea of pre-heating a thermal boiler is nice, the thing is that the multiblock would have to be bigger, because at the moment every central face of the thermal boiler is taken by a hatch of some sort, though we could plug electricity into the main controller block, but it would have to be more efficient in heating than just letting the boiler heat up by running. For your hydroelectric wheels, how would they work, and what are the MSR's?

    How about a way to convert MJ and steam to EU but simpler for the steam. Example; small steam powered motor and a EU powered motor to produce MJ.


    For steam-eu, Greg implemented a large steam turbine but it consumes a lot of steam, you can also add a steam upgrade to your machines to make them consume steam directly, an upgrade is also available for mj. It is also to be noted that the upgrades do not make the machines convert mj/steam to eu, so an eu outputting machine will not output eu when it is running off of steam, or mj. As for the eu powered engine to make mj, I don't think Greg would implement that, because another popular mod forestry adds an upgradeable electric engine.


    Related suggestion, a multiblock pneumatic generator, that takes in large amounts of mj in return for a decent amount of eu, it could use your in machine pneumatic generator conversion ratio of 1mj to 1eu, and smaller versions of both the steam turbine, and the pneumatic generator (if it were to be implemented) that take in very small amounts of steam or mj, respectfully, in return for small amounts of eu, this would be especially usefull for your bronze steam boiler, so we could still use it once we get into electrical machines.

    Or add liquid (fluid) milk, which could be pumped into centrifuges (or a biodigestor thingy that i'm suggesting for ages).

    I do like the idea of milk being a liquid able to store in a tank, but if milk was pump-able into a centrifuge, then Greg might as well make all processable liquids able to be pumped into their appropriate machine (which will hopefully happen anyway), if he did add a methane recipe from milk then he would probably add milk cells anyway, also your biodigestor idea sounds great, it could produce biomass cells, or biocells, and a little bit of methane, it would mainly take time and any decomposable matter.

    Before, we could "burn" milk into MJ.
    How about adding milk centrifuging into methane?

    Unless Greg also added milk cells it wouldn't work entirely well, because milk buckets don't stack, and I'm almost positive a meter cubed bucket of milk doesn't contain a meter cubed of methane, but otherwise it would be nice, and not the easiest possible thing to automate for power.

    Maybe make milk refresh some hunger (none to few saturation) ?
    sugar + furnace = candy?

    For milk, if it gave hunger back it might be too easily spam able seeing as there is no limit on milking a single cow, for candy, it might be good for a relatively high saturation food, but only restoring 1/2 of a hunger bar.
    abculatter_2 yeah, it would be a bit too easy food to get, especially when you can get massive amounts of pumpkin seeds, maybe craft 9 pumpkin seeds together to get a "Handful of Pumpkin seeds" then cook them in a furnace to get cooked pumpkin seeds, so that it isn't too easy to get large amounts, and they could be not too good anyway, but your original idea is very good as well, as to have them not be a food that's possible to get early game at all.


    I love it! :D
    Though, I was hoping for a tool which could be used on a block in the world, and will convert that block into its chiseled form. For example, smoothstone, when rightclicked with said tool, would be turned into stone bricks at the cost of durability/eu.


    Also, could you add some items, specifically eggs and pumpkins, that should be food to the list of cannable foods? This would make canned food a bit better, while also making the items which should be edible, edible without making them free food.

    Even better would be to add cooked eggs, made by cooking an egg in a furnace, and baked pumpkin seeds, made by cooking pumpkin seeds in a furnace, both of them wouldn't be super filling or saturating, but fairly easy early game food.

    These are just a couple of ideas I thought of for the liquid pipes you are planning to implement, there could be 4 "tiers" of pipes, refined iron, bronze, steel, and tungsten steel.
    Each tier would have a higher transfer rate than the last, with tungsten steel's max being, maybe, 800mb/t, as to not completely discourage the use of machine boxes to transfer liquids.
    The pipes would require a pump of some sort to have enough pressure to move the liquids, but machines with pump covers would not need a pump because they already have one built into the machine, your in development steam boiler wouldn't require a pump either because it creates its own internal pressure.
    The iron pipes transfer rate could be 200mb/t, with each tier having 200mb/t more, and the pumps would require more energy to create pressure the more liquid that is traveling through the pipes.


    On a second note, when you make electric machines require steel, will there be a small steam-electricity turbine so we don't have to get rid of our bronze steam boilers when we start using electric machines, and will your coal blast furnace require nether materials, similar to the railcraft one?